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  1. #281
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    Quote Originally Posted by LidenbokValour View Post
    I honestly don't know why people are crying rivers about rogues, it was only fucking sab that was nerfed which was perfectly necessary.

    I still do 600-700 DPS on instance/raid bosses DPS as ranger, okay thats not like the 1k mages are doing now but it beats the minimum dps requirement for all GS encounters by a big chunk. Not to mention Nightblade is doing around the same for melee friendly fights (yes they exist).

    The little fucking pre-teens crying because they can't do silly DPS while pressing 2 buttons tis' all. Fuck em'
    Well I think one of the main problems is that people just aren't going to invite rogues to a group when they can get a mage or warrior that can do everything a rogue can but better. I don't personally have the problem because I only run with my guild, but I can see how it could be frustrating to people that gotta pug. I guess think of it like being a DRK or DRG in FFXI before the big 2hander update lol.

  2. #282
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    Yep, no one wants rogues in parties unless they're bards. We can't do anything that another archetype can't do better. The critics will cry that we have stealth so it's ok, but stealth is overrated and almost useless for pve.

  3. #283
    The Defense is ready, Your Honor
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    They need to steal that GW2 ability that rogues have when stealing to gain an item or some advantage from the bosses. Have em steal some buff or something winds up nerfing the bosses - presto; now you need at least one theify-type rogue in the raid.

  4. #284
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    Yeah the way they should have it setup is that warriors/rogues are debuff specialists, mages/clerics are buff specialists. Have one soul of each calling able to do some of the other thing (bard and warlord have a number of buffs so, them). Then as long as soul disparity isn't so big that the buff/debuff that person brings doesn't close the gap, you've got a fairly balanced system.

  5. #285
    Cyn
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    Quote Originally Posted by Lucavi View Post
    They need to steal that GW2 ability that rogues have when stealing to gain an item or some advantage from the bosses. Have em steal some buff or something winds up nerfing the bosses - presto; now you need at least one theify-type rogue in the raid.
    Or you know... just make them not suck.

  6. #286
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    Quote Originally Posted by Zerocool View Post
    Well I think one of the main problems is that people just aren't going to invite rogues to a group when they can get a mage or warrior that can do everything a rogue can but better. I don't personally have the problem because I only run with my guild, but I can see how it could be frustrating to people that gotta pug. I guess think of it like being a DRK or DRG in FFXI before the big 2hander update lol.
    This is the main problem really.

    Except it isnt exactly like drg or drk when you consider there's only 4 jobs and not 15 of them. And you can't freely change between one and the other <.<

    I still enjoy playing rogue though, but mostly solo as no one wants to do dungeons with a rogue no matter how good their gear are :3

  7. #287

    Sweaty Dick Punching Enthusiast

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    I'm just unhappy with the Reaver dots thing, I don't pvp or dps so I really don't have much input on that aspect.

  8. #288
    Banned.

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    Quote Originally Posted by AidenCarby View Post
    I'm just unhappy with the Reaver dots thing, I don't pvp or dps so I really don't have much input on that aspect.
    They're supposed to do the same amount of threat as they used to, just less damage. So Reaver's should still be fully capable of tanking like they did before the patch.

  9. #289

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Eaglestrike View Post
    They're supposed to do the same amount of threat as they used to, just less damage. So Reaver's should still be fully capable of tanking like they did before the patch.
    More threat, I was complaining more about the regen dot.

  10. #290
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    Still think nerfing the damage was uncalled for. Reaver was one of those classes for, when PvEing, you were better off gathering 2-3 mobs at a time since its kill speed is slower than a good number of other builds/people I came across. Fucking with SS and GW hurts their survivability/uptime while also diminishing their potential in longer skirmishes. When you get past their point building abilities, their AoE DoTs or their spike are on a at least a minute timer apiece. I know when dealing with rifts/invasions, that 2 minute timer couldn't elapse soon enough for the DoT drain. They lack a good non-DoT point builder and their single target point spender is meh. And maybe it's just me, but it didn't seem like gear upgrades really helped them as much as other physical builds.

