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  1. #2341
    The Tower
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    Thanks. It looks interesting, but of limited usefulness; Ideally I would have liked to see a wholly vectorized overlay, but I'd imagine that'd be too much to ask.

  2. #2342
    PUP Power!
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    Quote Originally Posted by Gwynplaine View Post
    They're just rearranging deckchairs on the Titanic now.
    Then go down with the other ship. Geez, why bother posting.

  3. #2343
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    Quote Originally Posted by Stromgarde View Post
    Thanks. It looks interesting, but of limited usefulness; Ideally I would have liked to see a wholly vectorized overlay, but I'd imagine that'd be too much to ask.
    Maybe, but having 2-3 different options for interface size could be a workable middle ground. The interface does get a touch too small if you run at native 1920x1080 or something on a screen you aren't siting right up close to (such as playing on an HTPC). I can't imagine coding up an option for pixel-doubling the UI would be -that- hard.

  4. #2344
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    Well, you sort of can do that already; Overlay size is one thing, window is another. It just looks blurry as hell because it's a .dds texture and not actually a font.

  5. #2345
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    Quote Originally Posted by Toth View Post
    Then go down with the other ship. Geez, why bother posting.
    inb4 BECAUSE ITS THE INTERNET AND I CAN DO WHATEVER I WANT BRO

  6. #2346
    HABS SUCK!!!!!
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    Quote Originally Posted by ronin sparthos View Post
    It cuts even deeper knowing the Toad will be crap off the bat since it's a "mascot" type pet.
    While they have no JA's...Toads arent to be underestimated. They definitely attack much faster than other mobs, and hit pretty hard too.

  7. #2347
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    Quote Originally Posted by NynJa View Post
    While they have no JA's...Toads arent to be underestimated. They definitely attack much faster than other mobs, and hit pretty hard too.
    I think that Frogs are THF-type mobs. So you might get triple attack and TH on a fairly cheap jug. (Didn't they say that the Frog jugs were going to be cheap?)

  8. #2348
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    The Frog definitely isn't a THF.

    Or at least if it is, it's a thief that I've never seen TA, and doesn't have TH or Gilfinder.

  9. #2349
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    News everyone!

    http://forum.square-enix.com/ffxi/th...ges%21-dev1042

    Quote Originally Posted by Rukkirii
    I just wanted to make an appearance to let you know, if you didn't assume already of course, that there are more version update notes coming.

    This is not the end! http://forum.square-enix.com/ffxi/im...ilies/cool.png
    http://forum.square-enix.com/ffxi/th...Spell-Drops%21

    Quote Originally Posted by Rukkirii
    I forwarded your feedback to the dev. team about adjusting the drop rates for spells in WoE.

    They let me know that while it wouldn’t be impossible to adjust the drop rates, this would cause other items drop rates (coins, etc.) to be lowered, so from a balance perspective it would be difficult to do.

    Also, the high tier magic scrolls have been set to a somewhat higher difficulty to obtain, and it has not been balanced so that you are guaranteed to learn the spell as soon as you reach the proper level.
    Working as intended!

  10. #2350
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    I wonder if theyve bothered doing a check to see which blms have learned the new spells?

  11. #2351
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    While I haven't seen Frogs triple attack, they do attack faster than regular mobs, I'd say on the same speed as chigoes, I EXPed on the abyssea frogs when they came out from 75-80, and they had super high evasion too, could have been that we had no temps/atmas/cruor buffs other than the default ones with no abyssites, but I still remember them been very evasive for my RNG with sushi.

  12. #2352
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    Quote Originally Posted by NynJa View Post
    I wonder if theyve bothered doing a check to see which blms have learned the new spells?
    Working as intended!

  13. #2353
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    For fuck's sake leave my chat window alone.

  14. #2354
    CoP Dynamis
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    Do any of the new BST jugs have any healing pet commands? I quit the game after they introduced the Rabbit jug with Wild Carrot (really good thing SE did for BST). Needs Puk with white wind or new rabbit with Wild Carrot again.

  15. #2355
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    Quote Originally Posted by Forte View Post
    For fuck's sake leave my chat window alone.
    This a million times this. I'm all for macro's not being covered up by the casting bar, but all those other changes just mean that all windower extensions are going to break again for a few months.

  16. #2356
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    its probably something you can choose to use and not forced upon everyone...
    size of chat log is a preference thing after all..

    blurry font and macro boxes are slightly more generic and you get more or less the same effect after the changes

  17. #2357
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    See, you think it will be a choice, and option to check somewhere, because you are thinking logically.

    When was the last time SE made a logical decision?

  18. #2358
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    Quote Originally Posted by Forte View Post
    When was the last time SE made a logical decision?
    Banning Starcade. If you mean game related... porter moogles?

  19. #2359
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    Quote Originally Posted by Forte View Post
    See, you think it will be a choice, and option to check somewhere, because you are thinking logically.

    When was the last time SE made a logical decision?
    It's a Widget. The chat window will just be customizable, click/drag with click and stretch size modification seems most likely. Sorta like how they set up XIV's chat window. If you like it how it is, just don't mess with it.

  20. #2360
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    I'll bet money the chat window will be customizable in two aspects only.

    1) "Maximum Lines Displayed" option under Config/Windows bumped up from a max of 8 to 20'ish (screenshot shows 20 lines)
    2) A slider bar for setting chat window length at 10% intervals, 100% being what it is now


    I could go for a transparency option also, but that's not happening any time soon. I like using window type 6, but it's solid, and I prefer being able to see through the background of the windows.

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