Cleaving for 3 KI in a zone with 9 is a waste anyway. Keep up time while farming? Sure. Cleave for KI? Nah.
Cleaving for 3 KI in a zone with 9 is a waste anyway. Keep up time while farming? Sure. Cleave for KI? Nah.
is there a reasonable way to farm time solo nin/war? i can set up for aedge but i'm not sure i can get tp fast enough. i'd love to farm some time and stay in the zone for the KI and boss kills. otherwise i'm prob stuck farming trigs and deboxing them and popping the boss one at a time.
Not sure if has been asked however anyone else having issues with Apradar? Site seems to be down and I assume that is tied to certain features of program and that is causing an issue, Anyone have any info on it? thank you.
Can I buy Heroes of Abyssea for someone else's account without giving them my CC info?
buy it with their account and just give them a ten dollar bill?
Is there a guaranteed way to get a fanatic's drink/powder?
Cactaur @ Altep. I *think* Briareus too.
Dragua gives you a Fanatics Powder everytime.
It's bad that i don't remember this just finished Briareus like 2 days ago... but pretty sure he gives sprinter's drink
Is composure additive or multiplicative with RDM AF3 Cape?
enhancing caps for phalanx/barspells?
Can you alliance across different zones in Salvage? As you can in Limbus?
Would you still bother with a Yhel now that Goetia Coat +2 exists? I'm interested to see how much peeps are criting too but I'd probably go for the guaranteed result.Yhel Jacket: Magic Crit Rate +4, (+5 for HQ)
Use the +2. That jacket does nothing now.
Hmm the reason I asked is because Apollyon is the region and NW/SW etc are the different zones no? My assumption is you can't alliance in Salvage cos that would be way too convenient :D
That was my assumption too but further down, someone was asking about magical crits...Use the +2. That jacket does nothing now.
Last I recall, Magic Crits are an additional 10MAB + MAB DMG Gear. In order for the jacket to beat the 2MAB (Ignoring the INT for now) on average, BLM needs +40%MAB.
(MAB)*(% Proc) = MABAvg
(MAB)*(.04) = 2
MAB=40
This is giving the advantage to Magic Crit DMG in several ways. One is that it doesn't count other magic crit proc gear, which makes the 4% more attractive than if you had other pieces. The other reason, as mentioned, is that it doesn't check for INT.