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  1. #2261
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    Quote Originally Posted by Aemora View Post
    Problem with this is they'd say its too overpowered. If it were a spell and you had a 10s window where a TP move was converted to hurt the mob not the players, you could Chainspell it and make all players invulneravle to TP moves for a period of time. Furthermore, all you'd need to do is cast it before a mini-zerg, which is guarenteed to force a TP move on most mobs (outside of AM casting mobs). Same applies if it were a merited JA on a 10m timer, can force it to land, ally is invulnerable for 10-15s, and dependant on the counter effect, they'd call it too strong and unbalanced. Spike Flail > Curaga7 is Benediction, hell, imagine a Malboro Bad Breathing itself. Problem is a lot of the TP lists would have to be looked at. Simply converting the effect to hurt the mob instead is an interesting notion, but mobs cant Charm or instadeath themselves.
    How is this any different from Sherzo/EA or Alex abuse?

  2. #2262
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    Quote Originally Posted by Kaisha View Post
    How is this any different from Sherzo/EA or Alex abuse?
    Because someone with a strong bladder Bio'd Genbu to death years ago if RDM gets anything of value it is automatically unbalanced.

  3. #2263
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    I really am surprised EA/Sherzo stacking hasn't been nerfed yet, along with Alex's potency, especially after they mentioned they think weak-ass Odin is balanced enough as-is.

  4. #2264
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    Quote Originally Posted by Kaisha View Post
    I really am surprised EA/Sherzo stacking hasn't been nerfed yet, along with Alex's potency, especially after they mentioned they think weak-ass Odin is balanced enough as-is.
    Honestly, I think that EA/Scherzo stacking is working as intended. They added in a lot of mobs where you need one or both of them just to survive the last 25%. Think of it as a defense of last resort.

  5. #2265
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    I can't recall any instance where my LS made deliberate use of either to get things done. Nothing in VW demands it, although a couple of the new WoE flux probably will if you were to attempt it with a traditional setup.



    Anyways, I don't see this notice posted, so..
    During last week’s test server update, we implemented an adjustment to automatons so that curing is prioritized when you have one light maneuver.

    Please check it out on the test server and let us know your feedback!
    About fucking time!

  6. #2266
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    I'm not sure where the resistance part of the RDM complaining is coming from, to be honest. I don't have much problem landing Slows, Addles, and even Blinds (for procs) on RDM with good gear, unless the mob's innate element prevents it. Paralyze is currently fairly worthless I admit, since 90% of VW mobs seem to have complete immunity even with Elemental Seal, and the mobs like Iron Giants suck, but I don't really see why more people don't bring RDMs for enfeebling otherwise, if they're in any danger of death at all; when using Saboteur whenever possible, I usually get about 3 minutes of ~80% slow, then 1.5-2 minutes of non-Saboteur ~40% slow before repeating. That seems fairly significant to me.

    It's not perfect, and not as useful as a WHM or a BLM, mage wise, but RDM isn't useless, either. It's better than in abyssea, where mobs don't need enfeebles to be ridiculously easy, and Cure IV's inadequacy is even more profound. Personally, if SE absolutely refuses to give RDMs Cure V, I think better buffs would be the best thing for it; Haste II, Regen III/IV, or maybe even something like a single target scherzo-like spell, that would make RDMs somewhat attractive over a 2nd or 3rd WHM, even when enfeebles aren't all that hot.

    I wouldn't say no to Addle II or Slow III, though.

  7. #2267
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    Quote Originally Posted by Fwahm View Post
    I'm not sure where the resistance part of the RDM complaining is coming from, to be honest. I don't have much problem landing Slows, Addles, and even Blinds (for procs) on RDM with good gear, unless the mob's innate element prevents it. Paralyze is currently fairly worthless I admit, since 90% of VW mobs seem to have complete immunity even with Elemental Seal, and the mobs like Iron Giants suck, but I don't really see why more people don't bring RDMs for enfeebling otherwise, if they're in any danger of death at all; when using Saboteur whenever possible, I usually get about 3 minutes of ~80% slow, then 1.5-2 minutes of non-Saboteur ~40% slow before repeating. That seems fairly significant to me.

    It's not perfect, and not as useful as a WHM or a BLM, mage wise, but RDM isn't useless, either. It's better than in abyssea, where mobs don't need enfeebles to be ridiculously easy, and Cure IV's inadequacy is even more profound. Personally, if SE absolutely refuses to give RDMs Cure V, I think better buffs would be the best thing for it; Haste II, Regen III/IV, or maybe even something like a single target scherzo-like spell, that would make RDMs somewhat attractive over a 2nd or 3rd WHM, even when enfeebles aren't all that hot.

