Anyone try MMM after this update with ring, the numbers should be quite staggering I would think.
Anyone try MMM after this update with ring, the numbers should be quite staggering I would think.
Problem with MMM is that you can't get more then 1 lvl from a chest. So even if you will get like 15-25k from chest and have for example 1k tnl and 7k tnl for next lvl you will get only 8k exp. Ofc you can MMM at lvl range with 15k+ tnl but why would you want to do MMM for exp past 30?
wanted to get the mule to LV.30, I've only got 2 characters, so there is only one pulling after I pull altepa side on my alt, and pulling the rest of the shit on my main, but if I had a 2nd puller along with me then I wouldn't have any problem taking 20 min to pull the full thing rather taking 40 min to solo pull everything.
Yep, this has been known for quite a while with regards to the at most 1 level up from the MMM chest. It's buried somewhere in the MMM thread.
You can level up before opening the chest from the reduced exp, but when you open the chest, you cannot gain more than another level. I've personally lost exp this way too while leveling where I died on the last mob that would have leveled me up so rather than gaining 2 levels that session I was 1 exp away when I exited and exp was wasted....
re: MMM
does the cap apply to merit/limit point as well?
Its not a cap really, Its to say you can't get two levels off 1 bunch of exp.
Its like the ENMs, you can drag a level 1 mule there but they won't get 3,000 Exp, They'll get 500(to level 2) and be 1 Exp away from Level 3 because the game does not allow you to gain 2 levels off 1 Exp.. "Bunch"?
So yes it applies to merits as well. Basically If you got 25,000 Exp from a maze and you were 0 into your merit, you'd get 19,999 exp because you will stop 1 Exp short of 2 merits. Now thats not to say you can't level up in a maze, Open the box and level up a second time, then open your "Personal box" and level up a third time, You just can't do 2 Levels off 1 Box because the game stops you at 1 TNL after your first level.
But then if you're level 75 and your TNL is like 44k, so in that light your max exp from the Chest alone would be something rediculous like 88,499 or something. 1 whole level and 1expTNL on your next level.
Now if only I still had an allied ring; oh wait it got my sch to 49 and I'm ok with that.
At level 75+ If you're getting exp not merits the 1 level cap would mean nothing XD, but yah lower levels suffer badly.
It was at level ~55, I was using an Emperor Band as well.
so...
Conditioning Contract
Trial by Numbers
Tiny Warrior
Lost And Found (For the GFriend who was PL'ing me, She needs Cond.Contract :X)
I didn't put family rune on just Tiny Warrior, Ended up getting Triple bats, Friar-Lantern Bombs (Magic/Growing =X), and Big Bats.
She even killed 4-5 Mobs for me to speed things up, and i still ended up getting 4,500 from the chest. Each mob was giving me about ~60-70 Exp.
Is this a joke? lol. You can make 100,000-300,000 exp an hour in abyssea. Leveling from 75-90 in a few hours is very possible, let alone your level 37 subjob to level 75 can be done in a few hours as well now.
I been trying to get my friend to come back for 2 months now... in that time I got 5/5 af3+2 and an empyrean weapon completed lol. This game is too easy now and he still he finally came back for 1 day and quit until his stones stock pile from 1 to 100 he said lol.
Nows the time to come back... the game is better then its ever been.
I find less time punching holes in my wall and more time having fun with ff11 now.
Martial Master active, doing some skillup on my alt since EVERY abyssea area seems packed.
[11:53:17]Kehhiko misses the Seaboard Vulture.
...
[11:54:23]Kehhiko's club skill rises 0.2 points.
[11:54:23]Kehhiko's club skill reaches level 268.
...
[14:03:46]Kehhiko's club skill rises 0.3 points.
[14:03:46]Kehhiko's club skill reaches level 290.
[14:03:46]Kehhiko learns "Flash Nova"!
about 2 hours to do 33 skill points on a B- weapon 200+ skill (on her war). In that same time frame, I've parried 27 attacks on Nyn, and gotten 1 .2 skillup![]()
Sorry for double posting, but I found something broken.
I'm trioing Seaboard Vultures for skillup, one of my chars have signet, and the other two dont, yet they are all recieving the same xp per kill. The char with signet should be getting a 22% bonus, but is not? Maybe some other stuff is subtly broken, because I dont remember any mention of signet/sigil/sanction XP bonuses being modified with the xp change.