File check doesn't always fix all the errors it finds, ask anyone with a pile of datmods who forces updates early.
Post the errors it says and will see if I can upload a clean copy of those files.
File check doesn't always fix all the errors it finds, ask anyone with a pile of datmods who forces updates early.
Post the errors it says and will see if I can upload a clean copy of those files.
Do dominion ops give rep? I'm sorta thinking no since that would kind of be to easy.
Best blm nuking hat?
So I haven't played ffxi since I hit lv 80(About a year ago?). Anyways I was just wondering if KCs are still worth anything?
kc worth a good amount now 50m~ or so, some i hear of catching upwards of 80m. If nothing I know egs sells them 500-800 so thats a good chunk of change lol.
You're talking dINT caps here? For BLM spells, there's a fairly predictable pattern; soft cap is at whatever V value the next spell has, and hard cap is at 3x the same value. After hitting the soft cap, INT will have half the effect.
For example... stone 1 has a base damage of 10, the next spell is water 1 which has a base damage of 16. Stone's soft cap is at 16 dINT, where you'd get 16 damage from dINT (1x multiplier on dINT), and the hard cap is at 48 dINT, where you'd get 32 damage from dINT, after which point adding more INT will do nothing for damage. Pattern holds true up to tier 2 spells, but I can't really say anything about higher ones since it gets harder and harder to reach the INT values needed. As such, I can't tell you how spells with higher dINT multipliers act past the soft cap, but it might be possible to test this in Abyssea with cruor buffs and appropriate atmas.
Also, when it comes to WHM/NIN/BLU spells, the dINT (or dMND, dCHR as appropriate) caps aren't as easily predicted, as the caps are identical to certain BLM ones, rather than being based on higher tier spells of the same magic type. While you need to actually test those spells to find out, they're usually around what you'd expect for spells with similar base damage. Banish 1 has a base damage of 14, for example, and the soft cap is at 25 dMND (same as water 1, which has a base damage of 16), banish 2 has a base damage of 85, and soft cap at 113 dMND (compare to water 2, 95 base, same soft cap), sandspin has the same soft cap as stone 1, cursed sphere is same as fire 1... helices however have a base damage of 25, but soft cap is at 78, which is relatively high, same base damage as aero 1, but the same dINT cap as thunder 1.
Personally, I went with:
5/5 magic attack
5/5 magic accuracy
5/5 Ramuh's T2
1/5 All over avatar's T2
With Caller's Pendant, you can usually do a physical pact to get some TP, mana-cede, then idle your 45 seconds and be near 200% TP already, which will do a pretty nice nuke with 1/5 merits. Especially with Atma's.
so how can i up the drop rate of blu base feet dropping farmed well over 48h in vunk with caped amber/peral/azure with nothing but x2 drg, x3 cor, x1 pup, x1 sam, x1 nin, x1 sch
How much -enmity is Minikin Monstrosity? I keep reading different values.
Capped gold is bad for feet drop rates from what I've experienced and several others have testified to. If cleaving burning, do bats and barely cap azure + get some (moderate but not too many) amber lights.
How often can you redo the final fight for Shantotto's Ascension?
As many times as it takes for you to win.