I won't deny that the overall returns from an extra point in Bolster would outweight the slightly extra threat from another Strike Back from the BD tree or that 51pt ability, StS. So long as you don't keep using StS, that extra mitigation does outweight the 5% dodge from False Blade as well as decreases chance to hit back enemies.
However, the offGCDs is something I prefer. Then again, I smash my keys as well.
The only reason -dmg taken% has increasing returns is how simple Rift's method of calculating dmg is. We're just so accustomed to FFXI that seeing something simple has boggled our minds...
I wouldn't say it's comparatively simple so much as straightforward. Both go through the same process, ie
Enemy damage starts here => chance of x event! => (1 - xevent%)damage => chance of y event! => (1 - yevent%)damage => etc right to the end. FFXI just wasn't nice enough to come out and tell us how it all worked![]()
So, I did a quick little mitigation check from gaining 2% from Bolster and without on all of our attacks; physical, non-physical and magical.
So, quick run down of our mitigation; 6% damage taken from Phantom Blow, 6% damage taken from Exceptional Resilience, 15% physical damage taken from Shadow Guard, 5% non-physical damage taken from Improved Guardian Phase. Finally, 35% from Rift Guard. My math does not include Deflect but I can add in later.
This is with a 59% reduction from armor; 1-[(1-0.59)(1-0.33)(1-0.35)] = 82.14% mitigation from physical.
Now, let's try it with only 4% from Bolster; 1-[(1-0.59)(1-0.31)(1-0.35)] = 81.61% mitigation from physical.
Using the same method for non-physical and magical, we end with the following;
With 6% from Bolster; 46.7% mitigation from magical.
With 4% from Bolster; 45.4% mitigation from magical.
With 6% from Bolster; 49.9% mitigation from non-physical.
With 4% from Bolster; 48.6% mitigation from non-physical.
The difference in %mitigation are small, however given a long fight such as Akylios, and the benefits will sharply contrast those with the last point in Bolster. That being said, with putting 7pts in BD, you lose out on 5% extra Dodge.
You do yeah; 8BD is better vs pure physical opponents and 8Rng vs those who use magic. Our tanking experiences likely vary in that I haven't tanked any of Hammerknell due to having no guild that raids at a convenient time for me, so my tanking was largely in the RoS/GSB/DH/GP (and lolT2s but yeah) areas, where Greenscale and Herald were my main "big targets", where obviously I valued the mixed mitigation one a little bit more.
It could be a bad choice, but I remember going through all of the math behind it and finding it quite sound.
If you do HK mainly which is largely physical (or so I'm lead to believe?) then I can definitely see 8BD becoming more and more useful.
The lower floor is mainly filled with physical with some abilities magical or non-physical. The upper floor, however, is a mixture of both. With the 1.6 changes and our Shadow Guard working as intended, we can pretty much tank any boss in HK. However, the Lashers from Akylios still hit like a truck, around 7-8k after mitigation and without deflect. Jornaru, himself, hits just below the Lashers...
In HK, Warriors excel at it while Rogues/Justicars fight for the leftovers. That isn't to say we suck, they're just way better than us, lol.
Populations overall are good. The biggest issue i've seen is people geared for Hammerknell to replace your normal attrition of people who got spoiled by lolwow difficulty and the last boss slaps you with a debuff making your tanks needing more toughness and everyone else more hit so they can actually hit the boss.
Fun akylios tip, challenge someone to a duel, and have one of them jump into the water before engaging jornaru. The debuff goes away, not sure if it's been patched yet but my old guild was doing that to figure out the mechanics. Good luck
1 month bump here we go!
Got some new guys in the guild, Darktide being lame as always during P2 on the melee side. For the pulls we've always had a BM pet pull with the tank there and the rest of the raid LoS'ed behind a rock. Typically it works pretty well, but last night there were like 50 million deaths. I wasn't on the melee side to get a clear idea what was going on, but just got me thinking if there is a fool-proof way of pulling that side that doesn't lead to clerics getting all 4 spawns to charge at them?
Stack on the tank.
Found an interesting way to not get adds on the melee side. WOTM bugs it so the mob will aggro, but so long as no one is near the warrior pulling, no adds will come.
Yea no shit. It let me solo that annoying mob in KB I believe for the epic quest line. Let him rape the rest of my party then promptly solo'd him over the next 5 minutes.
So what shard is everyone on? Bought it today, applying patch atm.
Belmont. My sig lies
Seastone, guardian side. If I had enough time to start a new character I'd do defiant though.
Byriel Guardian side but our guild is contemplating a server hop to a more populated server if this merger falls through.
Have a 2 guys on Greybriar, Mezraq Guardian, and Sagohzo Defiant.
Anybody playing this game anymore? The 1.5 stuff looks very interesting. Sorry, I haven't followed it lately but it caught my eye again.![]()
1.5? 1.7 is about to hit lol