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  1. #161
    Relic Shield
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    Leviathan

    Quote Originally Posted by Alderaan View Post
    Also according to our clerics, full spec Shaman with out dps Druid. We parsed our recent Greenscale run on trash and Duke and our 2 shaman lead the charts, which was very disheartening to all the rogues.
    Now parse a Beastmaster/Champion or Necro/Lock, you'll wonder why anybody plays anything else.

    Spoiler: show
    1,000+ DPS, much easier on the Warrior (2 keys go)... but also possible on Necro/Lock

  2. #162
    Relic Horn
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    Shiva
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    Stormrage

    I like to joke that Beastmaster/Champion could go afk and just auto attack and still outparse everyone. I'm sure everything will even out once that Paragon bug is fixed.

  3. #163
    The Defense is ready, Your Honor
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    Lord Longhaft
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    Gilgamesh
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    Cerberus
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    Mug'thol

    I'm just not seeing where all this necro/lock damage is coming from, but then again, I'm not at end-game, but shit, through 45, my pyro/lock has shit on anything my necro/lock could ever hope to come close to. A soul purge that does maybe 2.3k over a 5 second channel plus some dots and some mage or rogue white damage compared to 1.6k instant cinderbursts, instant wildfire crits for 850+, fireball crits for 950+, and solid 1k overwhelm crits. Lets not even talk about the sheer power of Heat Wave.

  4. #164
    Sea Torques
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    Might I ask where you guys find your parser? I'd like to try a few setups of my own and can't really eyeball everything.

  5. #165
    Sassy Tyrant
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    Falisa Asile
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    Leviathan
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    Quote Originally Posted by Lucavi View Post
    I'm just not seeing where all this necro/lock damage is coming from, but then again, I'm not at end-game, but shit, through 45, my pyro/lock has shit on anything my necro/lock could ever hope to come close to. A soul purge that does maybe 2.3k over a 5 second channel plus some dots and some mage or rogue white damage compared to 1.6k instant cinderbursts, instant wildfire crits for 850+, fireball crits for 950+, and solid 1k overwhelm crits. Lets not even talk about the sheer power of Heat Wave.
    I was about to post something like this before I saw your post XD Honestly shocked that Necro is even mentioned for top dps what with how crappy dots are. I assumed that pyro was the only worthwhile dps soul mage had at the moment.

    Quote Originally Posted by tonyg View Post
    Might I ask where you guys find your parser? I'd like to try a few setups of my own and can't really eyeball everything.
    I'm not sure if theres another one but the only one I've heard that people use is this: http://www.riftjunkies.com/combat-parser/

  6. #166
    Relic Shield
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    Leviathan

    I'm not exactly sure how it works, since I hate classes with pets, but you don't spam DoTs for your only DPS. What you use is a combination of your 3 main DoTs, Void Bolt,... and... something else. I've played like 10minutes of Necro so I don't remember all the spells. Buffed, the lowest DPS I saw out of our Necro/Lock was like 700 and that was on a fight where we was moving a lot.

  7. #167
    Banned.

    Join Date
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    Shiva
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    Cho'gall

    Yeah, a class like Warlock will do really well on a movement fight because all you really need is to stop for 2s every 10s to refresh life leech and otherwise a good chunk of your damage continues on. As well as your pet damage and such. Some other classes do very little dps while moving but DoT classes keep at least 50% of theirs while moving.

  8. #168
    Bagel
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    Fallaci Isalie
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    Ultros
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    How do you check your mail?

  9. #169
    Salvage Bans
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    Leviathan

    Quote Originally Posted by Crizto View Post
    How do you check your mail?
    <.< mailbox in any city
    to find it easily click the button on the left of your mini-map and check the box to auto-track mailboxes/auction houses/vendors/trainers etc

  10. #170
    Bagel
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    Ultros
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    Holy crap thanks lol

  11. #171
    Old Merits
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    Carbuncle
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    Illidan

    Quote Originally Posted by tonyg View Post
    Might I ask where you guys find your parser? I'd like to try a few setups of my own and can't really eyeball everything.
    Riftjunkies has one that I used to use, but it didn't seem to work that well. I use ACT now with the Rift plugin and definitely recommend this one.

  12. #172
    The Defense is ready, Your Honor
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    Gilgamesh
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    Mug'thol

    Quote Originally Posted by Falisa View Post
    I was about to post something like this before I saw your post XD Honestly shocked that Necro is even mentioned for top dps what with how crappy dots are. I assumed that pyro was the only worthwhile dps soul mage had at the moment.[/url]
    The only hard parser comparisons I've ever done were around level 33 between my pyro and my lock (I was extremely well-geared). My pyro was doing something like 255+ DPS on single boss fights with heat wave, while my necro was around 175. There was simply no comparison. I mean, it wasn't even an issue of movement or anything. Once you get going with pyro/lock with massive opportunity procs, its game over.

  13. #173
    Old Merits
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    Emerald Dream

    Has anyone found a definite, 100% certain and tested hit cap for greenscale? I have heard 150 and 200 a lot but no confirmation.

    I have 200 hit and still get misses/dodges by bosses.

  14. #174
    The Sig...
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    Sylph

    Hey would someone mind posting a soul tree for Lv 46/47 Beastmaster/Champ?

    I might try it out this weekend since I was Champ/Paragon/Rift for the longest

  15. #175
    Relic Weapons
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    Jan 2006
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    332
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    4

    How do I get additional action bars to show up on screen? In layout, I have bars 1-4 "enabled" yet I still only see 1. Do I have to type a /show abilitybar type of command as well?