    I wouldn't say no to Addle II or Slow III, though.
    The problem is that for the most part anything that RDM can land Slow, Addle, and Blind on, WHM, BLM, and SCH can land also. Having ~80% slow for half of the time is nice and all, but a WHM with a good MND set up can get ~30% slow and get a BRD instead of a RDM for elegy to get another ~50% slow and give the melees some combination of Marches, Scherzo, Minuets, or Madrigals depending on what the situation warrants.

    If they want RDMs to be useful again, they are going to have to give RDMs unique spells. If they want to make silence completely useless, how about a status that will sometimes stop magic? How about a status that reduces the AoE radius for a mob's TP moves? How about a status that gives a mob negative Store TP? There are a lot of things that they could give RDM to make it a more useful job, they just have to stop being cowardly about player outrage and do it.

  8. #2268
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    Quote Originally Posted by Septimus View Post
    The problem is that for the most part anything that RDM can land Slow, Addle, and Blind on, WHM, BLM, and SCH can land also. Having ~80% slow for half of the time is nice and all, but a WHM with a good MND set up can get ~30% slow and get a BRD instead of a RDM for elegy to get another ~50% slow and give the melees some combination of Marches, Scherzo, Minuets, or Madrigals depending on what the situation warrants.

    If they want RDMs to be useful again, they are going to have to give RDMs unique spells. If they want to make silence completely useless, how about a status that will sometimes stop magic? How about a status that reduces the AoE radius for a mob's TP moves? How about a status that gives a mob negative Store TP? There are a lot of things that they could give RDM to make it a more useful job, they just have to stop being cowardly about player outrage and do it.
    LOLOL Silence!! HAHAHA I can't remember the time that thing landed on anything worthwhile. Heck, it doesnt even land on puddings in salvage for the rampart. There's not a single magic casting mob in VW NM that it can land on, and probably none in abyssea either.

  9. #2269
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    *The following content is still in development. Specific details may differ from the release version.
    Relic Armor will be upgradable via Trial of the Magians.
    Two upgrade stages will be available, each offering the following augmented attributes:
    Stage 1: Item-related augments
    Stage 2: Merit point-related augments
    *Relic and Relic +1 Armor will result in the same items after upgrading. Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage.
    Upgraded armor pieces will have a higher level requirement than their base forms.
    Armor pieces upgraded to Stage 2 will be storable with the Moogle Porter service.
    interesting how they handled +1s

  10. #2270
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    Wait so does that mean relic armor is going up to +3, since there will be a 'stage 1' and 'stage 2'?

  11. #2271
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    Very cool. I love the ideas of merits being used.

  12. #2272
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    Quote Originally Posted by Apelila View Post
    Wait so does that mean relic armor is going up to +3, since there will be a 'stage 1' and 'stage 2'?
    How does 2=3?

    Sigh, more inventory space for job-specific equipment. Was this REALLY necessary?

  13. #2273
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    Guess I don't need to scramble to finish thief and pup +1 now.

  14. #2274
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    Quote Originally Posted by Julian View Post
    How does 2=3?
    If stage 1 is different than +1, it would be logically be +2
    So then stage 2 would be +3.

  15. #2275
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    Quote Originally Posted by pnavaja View Post
    well since this thread is about tracking stuff for ffxi cheek this out:

    http://ps3.ign.com/articles/121/1212513p1.html
    The Weaddin Toast - FFXI
    please let this snowball, please let this snowball...


  16. #2276
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    Quote Originally Posted by Apelila View Post
    If stage 1 is different than +1, it would be logically be +2
    So then stage 2 would be +3.
    My money is on new equipment with different names rather than +X's

  17. #2277
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    Quote Originally Posted by pancakesandsex View Post
    My money is on new equipment with different names rather than +X's
    Either this and if not, then why it'd be surprising if it actually went to +3?

  18. #2278
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    Quote Originally Posted by Julian View Post
    How does 2=3?

    Sigh, more inventory space for job-specific equipment. Was this REALLY necessary?
    NQ > old +1 > easy new item stage 1 (+2) > merit stage (+3)

    Vs

    NQ > harder new item stage 1 (same +2) > merit stage (+3)


    GREEN BOXES FOR ALL!!!!!

  19. #2279
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    +3 is gold box

  20. #2280
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    Given as the ones upgraded to stage 1 aren't storable by the magian moogle, I'm betting that stage 1 just gives you augmented +1, and stage 2 gives you +2. But I could be wrong.

    And the "easier requirements" for upgrading stage 1 if you already have +1 include not having to get -1 and currency or something.

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