Item Search
     
BG-Wiki Search
Page 117 of 365 FirstFirst ... 67 107 115 116 117 118 119 127 167 ... LastLast
Results 2321 to 2340 of 7283

Thread: Dev Tracker     submit to reddit submit to twitter

  1. #2321
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,012
    BG Level
    6

    God, why are they fucking with the chat window? It's one of the few things that works...

  2. #2322
    A. Body
    Join Date
    Nov 2005
    Posts
    4,315
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by catfat View Post
    But single player jrpgs are even more victim to debuffs whole, "not worth casting on regular monsters or bosses immune to it" and white mage already had the worthwhile buffs
    Depends on the game. XIII, for example, put buffs on Synergist and enfeebles on Saboteur. While, granted, you just swapped between roles anyway, characters didn't have the same exact upgrade paths, so there was always a little compromise. Though that's the core issue for generalist jobs in MMOs anyway. You don't tend to have the need to compromise as much - instead, find the specialist that fits your particular activity. The subjob system only accentuates that in XI.

    RDM has a "specialty". Just one that's not been developed on, despite SE having a perfectly good model to copy.

  3. #2323
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Dec 2005
    Posts
    8,032
    BG Level
    8
    FFXI Server
    Odin

    YES, turtle! GoH should be fun to learn. XD

  4. #2324
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,198
    BG Level
    9
    FFXI Server
    Asura

    The interface modification looks like they're trying to break away from the 'rows & column' approach that looked fine at 640x480, but not anything higher where the elements started getting stretched/being-too-small for the higher resolution.

    Disappointed at the lack of HUD scaling so far. Shit is too small at 1920x1080 on my current display, so I'm stuck playing at 1280x720, which leaves the game visuals not as sharp looking. ;/

    The onscreen HP/MP/TP makes me wonder if the spell-casting bar will appear under, and address that one 'complaint' someone was loud about on the official forum regarding macro bar being covered up partially by the casting progress display.

  5. #2325
    Puppetmaster
    Join Date
    Sep 2010
    Posts
    52
    BG Level
    2

    Quote Originally Posted by Isiolia View Post
    Depends on the game. XIII, for example, put buffs on Synergist and enfeebles on Saboteur. While, granted, you just swapped between roles anyway, characters didn't have the same exact upgrade paths, so there was always a little compromise. Though that's the core issue for generalist jobs in MMOs anyway. You don't tend to have the need to compromise as much - instead, find the specialist that fits your particular activity. The subjob system only accentuates that in XI.

    RDM has a "specialty". Just one that's not been developed on, despite SE having a perfectly good model to copy.
    That's a primarily pvp game though and debuffs are a huge part of it. I personally always believed that sub jobs shouldn't of existed in the first place. Makes many jobs the same and is overcomplicated to balance. It might of been cute during 60 cap

  6. #2326
    Smells like Onions
    Join Date
    Oct 2011
    Posts
    5
    BG Level
    0
    FFXI Server
    Odin

    We’ve implemented the new macro palette onto the dev. server!

    You can now enter up to 8 characters into the macro title box. We were unable to increase the max number of characters you can input in the macro editing menu. However, the title you input will be fully displayed now. If you are using a 1024x resolution or higher with the Windows version or using the HD mode for Xbox 360, these changes to the macro palette will be automatically switch over. If you are using a lower resolution, SD mode, or a PlayStation 2, the size of the macro palette will remain the original size. We weren’t able to launch this onto the Test Server this week, but we will be implementing it sometime next week. I hope you’re all looking forward to it!

    Oh…did you notice the chat widget?
    The developers have secretly been working on a new chat widget for Windows and Xbox 360 that will allow you to adjust the number of lines and width of the box. This will also be implemented onto the test server next week, so please try it out!
    NA translation of the post with the screenshot of the "New" UI

  7. #2327
    Burninate all the things.
    Join Date
    Apr 2008
    Posts
    3,356
    BG Level
    7

    Quote Originally Posted by Foxer View Post
    I was just messin', but I meant WASD with mouse camera. Have I been missing something all these years? :3
    Go to config, change keyboard type to Compact, enjoy movement with WASD keys (hit spacebar in order to open chat input). Right click and hold mouse in order to change camera on either keyboard setting.

    You're welcome~

  8. #2328
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,198
    BG Level
    9
    FFXI Server
    Asura

    Shame the right-click camera is horrible and that left-mouse targetting is still as inaccurate as beta-XIV.

  9. #2329
    Drunken Red Mage
    Join Date
    Sep 2006
    Posts
    2,907
    BG Level
    7
    FFXIV Character
    Auspice Lasserott
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Quote Originally Posted by Kaisha View Post
    The interface modification looks like they're trying to break away from the 'rows & column' approach that looked fine at 640x480, but not anything higher where the elements started getting stretched/being-too-small for the higher resolution.

