It's called The Care and Imprisonment of Changelings and it's given to you by cardinal Fiach, he is located at: 7463,3012. He is inside the south side of the main church (or w/e you wanna call it) if i remember well it's on the second floor.
It's called The Care and Imprisonment of Changelings and it's given to you by cardinal Fiach, he is located at: 7463,3012. He is inside the south side of the main church (or w/e you wanna call it) if i remember well it's on the second floor.
The fuck happened to 50 chat channel?
Anybody have an xp table? I assumed it was like XIV, where halfway would be around 38-39 xp wise.
^ Not really. I'd say lock for opportunity, but that would mess up a 51 build for you. Maybe Archon?
If you plan on doing alot of solo leveling, Elementalist is nice for the Greater Earth Elemental you get after you put 20 points into elementalist. It doesnt do as well in dungeons and not at all for pvp, but it works great for questing. The earth ele can easily tank 4-6 mobs as long as you buff it. As far as a 3rd soul for storm/pyro, I would agree with Lucavi and get lock, but you really need opportunity. I wasnt a big fan of stormcaller aside from icicle, but to each his own. I went ele/pyro on my solo build, and the 3rd soul I have 0 points in, in case I want to switch it. My dungeon build is lock/necro. Also, pyro is really strong when you get around 30 points in it.
Is Pyromancer as really overpowered as they say they are? What is causing Pryomancer to be considered overpowered anyways? From what I see on the official forums is the mixture of ground of strength, red orb, and insta-cast long ranged abilities. If that's the case, then why doesn't Trion just make the red orb a 15% damage increase? The other two orbs aren't as overpowered as the red one and this would bring it down to level with the others. Concerning the Ground of Strength ability, it really doesn't have any sort of drawback to it. Whereas Ground of Power has the +10% damage taken. So to go ahead and balance out Ground of Strength, wouldn't it be beneficial to add a "negative" trait to Ground of Strength, like they have for Ground of Power? I was thinking along the lines of restricting casting range to 20M while under Ground of Strength.
red orb is ap/sp boost anyways, which isnt as big as people think it is
100% AP/SP which for mages brings the average SP to about 1800. That's equates a far more dangerous output than what Physical DPS get, as the 1800 AP doesn't effect skills -as much- as Mages/Clerics.
While in the hax circle pyros are inmune to cc, at least they should let you kick them out of the hax circle or lower the inmunity, not to coment the 2k spells they throw at you.
Right now there isn't any drawback in casting the circle of hax they should either lower the benefits or put it on a long cd / short duration. Short history: Since the patch run like a chicken when you see a pyro inside that circle.
PD: The only thing that works is interrupt cast skills but yeah again... instant casts :/
Should have like a -20% damage caused reduction while in the circle. That seems pretty fair considering the benefits they get from it.
From a few days ago, but thought I'd reply again to say that I got the 60% mount last night from a major rift in Freemarch. It looks like it's just a random reward from anything death-related. I'd assume the 110% mount comes from the high level ones, but I still haven't seen anyone riding that one yet.
You have to purchase the Epic mounts so far.
How do you complete the quest: A bit of subterfuge in Scarlet Gorge? I'm at the spot, but nothing is happening even when i put on the diguise.
Yea, no one was being specific when i asked and then went on about a cave, and then i remembered that i only saw one cave in the entire zone, and therefore bingo. It's just that the zone kind of throws off my perspective from ground level to top level. Many times i've passed an area while looking from above that looked new, but was actually an area that i've passed multiple times while on ground level.
Been debating changing around my Cleric tank soul. Currently 51 Justicar/13Sham/3druid. The 3 in Druid is essentially for the shield and the little endurance, and just enough in Shaman for the non GCD heal. However, Strike of the Maelstrom which requires 21 points in Shaman looks useful for keeping hate on big groups. The main thing I'm losing from the switch is Doctrine of Authority which doesn't seem really like it does much when I do use it. Also 8% armor but I think it worked out to a .6 damage reduction difference which doesn't seem all that bad. Is losing the doctrine worth picking up the strike?
I've been running with 5 druid/17 shaman/44 justicar and really missing the doctrine of authority, I'm probably going to allocate 51/13/3 like you are. The problem I've been running into is threat on anything with geared rouges. I run T1's with my T2 geared group when our usual tank isn't online and the rouges keep pulling off of me halfway through most fights. I don't know if this helps your question at all, but its my experience so far tanking. My thought is the extra damage from Authority might help hold things better.
Random question for the thread: What build do other clerics prefer for tanking? Has anyone found a build that lets them tank T2(Even T1 with T2 geared DPS) effectively?
Is there any way to track finished quests? Specifically the epic story ones for Guardians, since my guild is about to clear greenscale and I would really like to get the quest weapon from it.