
Originally Posted by
Elrina
Personally, I'm for the former. And the type of former I'm for (and have suggested amongst friends months ago) is multiple class requirements of varying ranks with either a static beginning point for all of them or simply the average of the class ranks required to obtain the advanced class (either would be fine imo, as long as they aren't starting over at "level 1", they're continuing to advance rather than start over). Screw keeping the current classes relevant. Some of them might deserve it, but it's not necessary for all of them and would make balancing, ultimately, more difficult post-50. Easier to introduce the new stuff, and then post-50 they're basically able to completely start over with how classes are balanced by focusing on the second tier (and even if they introduce third tier stuff, that requires second tier in class requirements, by treating it this way it could be balanced out with the second tier at the design level so that it's implementation can be balanced properly).
That would enable them to almost literally start over, without actually starting over. Keep the current system relevant for the first 50 "ranks", and form real "levels" post-50 that aren't divided. Introduce content now and later that is more relevant to the way the classes work in the first 50 ranks, keep them all universally balanced through 50, but let them work without any influence from the original design when they raise the level limits (which will happen sooner or later, and must be considered). And having leveled and continuing to level current classes isn't negated or made pointless, because it directly contributes to obtaining the new classes (make the rank required from the "core class" for the advanced classes 50), and they don't start over at 1, but rather at a median of the classes required so that you're progressing this new, more defined and focused class.
If you keep the current classes relevant, in my opinion, you diminish the "advanced" in advanced classes. They're no better, meaning they aren't advanced, they're just different. Introduce the Chemist class, requiring Alchemy + Botany. Introduce Paladin, using Conjurer + Gladiator. Ninja, requiring Pugilist, Gladiator and Thaumaturge. They should be special, combinations that define archetypes that give them advanced and special purpose (even if they have "specializations" in-class to perform separate roles, which don't have to be the same amount for each, they're restricted to one specific function at any given time).