    Disappointed at the lack of HUD scaling so far. Shit is too small at 1920x1080 on my current display, so I'm stuck playing at 1280x720, which leaves the game visuals not as sharp looking. ;/

    The onscreen HP/MP/TP makes me wonder if the spell-casting bar will appear under, and address that one 'complaint' someone was loud about on the official forum regarding macro bar being covered up partially by the casting progress display.
    Oversample your resolution? I run on 1920x1080 and oversample my graphics to double that. Game looks fucking fantastic.

  10. #2330
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    I love how dev time was wasted on a Toad no one asked for over implementing the Scorpion/Ruszor people asked for.

    It cuts even deeper knowing the Toad will be crap off the bat since it's a "mascot" type pet.

  11. #2331
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,012
    BG Level
    6

    Hey, if you get a little ninja to ride around on your toad, I think it'll be worth it.

  12. #2332
    Hydra
    Join Date
    Jul 2010
    Posts
    127
    BG Level
    3
    FFXI Server
    Siren

    If Apkallu is half as tough as my trial of killing 450 Apkallu for lvl 80 oa2-3 hit h2h (before SE changed it to Imps) it'll all be worth it~!!... even better then Adamantoise or any other mob in the game^^

  13. #2333
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,198
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Auspice View Post
    Oversample your resolution? I run on 1920x1080 and oversample my graphics to double that. Game looks fucking fantastic.
    Oversampling only makes it look smoother, not sharper. And I'm already doing that anyhow.

    I just don't like to actually have to focus on the HP/MP bars to read them on my 24" screen with the way I lounge back in my chair.

  14. #2334
    Cerberus
    Join Date
    Aug 2009
    Posts
    356
    BG Level
    4
    FFXI Server
    Bahamut
    WoW Realm
    Aegwynn

    Quote Originally Posted by Strawhat View Post
    If Apkallu is half as tough as my trial of killing 450 Apkallu for lvl 80 oa2-3 hit h2h (before SE changed it to Imps) it'll all be worth it~!!... even better then Adamantoise or any other mob in the game^^
    Changing that trial to imps after having completed it already really annoyed me. That was the most painful trial ever, since you had to flip zones every 10 -15 kills. It is funny now, since I dont even use the damn thing

  15. #2335
    Sea Torques
    Join Date
    Nov 2011
    Posts
    703
    BG Level
    5
    FFXIV Character
    Sukimin Yakumo
    FFXIV Server
    Hyperion
    FFXI Server
    Siren

    Quote Originally Posted by Gildrein
    •The waiting period between race entries will be lowered from 24 hours to 20 hours.
    ...

  16. #2336
    Hydra
    Join Date
    Aug 2011
    Posts
    128
    BG Level
    3
    FFXIV Character
    Alethea Khethys
    FFXIV Server
    Midgardsormr
    FFXI Server
    Bismarck

    Not that I do racing, but there is a good reason to have a waiting period lower than 24 hours, if the developer's intent is to have the option available once per day and they don't want to use a real-life time of day to reset it. If you have a 24 hour waiting period for some event, unless you can somehow start or finish the event at exactly 24 hours from the previous day, the time you can do it gradually gets later and later in the real life day until you either have to skip a day to reset it or do the event hours later than you started. For example, if you do something at 9:00 PM one day, 9:20 PM the next day, 9:40 PM the next day, etc.

    There was a similar problem with some specific crafting timers in WoW that Blizzard solved in a similar manner, in that they reduced the cooldown to 23 hours instead of 24. Seems like a frivolous change, but it allows people to do something at approximately the same time each day (such as when they get off work) instead of progressively later (like when they want to sleep ).

  17. #2337
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    They're just rearranging deckchairs on the Titanic now.

  18. #2338
    Hydra
    Join Date
    Jul 2011
    Posts
    143
    BG Level
    3
    FFXI Server
    Bismarck

    I don't really see what the deal people are making on the racing is really. I don't imagine it took much development time or effort to reduce a timer by four hours.

  19. #2339
    The Tower
    Join Date
    Apr 2005
    Posts
    2,160
    BG Level
    7
    FFXIV Character
    Stromgarde Siren
    FFXIV Server
    Gilgamesh
    FFXI Server
    Siren

    I couldn't locate this 'new UI' pic that people were talking about on the last page, was it only posted on the official JP board?

  20. #2340
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,198
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Stromgarde View Post
    I couldn't locate this 'new UI' pic that people were talking about on the last page, was it only posted on the official JP board?
    Whatever the case, it was reposted on the english side of the forums when one of the reps translated the post: http://forum.square-enix.com/ffxi/th...224#post227224

Page 117 of 365 FirstFirst ... 67 107 115 116 117 118 119 127 167 ... LastLast

Similar Threads

  1. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27