I already won.. and forgot to drop my damn pants. I shouted for another group and now I'm at the door and it wont let me in.
I already won.. and forgot to drop my damn pants. I shouted for another group and now I'm at the door and it wont let me in.
I might have asked before but don't think I got an answer.
I know wiki and a lot of players say emphs give advanced lights for azure. however wiki says also amber. I am wanting to farm augments in kon and want to make sure I have my info straight.
Is this true or just general speculation? Also once I reach 30 lights does their effectiveness decay over time?
Last I suppose is if they give advanced lights how would I know the amount or know when amber is maxed?
Thank you for answering.
perhaps buried in the pages up pages but. . .Snapshot % on sylvan gapette +2?
ideal CDC build and atmas for rdm in/outside abyssea for most situations?
can kubira bead necklace ever beat ele gorget? also i remember reading somewhere that warwolf almost always helps more than ele belt by a small margin, is this info solid? if it is, can i just assume that kubira beads would mostly be about equal to ele gorget?
Warwolf yes (beat ele belt) Kubira doubtful (beat ele gorget).
RR/AoA/ A/O if hp isn't a problem, GH if you need a more defensive setup for some reason.
Almace/(Str/Dex id acc needed Shamshirs inside are good choices)/none/Thunder Sachet/
(Antares/AJ)/(Warlock+1 if dDEX needed, Tarasque+1 if not)/Thundersoul/Thundersoul(Rajas picks up abit outside since fstr not capped)
Atheling/(Cuch > Anguinus > Warwolf)/Tumbler/(Lithe if dDEX needed/high attack situations, if not Rager is an option).
I augmented ACP body but it's probably not much better than AJ tbh, don't think I missed any pieces.
I'm going to disagree with this. From what I've seen from my farming, the relative rate of Emp feet to gold boxes is higher (I think someone said with 0 amber, only items can come from gold, no temps, no augmented, no KI) with fewer lights, but it's ultimately around the same since you're getting way fewer boxes with less total gold lights.
Either way, I usually end up seeing about 1 pair of feet every 30 minutes on average
Ideal BLM nuking set?
Why do I randomly get 600 EXP or 500+ cruor from regular EP mobs in Abyssea? Was killing a few funguars for Amber when one suddenly gave me 600 XP. Other times I killed a random Imp or Wivre and got like 580 cruor. Explanations? http://img62.imageshack.us/img62/719...0309210906.png
Magian+2|Vivid+1|---|Witchstone
+2|(Artemis|Ugga|Goetia)|Hecate|Novio
+2|+2|Demon(3mab 3mcrit)|Sorc
Searing|Cognition|+2|+2
Only question would be Galdr* vs 3mab 3crit demon's from tahrongi. Some slots may be worth swapping based on atma choices.
Edit: Had Galdr as Icesoul originally
Edit2: changed ring to demon, see 2 posts down.
3MAB Beats 7INT?
Depending on the spell/your mab and int values, maybe.
Blizz5, no atma. Set1 is galdr, set2 is demon(3mab 3mcrit). Neck set to Goetia.
While not perfect, will assume mcrits land evenly (1% mcrit = 0.15 mab)
Taru blm 90/rdm45 is 93INT, 36MAB
Set1: 56MAB gear, 10 merits. 46INT gear, 5 merits (102 mab, 144INT, 5 mcrit ~= 0.75 mab)
Set2: 68MAB, 45INT (104 mab, 138INT, 8 mcrit ~= 1.2mab)
Blizz5: 828, 2.299
I'll omit some of the math, http://wiki.ffxiclopedia.org/wiki/Ca...g_Magic_Damage if you don't know.
If enemy int is below 145, Set2 wins, above 145, set1.
Set2 always wins, since V=1 when dINT is negative.
Adding atma, assuming mini/ult(or HG)/beyond, and +45 in cruor,
Below 101 int, set2 wins, above, set1
tl;dr: 3mab 3mcrit will usually beat 6int 1mab (which therefor beats 7int)
Edit: I must correct myself - outside abyssea set 2 wins always wins due to changed V value when enemy int is above yours.
trying to make a rule on rdm about if im casting enhancing magic and compuse is up and im casting on party member/ally/outside member to lock in place my af3+2 gear so far i got this but the target stuff seem to not work
<if mode="AND" Skill="EnhancingMagic" buffactive="composure" target="Party|Ally">
<equip when="midcast">
<head lock="true">Estq. chappel +2</head>
<body lock="true">Estq. Sayon +2</body>
<hands lock="true">Estq. ganthrt. +2</hands>
<Legs lock="true">Estq. Fuseau +2</Legs>
<feet lock="true">Estq. houseaux +2</feet>
<back lock="true">Estoqueur's cape</back>
</equip>
</if>
Why would target matter? Not like you can enhance enemies. Just check for composure and enhancing magic.
On a sidenote to Radec's post: Does anyone have the magic dmg formula in a speadsheet so we can simply plug in our values and modify to see dmg difference?
THF + WHM Duo Chione, and her lower percentage she seems to go rapeface happy with spells.
Which 3 atmas are best for THF and 2 good ones for WHM? WHM's a mule and still needs a few wins for 3rd Atma.
I'm currently working on my NIN TP setup:
oirandori/kamome/ bomblet
Iga +2/Iga/Suppa/Brutal
AF/Dusk +1/Eponas/Brutal
Iga/twilight/Iga+2/Usu
I'm somewhat familiar with 2H weapon STP and what to aim for, but what should I be aiming for with NIN? With my current build, FFXI calc has me @ a 20 hit build with no WS TP.
So my question is should I even bother with usu feet + iga back? or should I just atheling mantle and Iga +2 feet for tp? or Atheling + Usu feet?