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  1. #2041
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    Armor Plate I gives -5% PDT with no maneuvers up.
    Armor Plate II gives -10% PDT with no maneuvers up.

    I don't know how PUP body damage taken reduction works, but I suspect it scales with level and frame.

    To continue the testing from Stout Servant:

    • 937/1000 (-16/256) with 77 PUP and Harlequin Head/frame
    • 890/1000 (-28/256) with 87 PUP and Harlequin head/frame
    • 435/500 (-33/256) with 88 PUP and Harlequin Head/frame (gained a mystery -1/256, potentially just from increasing level?)
    • 435/500 (-33/256) with 95 PUP and Harlequin Head/frame (still the same)
    • 386/500 (-58/256) with 95 PUP and Harlequin head/frame/Armor Plate II
    • 363/500 (-70/256) with 95 PUP and Harlequin Head/frame/Armor Plate I/Armor Plate II

    So Armor Plate II looks like -25/256 (-9.7% PDT), and Armor Plate I looks like -12/256 (-4.7% PDT) without maneuvers.

  2. #2042
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    What's your game name Byrth? I can get on my PUP and help test some shit.

  3. #2043
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    It's Byrth :D

    Also, I couldn't get Schuzen to activate on a 1000 needles that hit only the puppet.

    Oh, and Volt Gun is based on dINT I think. BLM type Antica and Worms take about 34 damage from the en-effect, while Cactaurs take about 48.

  4. #2044
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    so they slipped in a whole bunch of dat models for new mobs..
    one of them looks extremely interesting (and cool).

    See all here

    Also so a few new ja animation. Seems like there'll be a Raise IV. and theres this interesting uber comet spell or something

  5. #2045
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    Quote Originally Posted by Septimus View Post
    Did anyone dat mine Tuesday's version update? I haven't seen anything, and my hard drive is borked, so I can't do it myself. >_<
    There was nothing to mine?

    I mean, it was an update to the normal servers, not test server, right?

    Is that list of stuff in the previous page an update to the regular server, or test server? I honestly can't fucking tell. -_- I am updating my test server right now to dat mine, though.

    (have I mentioned how much I fucking HATE this test server shit yet?)

  6. #2046
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    there's no new armor (af/af2+1 or w/e they said they were gonna do)

    bruisers earring gives subtle blow-10 now, that's it. going through the other stuff quick, will post them all in a bit

  7. #2047
    Ridill
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    The "crystal dragon" Spira linked is probably the Light element wyrm since SE did mention wanting to flesh out the elements.

  8. #2048
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    You know what, I'm not even going to waste my time uploading these to my server. Fuck this was a huge waste of 20 minutes. I fucking HATE test servers.

    FYI: This is using the LAST TEST SERVER UPDATE (earlyish october iirc?) AS A BASE
    Spoiler: show

    Abilities

    Maintenance - Cures your automaton of status ailments. Special items required.
    Wild Carrot - Requires 2 charges. Restores HP of all party members within area of effect.

    Armor
    Bruiser's Earring Rare
    Earring
    Hand-to-Hand skill +3
    "Subtle Blow"-10
    Lv92 All Jobs

    Weapons

    Coruscanti Rare Exclusive
    Dagger
    DMG:49 Delay:189 DEX+15
    Critical hit rate +5%
    Occasionally deals severe damage
    Lv95 THF BRD COR DNC

    Automat. Oil +3
    None (BST jugs?)
    This oil gradually restores vast
    quantities of your automaton's HP.
    Lv80 PUP

    Usable items
    Spoiler: show

    Regen III
    Rare
    WHM Lv.66 / SCH Lv.83
    Teaches the white magic Regen III.
    Gradually restores target's HP.

    Break
    Rare
    BLM Lv.85 / RDM Lv.87 / DRK Lv.95
    SCH Lv.90 (Addendum: Black)
    Petrifies an enemy, preventing it from acting.

    Regen IV
    Rare
    WHM Lv.86
    Teaches the white magic Regen IV.
    Gradually restores target's HP.

    Pyrohelix
    Rare
    SCH Lv.67
    Teaches the black magic Pyrohelix.
    Deals fire damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.

    Hydrohelix
    Rare
    SCH Lv.63
    Teaches the black magic Hydrohelix.
    Deals water damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.

    Ionohelix
    Rare
    SCH Lv.71
    Teaches the black magic Ionohelix.
    Deals lightning damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.

    Cryohelix
    Rare
    SCH Lv.69
    Teaches the black magic Cryohelix.
    Deals ice damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.

    Geohelix
    Rare
    SCH Lv.61
    Teaches the black magic Geohelix.
    Deals earth damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.

    Anemohelix
    Rare
    SCH Lv.65
    Teaches the black magic Anemohelix.
    Deals wind damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.

    Luminohelix
    Rare
    SCH Lv.75
    Teaches the black magic Luminohelix.
    Deals light damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.

