FFXI is more casual and solo friendly than ever with the experiences boosts. But the game and community are old with most everyone being level capped participating in endgame. So what does that mean for the mythical new player? Do they even exist anymore? Or has FFXI's demographic pretty much been scooped up long ago? Could anything be done to interest new players again at this stage of the game's life?
The tricky thing about FFXI's lack of new and low level players is it's a vicious circle. New players need to know they can count on other new and low level players being around so they're not toughing it out alone. And if they're not reassured of this they won't bother to even try. Lately since the experience update I've craned my neck around various less mainstream FFXI forums and this is the problem I see every time. For an example of what I'm talking about here's a few posts that are very typical:
From a post here-From a post here-With steam selling the ultimate collection, I don't see why anyone interested in the game wouldn't want to start now. I'm new as well, I'm only level 13 (red mage). I'm on Gilgamesh with a few RL friends, and would like someone to level with, since they are all mostly high levels.
Hit me up in-game if you start =)From a post here-
Hello! I am once again joing FFXI and I would love to join it with new players and returning players alike. I want to relive the lower lvl adventure, complete the little things I missed out on and try for the things that used to be out of reach.
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as long as there is a group of people to play with...it will be a great game.
So please!! If you are a new player, returning player...or just want a fresh start with a hopefully growing group of players...please hit me up on here or in game!!!
Note the trends here. The cheap FFXI Collections offered on Steam seems to generate some interest as well as players who've tried FFXIV want to give FFXI a shot. So apparently the game can still manage to capture some outside interest. This seems to me like FFXI's biggest hurdle to getting new players. They want to know they can find at least a couple other players like them to make it worth their time and money.I am only interested if 5 others want to static.reason mentoring is no good is because once the higher player gets to certain places in the game like gear or 50+ quests,the lower players cannot help,and the purpose i think here is to form a bond of players working together.If everyone forms a Static then they move through the important parts of the game together at the same time.
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So do we have 5 others to static ??
I think that Square could do a few things to help out in this situation. The first thing would be to put the upcoming official forums to good use. Right now potential players are scattered all over tiny internet communities. But if they can do it right it could be a great way for interested players to meet, communicate, and join up to start out.
Something else I thought might be a good idea is for Square to offer group discounts for signing up. Sort of like how Groupon and social coupon website offers work. If you and a few other people you know agree to sign up, they could offer monthly fees at a discounted rate. (Maybe like the first 3 months of paid service $5 off or something). It could be far-fetched but the huge success of social coupon type sites like Groupon just screams to be applied to MMOs if you ask me, and no one's done it yet.
The only other big hurdle that sabotages FFXI is the horrendous registration process and Playonline Viewer. Harvard could probably offer college courses just on navigating the Playonline viewer and winning the game of getting your credit card accepted.
I think those are some of the best ways Square could garner some interest from potential players. What do you guys think? Is the new FFXI player extinct? Do you know any? Should Square attempt to lure new players in somehow or is FFXI too old and settled in its niche?
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