  16. #176
    Sea Torques
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    Quote Originally Posted by Jaffar View Post
    How do I get additional action bars to show up on screen? In layout, I have bars 1-4 "enabled" yet I still only see 1. Do I have to type a /show abilitybar type of command as well?
    You should also have bars as "Always visible", as you could have the bars enabled but if no skill is on it it won't show.

  17. #177
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    Quote Originally Posted by LidenbokValour View Post
    Has anyone found a definite, 100% certain and tested hit cap for greenscale? I have heard 150 and 200 a lot but no confirmation.

    I have 200 hit and still get misses/dodges by bosses.
    Here's the information given by Trion when they added the stats to alpha. If anything's changed since then, I haven't seen it.
    Level 50 and below dungeons – No hit, focus or toughness required
    Expert 1 Dungeons (Realm of the Fae, Iron Tomb, Foul Cascade, King’s Breach, Fall of Lantern Hook) – No Hit, no Focus, 50 Toughness
    Expert 2 Dungeons (Darkening Deeps, Deepstike Mines, Runic Decent, Abyssal Precipice, Chamer’s Caldera) – 100 Hit, 100 Focus, 100 Toughness
    10 Man Rift Raids – 100 Hit, 100 Focus, 100 Toughness
    20 Man Instance Raids – 200 Hit, 200 Focus, 150 Toughness

  18. #178
    Formerly Raitoken
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    Lightning's Blade

    Been bored and eyeing this game as of late so maybe some of you who are playing it can help me out.

    What got you into the game?

    What are the good/bad aspects about it?

    How is the gearing system and endgame?

    Is it worth getting it and why?

    I am looking for a new time sink and might try it but I don't want it to be another Aion where ill quit in a month and waste 60+ bucks.

  19. #179
    Ridill
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    Quote Originally Posted by Syntex View Post
    What got you into the game?
    A mix of FFXI ennui with basically no longer getting along with the linkshell I was in due to people I liked quitting, never clicking with new members, and Abyssea basically fostering the clique mentality.
    What are the good/bad aspects about it?
    It's solid for what it does, but at the same time it's not really revolutionary. I haven't been playing as much since I hit 50 since me and endgame grinds never really meshed well, especially when wresting opinion against the super hardcore.
    How is the gearing system and endgame?
    Reskins suck, and some of the designs are underwhelming. There's a small pool of mods that can get applied to green/blue/purple gear as you find them, but even with the sub-classes within a class, there's not really a reason to go for INT/Spell Power for a magic using warrior, for example, as the game seems to instead use STR and such for it. I can't speak for all classes, though.

    Endgame is pretty much what you can expect, run dungeons, PvP a lot, farm rifts/pray for high rank for purple shards, build rep, and do it all over again for a new character.
    Is it worth getting it and why?
    Over current MMOs on the market in the US, I'd say it's got some of the best potential to go somewhere. Especially if Trion keeps on the ball with updates and feedback. However, I got burnt out on the "What if..." game with XI and Aion just pissed in my cereal with promises of Westernization and such, so potential might not be the best of selling points. Is it worth $50 and the 30 free days that come with it? Assuming you can plop down 4 hours a day or so, I'd say yeah. You could get one character to 50 in that time and put a decent chunk into some crafting skills, but maybe it's just server infancy, but crafted gear seems to play third string to planar gear or dungeon loot, barely beating quested stuff at times.



    Your best bet would be to have some people to go into it with, but that's kind of true for all MMOs. Something I've yet to really manage, though, since people I knew either weren't picking it up or their schedule varies too wildly for me to play with regularly so I may as well be alone.

  20. #180
    Bagel
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    Quetzalcoatl
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    Garona

    What got you into the game?

    I'm just a little bored with WoW as there are only a couple raids and my guild isn't interested (nor am I) in raiding 5 nights a week. That and I was in the closed beta for a bit and I liked the game.

    What are the good/bad aspects about it?

    This will be opinionated (obviously).

    The things that I consider bad are the following: The questing - seems a little all over the place. Some animations - jumping looks a little clunky and some weapon swings (these are seriously minor lol). Hacked accounts/security - this hasn't happened to me (yet) but it's an issue. There may be others but none that are coming to mind at this second.

    The good: The rifts - they are interesting and break up the quest grinding from time to time. The combat speed - I love the action of combat yet the pace of it. For instance I love being able to rotate through abilities but also to have the time to react and not 2-3 shot mobs. The UI/settings - these are pretty similar to previous MMOs so I like that they didn't go all over the top with something 'new and exciting'. The game world - It's pretty. I like the art style and the world. As with the bad, I'm sure there are more things I could mention here.

    How is the gearing system and endgame?

    No idea as I started on a pvp server, hit level 20 and decided to start on a pve server to avoid being ganked.

    Is it worth getting it and why?

    I think the game is just different enough from previous games to pick it up if nothing else to kill the time until the new WoW raids are released (I'm kidding.....or am I?) The rifts are cool (like the Warhammer public quests) and the rest of the game is something that you are going to be somewhat used to if you play(ed) WoW. If you can get in with people you know from previous games then I'd recommend doing so. So far, for me and my wife, we haven't found an active guild/group to run with and that is a little disheartening. I think with newer MMO's because you can solo so much, it's harder to find good groups of people even in smaller numbers. I've seen it become an issue in some ares of the game where rifts spawn and there aren't enough people to run them or even worry with them.

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