A level 90 whm would get far, far slower skillups than a level 4 mule even BEFORE the update. That's to be expected. The higher the skill, the slower skillups get.
A level 90 whm would get far, far slower skillups than a level 4 mule even BEFORE the update. That's to be expected. The higher the skill, the slower skillups get.
Well there were updates in the past that made skilling 1-200 easier, so maybe these were an overall addition and 1-200 gets the past buff and the new buff.
Where as skill 200+ only get the new buff?
Is anyone noticing a difference 200+ as to before? And by a difference I mean just that A DIFFERENCE, not the difference you were expecting. Although it will be hard to see if it's too small :/
The only difference past 200 I noticed on buffs/cures is that I get more than 0.1 and 0.2. The rate hasn't changed.
chain 4 korrokola tunnle on worms level sync 19 with 3 ppl. corsair's roll and exp ring: 1055 exp
I was getting 110-160ish on ep mobs on my 69war, and also took great axe from 144 (leached from ~45) to 170ish in about an hour. Need to find a new area to skill up in, but so far it's a ton faster than a few days ago. Frequent skill ups, and must were at least .3, .4 & .5 weren't uncommon either.
I'm not sure on order of operations for EXP calculations or how it is floored, but ...
If it was a level 25 worm (highest level worm in the tunnel), it would be
450 base EXP * .55 signet share for a base EXP value of 247.5, capped to 200.
Chain 4 bonus for ~280 EXP.
Corsair's Roll for 24% bonus, ~347 EXP.
Emperor Ring +50%, ~520 EXP
+100% increase from new EXP system ~1040. 1055 doesn't sound too far-fetched.
Certain EPs will skill you up to your actual level skill now, I noted this and posted in the patch note thread.
Lower level EPs didn't do anything, so there's a line there somewhere.
Could get good data outta of a Fortalice right?
Any static level mob should work for testing, but obviously you'll want your preferred skill to be at or below its level to eventually see how much it'll creep up. Simply mentioning EPs capping has me thinking mobs 3 levels under you will work, but according to otherwiki, at 85 mobs 7 levels under are still DC. So that'd put the range somewhere between 3-7.
More rough data...
Pulled a shitload of Altepa Mandragoras... took a few hundred hits total... honestly not sure how many were actually guarded. Got ZERO guard skill. My current guard skill is 242.
Spent ~80 minutes killing DC-EM rocs with a Shellbuster (used GH, AoA and Mounted Champion)... took club from 260 to 290.
In that same time period, I took parry from 100 to 108.
As far as Enhancing Magic goes: The patch notes don't say anything about revamping the rate at which you acquire skill; all it points out is that combat skills will raise from lower leveled mobs now.
Haven't tested anything yet so I don't know, but just a thought.
nm
http://i.imgur.com/Xziys.jpg
With Emperor Ring
Eh, either they're saying things twice, or they did mean to imply that they would:
Though, having spent 45+ minutes spamming Enhancing magic, if they -did- intend for a greater skillup rate, they failed.* Skills will rise more rapidly, and larger values will accompany each skill increase.
Just got my Blue Magic from ~230 to 276 leaving myself afk by spamming Pollen on myself and it took me ... well, I wouldn't say on average because I didn't count anywhere near that accurately, but I'd like to say about 40 casts average with low end of about 10-15 and high end of 100+ for a skillup.
did a SMN burn for my friends alt yesterday, she said exp started out at 300, and capped off at 610/kill, did 2 small pulls and got 45-50k/xp was very pleased that I don't have to worry about ghosts / leeches anymore.