
Originally Posted by
Isiolia
RDM kinda needs a lot right now. It's not the only job that could use it, but it is a poster-child. Not just talking about a few new spells, but redoing merit categories n' stuff too.
IMO, a possible direction to go would be to try and copy the faster paced, more active style support/enfeebling play of Guild Wars (or similar). In that, you have a lot of very short duration spells/abilities, or ones that need very precise timing to work. Think of it like, instead of silencing an enemy, you'd make them take damage if they cast in the next ten seconds. Or interrupt them and gain MP back yourself.
Maybe instead of trying to rely on random effects and status, RDM could get some one-proc type spells on relatively short timers. Some could be like Stun - they could do Reflect like that. Mob is hit by its next action, time it right, and you could not only avoid major damage, but inflict it.
Could also do one for damage from next mob action is absorbed by target. Turn Spike Flail into Curaga VII. Provided you time it right.
Or make more subtle spells. For example, a pair of status effect spells in the same vein as Dia/Bio - can only have one or the other, but they basically just stick. One prevents TP moves from inflicting secondary effects on players. The other from granting extra bonuses to mobs. For status-only moves, they don't change anything, but for all those damage + status moves it'd be -huge-. 'course, again, with them only working for one proc, the RDM would need to be actively watching for and reapplying it as necessary.
Make things that work in tandem. How about a status spell that causes DoT while casting, and, in addition, causes TP reset if casting is interrupted (Paralyze, Stun, Break, etc)? Combine that with Addle.
Perhaps one issue with Enfeebling for SE is that they don't approach it as a quick action/reaction thing. They have little issue putting in other ways to avoid damage that are arguably just as powerful, if not more so. Got plenty of Stuns in various forms.
'course, RDM could also go the other direction and get more buffs, though a native "make next spell AoE" ability would go a long way there too.