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Thread: Dev Tracker     submit to reddit submit to twitter

  1. #2301
    Ridill
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    Quote Originally Posted by Kaisha View Post
    From a few days ago


    From today


    Do they really not test their own shit before announcing it?
    Why test your own game when you have paying customers to do it for you? Hurray for perpetual beta!

  2. #2302
    Resident Moogle
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    Only 1/50th of their paying customers speak JP though that actually use the test forum discussion.....

  3. #2303
    Ridill
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    Quote Originally Posted by Kaisha View Post
    Only 1/50th of their paying customers speak JP though that actually use the test forum discussion.....
    They will let the NAs figure out what is wrong. They just won't listen to us when it comes to picking pets.

  4. #2304
    Absolute Messenger of Promathia
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    Quote Originally Posted by Septimus View Post
    They will let the NAs figure out what is wrong. They'll just ignore it completely until a JP Complains 6 months later
    fixed?

  5. #2305
    Ridill
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    Quote Originally Posted by Karbuncle View Post
    fixed?
    I mean test server stuff. if it makes it past the test server then the fixed line is correct.

  6. #2306
    Absolute Messenger of Promathia
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    Quote Originally Posted by Septimus View Post
    I mean test server stuff. if it makes it past the test server then the fixed line is correct.
    Ah yes. Makes sense.

  7. #2307
    Resident Moogle
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    Quote Originally Posted by Septimus View Post
    They will let the NAs figure out what is wrong. They just won't listen to us when it comes to picking pets.
    They have zero communication with the NA test server players though. ;/

  8. #2308
    Old Merits
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    Who cares, they are a backward and retarded company that will never change. The failure that was FFXIV has taught us that, if by both showing us they don't know how to design games and that even a crippling failure that caused a mass firing in their upper echelons wouldn't be enough to fix their incompetence.

    The way I see it, I play with the game I have, and if by some mistake they actually make it better, happy accident.

  9. #2309
    Relic Horn
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  10. #2310
    Ridill
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    Wait, what's with the chat log.

  11. #2311
    Relic Horn
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    I was trying to look for an actual source, cuz the picture just came from a link to the official site: http://forum.square-enix.com/ffxi/at...9&d=1321518881

    It seems they're toying with a new chat box and macro pallet idea, in other words, messing with the UI as a whole.

    Hopefully these mofos add WASD support.

  12. #2312
    Gimp like a Pro!
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    Quote Originally Posted by Foxer View Post
    Hopefully these mofos add WASD support.
    don't quite get it. what you mean by WASD support, confused now.

  13. #2313
    Every day I'm wafflin'
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    That log position is ugly as fuck, please don't fix what ain't broke.

  14. #2314
    Relic Horn
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    Quote Originally Posted by Corresapolonia View Post
    don't quite get it. what you mean by WASD support, confused now.
    I was just messin', but I meant WASD with mouse camera. Have I been missing something all these years? :3

  15. #2315
    Relic Horn
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    Just looks like it'd work best without having to press space bar and holding down mouse to move camera. IDK, the generic controls just always felt better to me.

  16. #2316
    Puppetmaster
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    It shouldn't matter on an mmo but RDM was always inferior to WHM in other FFs, even nuking

  17. #2317
    Bagel
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    I think if SE adds a JT that allows RDM to land those immune debuffs (Gravity, Silence, Bind.. etc) on NMs with the help of gear/merit, RDM would be relevant again. This JT must be exclusive to RDMs though. Another JT that boosts the effect of buffs might help as well. Since RDM is and has been considered the master of buffs/debuffs magic throughout all of FF games.

  18. #2318
    Cerberus
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    Quote Originally Posted by Gildrein
    [dev1042] Level Cap Increase

    *The following content is in development. Specific details may differ from the release version.

    The maximum job level for player characters will be increased to 99.
    Completion of a new limit break quest is required to unlock levels 96 and above.

