Just had a Black Garden against 7 clerics. FML.
Just had a Black Garden against 7 clerics. FML.
Black Garden for me is very firmly "only play when in a premade" status.
Yeah i only do Black Garden and Whitefall if it's the daily, which unfortunately it is.
I completely agree with the faction thing. GW2 solved that in an ingenious way while still giving us 3 faction pvp. It'll promote server community and it'll be nice to be able to play what race you want and still be with friends.
I guess that's not a terrible thing but I thought they were going to make different stats for pvp? Did that go away?
Seriously, the rogue relics have got to stop. We are now 3 daggers, 2 GS Bows, and 1 Alsbeth bow. We've gotten one tentacle rape staff, 1 cleric mace, 2 caster 2h from alsbeth, totem, and shield as well. Call me greedy, but I just want a 2h to help me keep up with our uber sabdancer who now has two relics after gs last night....
Tried my first regular Whitefall today in about a month since it was the daily. Fuck it. Never again.
I love playing my rogue in PvE but after doing some PvP on my warrior last night, I tried a few matches with my rogue. It's almost pointless to worry with it. I have fun being all stealthy and having some ranged with the Sab but aside from that, too squishy and maybe a little underpowered. On my warrior, riftblade, I feel I'm much better suited to kill and survive. I'm finally seeing some of the horrible PvP imbalance.
Getting hit by Ferocious Stomp and Demonic Blast at the same time makes me want to punch things, except I die so I can't!
Bye bye rogue pvp.
Love the valor changes but they should have come with a patch that fixed our damage in pvp.
We want to illustrate where we plan to go from here. As always we work to iterate and make the right decisions without being afraid to try new things. With this in mind, our strategy for PvP has been the following:
- Get Valor and Rank 8 gear in line to provide a better overall experience for everyone in PvP. (This is where we are with these changes)
- Bring rogues to a place to where they have a competitive PvP DPS role that does not revolve around slipping away, as a part of a larger rogue effectiveness review coming in 1.5.
- Then evaluate how PvP healing is in this new world, a world where rogue DPS is competitive with warriors, clerics, and mages in PvP.
!
It's a good change overall like i said. Most of my matches were complete lopsided affairs towards the side with better gear/valor.
Until they fix rogues though, i'm relegated to killing other rogues. Someone on the forums had the best quote ever.
"Rogues are for Blood Thirsty procs".
Can't wait to hit P8 so I can just stop PvP'ing :/
I think Rogue is underpowered but not horrendously. On Assassin I don't find anyone challenging except from Riftblade and Chloro/lock, assuming my stealth is successful. On Marksman I don't like Assassins (but they're pretty much Marksman's perfect counter so ya), Chloro/locks or occasionally I find someone I simply cannot kill (but they can't kill me either).
Spoiler: show
PVP in this game is a joke. Stack warriors and heals and win.
Keep getting this premade in Codex with 7 clerics and 8 warriors. It's utterly impossible to outdamage 7 cleric heals.
Chloro/locks are the worst. I can get them to 10% every time and them boom back up to full health.
Wish we had Doms. I swear only Guardians run them in our server group. Defiants have an overabundance of rogues though.