Is HK anything like Pandemonium warden or AV or finishing CoP when it was released? like is it difficult like that?
Is HK anything like Pandemonium warden or AV or finishing CoP when it was released? like is it difficult like that?
I'll keep my utter distaste for CoP and AV to myself and just say yes. Dunno anything about PW as i quit before it was killed.
For average guilds it's pretty tough, but it's doable so not on AV/PW, more like CoP.
lol: ""* Area-of-effect heals should once again land on group members who have been battle-ressed in an instance."
Complaint: 12 hours after supposed release, new wf is still down :/
Their PTS testing is a joke. I wonder who their actually thinks its thorough enough.
Did King's Breach T1 expert for the first time today. Konstantin can eat a bag of dicks. Pain in the ass trying to tank that while dodging spikes you can barely see both in warning and once up. Icing on the cake being I got no gear for myself out of the run while it rained mage items. -.-
Oh well, few marks, I guess.
Welcome to rift lol, when you get into raiding you'll find that over half the loot table is cleric drops.
I don't think the loot bothered me so much as the boss fight itself. Took numerous tries and a couple people rage quitting before it finally got downed. :/
Konstantin was probably my favorite Expert fight, from the perspective of a tank. Actually, tied with that dude who splits in xDSM.
Doing a master mode DD and it's nice to see some challenging content for geared players.
I was kinda hoping for something that took a bit of skill to do and now I got it. Gotta run with a geared group though.
I guess my complaint is that they don't drop plaques.
You get 5 plaques for clearing if I recall correctly.
We didn't clear it. Almost an hour of wiping on the final boss and called it. The AoE and inconsistency of the air phase is bullshit. Sometimes we got him to land 10 seconds in and other times he would stay up for 30 seconds and the whole room would be ablaze. We tried to not set piles on fire but I don't know what we were doing wrong.
Adds need to die asap.
I haven't done Master Mode stuff yet (haven't been playing lately), but I thought you get Marks for clearing, not plaques. Unless plaques is the generic term for everything now. :b
Oh, I'm being dumb. I figured he would be asking about Marks (since who cares about Plaques nowadays if you're doing Master Mode stuff) so my mind automatically read "Marks".
And yeah, last phase just spam AoE on those adds. They must die! If your DPS is high enough you only need to worry about a low amount of air phases.
13308.
One of those numbers you never think you'll actually come to hate, but with damn near every mob on Emerald Isle having that much HP, 2x more than they have any right to, you get sick of taking forever to kill shit.
I quit but go rb/pally snb hybrid and kick some ass.
Not everyone's a mage or cleric?