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  1. #2161
    Puppetmaster
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    I still honestly think Einherjar Odin is the best designed fight in the game. (at the time of 75) If they just upped his stats a little and made it so you couldn't kite adds it would of been perfect.

    If they got rid of procs and just designed fights so they were unzergable I would enjoy this game soooo much more. Of course you would end up with the problem of job stacking..which idk how to get around

  2. #2162
    Cerberus
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    My favorite fight was (still is actually) DI back at 75. Aside from the fact you needed throwing skill to claim it, its mechanics that made it difficult to the extent that if you didn't have a brain, you would end up dead pretty quickly. but challenging enough to not be super duper easy. Odin and Nid are close seconds, but those are mostly for sentimental reasons :3

  3. #2163
    Relic Horn
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    Quote Originally Posted by Miroku_Asura View Post
    My favorite fight was (still is actually) DI back at 75. Aside from the fact you needed throwing skill to claim it, its mechanics that made it difficult to the extent that if you didn't have a brain, you would end up dead pretty quickly. but challenging enough to not be super duper easy. Odin and Nid are close seconds, but those are mostly for sentimental reasons :3
    I've claimed him several times with zero throwing skill. No misses to date.

  4. #2164
    Sea Torques
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    Quote Originally Posted by catfat View Post
    I still honestly think Einherjar Odin is the best designed fight in the game. (at the time of 75) If they just upped his stats a little and made it so you couldn't kite adds it would of been perfect.

    If they got rid of procs and just designed fights so they were unzergable I would enjoy this game soooo much more. Of course you would end up with the problem of job stacking..which idk how to get around
    Vrtra was always a challenging fight. At 75 we killed it the 'old-fashioned' way (non-zerg) with ~24 people and it was certainly difficult but a lot of fun and satisfying if you won.

  5. #2165
    E. Body
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    Bismarck

    i wouldn't mind all the hate reset or death moves, if the person who triggers a !! on a mob (abyssea, vwnm, etc.) has their hate reset back to zero as well. save the blms

  6. #2166
    First invited, last in the zone.
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    Quote Originally Posted by Snprphnx View Post
    i wouldn't mind all the hate reset or death moves, if the person who triggers a !! on a mob (abyssea, vwnm, etc.) has their hate reset back to zero as well. save the blms
    Until your tank procs with Provoke or something, and it goes after the BLMs. Seems like it would fuck you over almost as often as it would help you.

  7. #2167
    Drunken Red Mage
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    Quote Originally Posted by Alkimi View Post
    Vrtra was always a challenging fight. At 75 we killed it the 'old-fashioned' way (non-zerg) with ~24 people and it was certainly difficult but a lot of fun and satisfying if you won.
    Now Vrtra is challenging because SE hasn't fixed his bugged pathing in years! >_>

  8. #2168
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    Lakshmi

    it's not a bug, its a "feature"

  9. #2169
    Sea Torques
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    Best thing is they haven't fixed the add bug which makes it soloable by BST(at 90), as long as you kill it within 2 hours.

  10. #2170
    Black Belt
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    Do tell, how does this work?

  11. #2171
    Sea Torques
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    Would advise to use a 2 hour'd Dipper, since you do want the evasion on Vrtra. Put it on Vrtra, let it fight, use Reward as needed. As long as you don't perform an offensive action (including Ready), the adds will spawn, but only idle at Vrtra and not attack. Requires your BST to be geared, both with Haste and DT-. If your pet dies, adds will start attacking. If your pet depops at the 2 hour mark, adds will start attacking. So it's a rather boring fight.

  12. #2172
    Ridill
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    Gilgamesh
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    Quote Originally Posted by Camate
    Camate here to bump this thread and bring you a message from Producer Tanaka http://forum.square-enix.com/ffxi/im...lies/smile.png

    Quote Originally Posted by Hiromichi_Tanaka
    Along with the other high-res tweaks we’ve been making, we are currently looking into changing out the macro palettes to look like the below:

    http://forum.square-enix.com/ffxi/at...665877&thumb=1

    With this style you will be able to write longer titles.
    Quote Originally Posted by Camate
    Howdy http://forum.square-enix.com/ffxi/im...lies/smile.png I will be sure to pass on your feedback to make it easier for you all to test content.

    In the meantime I wanted to pass along some other related information.

    In addition to the current features we have setup in your Mog House for setting and equipment, we are working towards adding commands for the below items:
    • Setting your level
    • Setting your skill values
    • Warping to areas
    • Changing movement speed
    • Becoming invincible
    However, the testing volume for these commands is quite large and since it will take more time than your average update, it will be a bit before we implement them. Apologies for any inconveniences the lack of these commands may be causing, but just hang in there a bit longer.

    We will also be adding Retrace scrolls and reraise items to the list of items you can obtain.
    Now we can make better names than "3Blga" for macros.

  13. #2173
    Burninate all the things.
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    Interesting. With an Invincibility option, we may finally see people figuring out how we're "supposed" to kill AV. That's assuming people still care, of course.

  14. #2174
    Resident Moogle
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    They need to go out and just allow us to scale the HUD. I play FFXI at around half my monitor's native resolution just so I can read shit.

    However, the testing volume for these commands is quite large and since it will take more time than your average update, it will be a bit before we implement them.
    You heard it here folks, test server-specific stuff is slowing down the production of FFXI content, as if it wasn't slow enough as is.

  15. #2175
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    Kinda like all the HDfying changes..

    And the whole invincibility god mode will be very fun for test server..

    But anyway the secret to AV isn't a secret, it's just so retarded that people don't bother when zerging is more effective and wastes less time

  16. #2176
    boo
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    At level of 95 with more buffed equipment, couldn't players kill AV somehow without zerging though?

  17. #2177
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    Quote Originally Posted by boo View Post
    At level of 95 with more buffed equipment, couldn't players kill AV somehow without zerging though?
    could, but why. if you can do an oldschool zerg and be done in 45-60 secs, why do it the "way SE intended", which involves having people on the ball to try to lock 2hrs, while the blms use the native MS Magnification Tool to zoom in on the time of day whenever they nuked

  18. #2178
    Blue Magic is Best Magic
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    Don't forget melee rdm's in earth staves.

  19. #2179
    Old Merits
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    You know what? If they gave us invincibility I'd actually go back to the test server, if only to explore the shit I could never look at casually due to aggro. Maybe poke some HNMs.

  20. #2180
    Alarial
    Guest

    Quote Originally Posted by boo View Post
    At level of 95 with more buffed equipment, couldn't players kill AV somehow without zerging though?
    With Aegis 95 and Scherzo/Ward, AV isn't a threat at all (at 90) and is laughable at 95. But there really isn't any motivation to fight it in a non zerg unless you're doing several back to back.

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