    The following new job abilities will be introduced:
    Summoner
    Fenrir: Heavenward Howl (Lv. 96)
    Grants the effect of HP Drain or MP Drain to party members within area of effect.
    Diabolos: Pavor Nocturnus (Lv. 98)
    Lures an enemy into an eternal nightmare.
    http://forum.square-enix.com/ffxi/at...526657&thumb=1
    Corsair
    Avenger's Roll (Lv. 97)
    Increases chance of countering for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.
    The following magic spells will be introduced:
    White Magic
    Cura III (WHM Lv.96)
    Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
    Boost-INT (WHM Lv.96)
    Enhances Intelligence for party members within area of effect.
    Boost-DEX (WHM Lv.99)
    Enhances Dexterity for party members within area of effect.
    Gain-INT (RDM Lv.96)
    Enhances Intelligence.
    Gain-DEX (RDM Lv.99)
    Enhances Dexterity.
    Regen V (SCH Lv.99)
    Gradually restores target's HP.
    Black Magic
    Thundaja (BLM Lv.96)
    Deals thunder damage to enemies within area of effect. Successive use enhances spell potency.
    http://forum.square-enix.com/ffxi/at...526671&thumb=1
    Gravity II (RDM Lv. 98)
    Weighs an enemy down and lowers its movement speed.
    Songs
    Lightning Carol II (BRD Lv.96)
    Increases resistance against lightning and sometimes nullifies lightning damage for party members within area of effect.
    Light Carol II (BRD Lv.99)
    Increases resistance against light and sometimes nullifies light damage for party members within area of effect.
    Dark Carol II (BRD Lv.99)
    Increases resistance against darkness and sometimes nullifies darkness damage for party members within area of effect.
    The following spells will become available to new jobs:
    White Magic
    Holy II (PLD Lv.99)
    Black Magic
    Thunder III (DRK Lv.96)
    Thunder V (SCH Lv.99)

    The following new learnable spells will be added for blue mages:
    Quadrastrike
    Delivers a fourfold attack. Chance of critical hit varies with TP.
    Vapor Spray
    Deals water breath damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
    Thunder Breath
    Deals thunder breath damage to enemies within a fan-shaped area originating from the caster.
    Orcish Counterstance
    Increases the caster's chance of countering.
    Amorphic Spikes
    Delivers a fivefold attack. Damage varies with TP.
    Wind Breath
    Deals wind breath damage to enemies within a fan-shaped area originating from the caster.
    Barbed Crescent
    Damage varies with TP. Additional effect: Accuracy Down.
    Spells castable only while under the effect of Unbridled Learning:
    Absolute Terror
    Freezes target in fear.
    Gates of Hades
    Deals fire damage to enemies within area of effect. Additional effect: Burn.
    Tourbillion
    Delivers an area attack. Additional effect duration varies with TP. Additional effect: Weakens defense.
    Pyric Bulwark
    Resists physical damage.
    Bilgestorm
    Delivers an area attack. Additional effect duration varies with TP. Additional effect: Lowers attack, defense, and accuracy.
    Bloodrake
    Delivers a threefold attack. Damage varies with TP. Additional effect: HP Drain.

    Beastmasters will be able to call four new familiars with the Call Beast ability.
    http://forum.square-enix.com/ffxi/at...526689&thumb=1http://forum.square-enix.com/ffxi/at...526696&thumb=1http://forum.square-enix.com/ffxi/at...526703&thumb=1http://forum.square-enix.com/ffxi/at...526709&thumb=1


    *The effects for the following spells are provisional:

    Cura III / Regen V / Quadrastrike / Vapor Spray / Thunder Breath / Orcish Counterstance / Amorphic Spikes / Wind Breath / Barbed Crescent / Absolute Terror / Gates of Hades / Tourbillion / Pyric Bulwark / Bilgestorm / Bloodrake

    *The icon and icon help text for Fenrir's Heavenward Howl ability is also provisional.

    The above issues will be addressed in future test server updates.
    .

  19. #2319
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    its a front page topic and big enough to deserve its own thread so I made one just now

  20. #2320
    Puppetmaster
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    Quote Originally Posted by Evane View Post
    I think if SE adds a JT that allows RDM to land those immune debuffs (Gravity, Silence, Bind.. etc) on NMs with the help of gear/merit, RDM would be relevant again. This JT must be exclusive to RDMs though. Another JT that boosts the effect of buffs might help as well. Since RDM is and has been considered the master of buffs/debuffs magic throughout all of FF games.
    But single player jrpgs are even more victim to debuffs whole, "not worth casting on regular monsters or bosses immune to it" and white mage already had the worthwhile buffs

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