    Noctohelix
    Rare
    SCH Lv.73
    Teaches the black magic Noctohelix.
    Deals darkness damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.


    No new titles

    Changed status description?

    Light Arts - White magic capability optimized. Black magic proficiency reduced. Bonus granted to divine, enhancing, enfeebling, and healing m

    Oh, they cut off the last part. Is anyone surprised? It may have been an error on polutils side, that thing kept crashing every 2-3 xmls I tried to dump

    SE doesn't care about pup
    Spoiler: show
    Mana Booster
    Shortens spellcasting time

    Armor Plate
    Reduces physical damage taken

    Armor Plate II
    Reduces physical damage taken

    Heatsink
    Reduces overload rate

    Eraser
    Erases enfeebling and light maneuver effects



    no new/changed magic (i guess helixes are still low mp, but their level got changed back to 60+?)

    GUYS GUYS GUYS NEW KEY ITEMS
    Spoiler: show

    メイジャンからã

  9. #2049
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    Quote Originally Posted by Julian View Post
    there's no new armor (af/af2+1 or w/e they said they were gonna do)

    bruisers earring gives subtle blow-10 now, that's it. going through the other stuff quick, will post them all in a bit
    They already said that was delayed because there were so many items to test.

    Anyway, nice looking stuff. can't wait to get started testing :D

  10. #2050
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    probably..

    i'm looking at that spell dat that looks like meteor.. and i believe its some kind of party-cast meteor in the works.
    there are 6 variations of that effect and it builds up.


  11. #2051
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    http://img.photobucket.com/albums/v6...XI/PUPDate.jpg
    Spoiler: show
    Armor Plate I & II w/ Equalizer

    Now if only it was easy to fulltime 3x of one maneuver....., wish they were 3-5min duration not 1min.

  12. #2052
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    Seeing those along with the "crystal dragon" got me thinking it's perhaps a specialized nuke line for the mob, what's shown basically being the tiers for it. I just can't really see how SE would put together coordinated nuking in a good way for players to emulate the Meteor from the opening movie.

  13. #2053
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    It gives me a feeling it'd be like Bahamut going off on your theory. Start off with a weaker version of your unique attack, then use a more damaging version as your HP gets lower (Mega -> Giga -> Tera).

    One of those spells looks like RR4, and I'll bet money the one with the Sleep sound tagged onto it at the end is the Charm-na.

  14. #2054
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    What are we thinking for Raise IV, if indeed it is Raise IV? No EXP loss makes no sense, it's already meaningless with 10% EXP loss. Perhaps a reduced weakness timer? That would be sexy, and it's just about the only thing that makes any sense to me.

    Also, that crystal dragon is one of the coolest looking mobs in the game (well, it will be when it's in the game, lulz). Seems like it would fit well in that crystal area which we presumed to be The Last Stand.

  15. #2055
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    my personal input:

    there is no doubt in my mind that the 6 tiered spell will somehow become some kind of player meteor. i say this partly because the animations for this is listed as met1 all the way to met6. the fact that it runs to 6, which is party member size, should not be seen as a coincidence.

    this could also be their way of introducing something that players have requested. I seem to remember people asking for something similar to what the BLMs in the intro FMV do. and if such a system could be implemented, then I don't see why they wouldn't. For the sake of continuity, this is something they could put in.. and in WotG they showed that they were more than willing to recreate the elements of the FMV that weren't present/represented in the game back then. (turrets for eg)

    as for the other spells. I'm thinking the white magic spell is higher tier Cura. The waltz is obvious too. Theres a BRD ja thing there too. That much is fairly easy to deduce.
    As for the sleep sounding thing, its more likely to be the 'receiving' effect of the new Raise spell. all raises come with a 'receive' effect and their animation is fairly identical.

    edit: i'm hoping the new raise is no-weakness raise.
    also, for crystal dragon. notably interesting is its not fully animated yet, but does come with both retractable wings and a breakable part. it also has like a red colored gem core on its chest.

  16. #2056
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    Quote Originally Posted by Slycer View Post
    What are we thinking for Raise IV, if indeed it is Raise IV? No EXP loss makes no sense, it's already meaningless with 10% EXP loss. Perhaps a reduced weakness timer? That would be sexy, and it's just about the only thing that makes any sense to me.

    Also, that crystal dragon is one of the coolest looking mobs in the game (well, it will be when it's in the game, lulz).
    Auto RR with your raise so you can raise while you raise.

  17. #2057
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    It looks like Omega with a dragon added around it to me. Pretty sweet.

  18. #2058
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    All you'd need to do is add some glitterball to those mobs... you even have a fairy in lurid spandex


  19. #2059
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    Oh thank god, there's a king zombie sperm. I've always wanted one of those.

  20. #2060
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    English side doesn't have DEV1036 yet, http://forum.square-enix.com/ffxi/th...436#post218436

    Looks like it's talking about the daily rewards system.

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