    Buuut... whatever.

  11. #291
    I'd Rather Be in Zi'Tah
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    Quote Originally Posted by Alderaan View Post
    Yep, no one wants rogues in parties unless they're bards. We can't do anything that another archetype can't do better. The critics will cry that we have stealth so it's ok, but stealth is overrated and almost useless for pve.
    I do not know if this is the truth. Sure Cleric and Warrior tanks are awesome, but a Riftstalker is just as capable of a tank as the others if they are actually geared for it. In a lot of cases, a rogue can do things in this role that the others can not.

    Quote Originally Posted by Eaglestrike View Post
    Yeah the way they should have it setup is that warriors/rogues are debuff specialists, mages/clerics are buff specialists. Have one soul of each calling able to do some of the other thing (bard and warlord have a number of buffs so, them). Then as long as soul disparity isn't so big that the buff/debuff that person brings doesn't close the gap, you've got a fairly balanced system.
    Thing's do not need to be perfectly balanced in a system where people should have access to at least 2 roles in a group with no penalty or real time constraint on switching back and forth. Each class is brought to groups and raids because of the people behind them at this point. In general terms you are on the right track though. We need to see Warlord turned into a real buffing/debuffing soul and not the half-ass version that it currently it is.

  12. #292
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    Quote Originally Posted by niwaar View Post
    I do not know if this is the truth. Sure Cleric and Warrior tanks are awesome, but a Riftstalker is just as capable of a tank as the others if they are actually geared for it. In a lot of cases, a rogue can do things in this role that the others can not.
    Just watching a Riftstalker tank makes me happy, if that says anything, their teleporting abilities in particular are hilariously awesome. If I was to play a rogue I'd go Riftstalker just because it looks so damn fun. They also have some insane mitigation potential, I honestly feel safer with a good Riftstalker than a good Warrior tank.

  13. #293
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    Defer death is so awesome, yet so evil at the same time. I think i've run 90% of my instances on the way to 50 with a RS tank. All i can say is thank god they fixed the falling through the world bug cause it used to happen like 5 times a run and at the worst possible times.

  14. #294
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    Why do Guardians suck so much at PVP? Can't complete my 'Win 1 Match' quest after 11 matches... I think I'll re-roll Defiant now.

  15. #295
    I'm not safe on my island
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    Defiants always say this too. I've come to the conclusion that niggas need to stop using small sample sizes to make this statement.

  16. #296
    Cyn
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    PUGs always lose. Welcome to a PvP MMO.

  17. #297
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    Quote Originally Posted by Kuya View Post
    Defiants always say this too. I've come to the conclusion that niggas need to stop using small sample sizes to make this statement.
    1 Win 27 Losses until I completed that quest.

  18. #298
    I'm not safe on my island
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    Yea, i had to deal wtih 15 consecutive losses by the defiants, and then suddenly i got to enjoy a 9 win streak.

  19. #299
    I'd Rather Be in Zi'Tah
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    The "phasing" in the game really has a tendency to suck. More than once I have come across quest after quest where something will happen and the portal or named monster or NPC will disappear and I am unable to complete a quest. About 75% of the time said missing "thing" will reappear 5minutes to an hour later. On some other occasions it will never show up. Toss in the horrible customer support and longer wait time than WoW with less original "automated responses" get you nowhere.

    Toss in people complaining about nothing to do at 50. There isn't much more to do than in that other game, but there is stuff to do. Just gotta get off your ass and do it.

  20. #300
    Ridill
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    Eh, my problem wasn't so much with the things to do, just a mix of how dependent they were on having a good guild while the solo grinds were disgustingly long or bloated to such like with the Icewatch rep nerf. Maybe I just got to 50 too fast, but finding help for even the elite dailies in Stillmoor was a chore since people didn't have a reason to help unless the NPC rolled that particular quest for them, too.

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