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  1. #221
    Sea Torques
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    Quote Originally Posted by Michelob View Post
    SE said on the official forum (I think that's where it was at least) that they intend to lower the currency drop rate in Dynamis but with the decreased entry timer they still expect more currency to be circulating on the whole. I'm not so sure you'll be looking at 400 per run average anymore.
    wtf thats dumb. Would rather do dynamis every 3 days and get say 400 coins then do dynamis everyday and get 400 coins in 3days.

  2. #222
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    Quote Originally Posted by Draylo View Post
    You still get to go everyday though as opposed to every three days.
    Depending on exactly how much they lower it, it could come out to be somewhere around the same currency received from going twice a week previously to going 7 days a week now. I don't think that will happen, but that would make your comment look pretty dumb, huh? Especially seeing that I was commenting about jimbob's alleged 44 day completion timetable which had already taken the whole decreased re-entry timer into consideration.

  3. #223
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Will lol if they finally figure out Mythic BLM Staff and make it supreme nuking weapon.

  4. #224
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    Quote Originally Posted by Sho View Post
    Will lol if they finally figure out Mythic BLM Staff and make it supreme nuking weapon.
    It is already.. with the 200% TP aftermath.

    But it's all good, we have Occult Accumen now, all a BLM has to do is spend 8000 MP on nukes and bam! 200% TP again!

  5. #225
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Alkimi View Post
    It is already.. with the 200% TP aftermath.

    But it's all good, we have Occult Accumen now, all a BLM has to do is spend 8000 MP on nukes and bam! 200% TP again!
    I myself prefer to have regain atmas on to assist in achieving this 200% TP!

  6. #226
    aduidarnenye
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    Saw this this morning and thought it was interesting:

    http://forum.square-enix.com/ffxi/th...8611#post58611

    Quote Originally Posted by Gildrein
    Greetings fellow adventurers!

    Seems like many of you are looking for a new challenge in Vana'diel.
    It's great to know that spirits for a challenge is burning in your heart.

    Well guess what? Dev. team is working on to implement new HNM in the next major version update!

    More details will become avaialble soon so stay tuned!

  7. #227
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    So they listened to the 1 guy in that whole thread that actually wanted HNMs back and not everyone else who were glad to be rid of them.

    Oh well, hopefully they've learned from previous lessons and have a new way to implement them.

    It should be interesting though, if only for the surge in the epic fail thread.

    "wtf I can't evade shit as full pink dancer anymore"

    "amg I have no concept of MP management and seem to have run out after 30 seconds"

    etc.

  8. #228
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    Some hard HNMs OUTSIDE of abyssea that would give an alliance of 90 a tough time (like a tougher Kirin or PW) would be most welcome to counter those saying the game is too easy now XD

  9. #229
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    I always felt that "hard and even unbeatable shit" did the community well. Spark lots of discussion and new approaches. The only big fault I saw with the last stuff as in PW and AV is that you had to go down this retardedly long path beforehand.

    I´d imagine ppl would have minded far far less if it just popped around somwhere

  10. #230
    Can you spare some gil?
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    I'm all for some new HNMs in the game, preferably outside of abyssea without retarded pop conditions... or I'll just ignore then like the rest of the HNMs in the game, lost interest in camping shit that went 21-24hrs a long time ago.

  11. #231
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    Well the wyvern colors thread is stupid, but it did accidently trigger some useful info from the Dev Team:

    a milestone list for forthcoming version updates will be released in the near future
    http://forum.square-enix.com/ffxi/th...8492#post58492

    Some insight into the next year coming up maybe.

  12. #232
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    Quote Originally Posted by Gwynplaine View Post
    milestones yay
    Awesome. Hopefully it's like their milestone list last year, except they follow it a little closer this time.

  13. #233
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    Quote Originally Posted by Alkimi View Post
    So they listened to the 1 guy in that whole thread that actually wanted HNMs back and not everyone else who were glad to be rid of them.

    Oh well, hopefully they've learned from previous lessons and have a new way to implement them.

    It should be interesting though, if only for the surge in the epic fail thread.

    "wtf I can't evade shit as full pink dancer anymore"

    "amg I have no concept of MP management and seem to have run out after 30 seconds"

    etc.
    So long as it isnt timed repop, HNMs arent a problem.

    Something like entering a zone, clearing trash mobs then reaching the HNM is worthy of a challenge.

    It's also interesting that XI, a largely team-oriented (till recently) game has always made the HNMs fight alone. Sure, we have Vrtra with her ability to summon adds or Kirin with his one-time adds but most contested HNMs in each era have been solo vs alliance. Tiamat/Fafnir/KB/Aspidoise/Cerb/Khim/Sandworm/Dark Pony etc have always been 1 v. many. What? HNMs didn't get the memo that they can also build teams?

  14. #234
    HABS SUCK!!!!!
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    Quote Originally Posted by Lyramion View Post
    I always felt that "hard and even unbeatable shit" did the community well. Spark lots of discussion and new approaches. The only big fault I saw with the last stuff as in PW and AV is that you had to go down this retardedly long path beforehand.

    I´d imagine ppl would have minded far far less if it just popped around somwhere
    Difficult fight ok...impossible to kill was always beyond stupid, and the fact that SE kept saying "nope this isnt how we wanted AV killed too bad" (well WoJ was excusable since it was an exploit) every time a group FINALLY found a way to kill AV was absurd.

  15. #235
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    Well I ment unkillable more as in "now", as in Level 90.

  16. #236
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    Quote Originally Posted by NynJa View Post
    Difficult fight ok...impossible to kill was always beyond stupid, and the fact that SE kept saying "nope this isnt how we wanted AV killed too bad" (well WoJ was excusable since it was an exploit) every time a group FINALLY found a way to kill AV was absurd.
    XIV is karma for AV.

    Years of the devs fucking with the heads of players for them to eventually just allow it to be zerged down with Alexanders. Still, they never revealed what the almighty secret was because there probably never was one. If there was a goal to reach in stupid game design, AV is it.

    I'll still stand by Vrtra as being one of the best overall challenge monsters put forth by SE. It's a shame that whoever worked on lootpools was a fucking idiot and continued to be for years.

  17. #237
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    I'm surprised SE never said "nope, Alexander wasnt around when we introduced AV, this isnt how we want it killed"
    *Alexander and Odin can not be summoned in Al'Taieu*

  18. #238
    Fuck It, I'm Goin Deep Fan Club President
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    Quote Originally Posted by NynJa View Post
    I'm surprised SE never said "nope, Alexander wasnt around when we introduced AV, this isnt how we want it killed"
    *Alexander and Odin can not be summoned in Al'Taieu*
    No BLU COR PUP DNC or SCH either!!

  19. #239
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    Quote Originally Posted by ronin sparthos View Post
    So long as it isnt timed repop, HNMs arent a problem.

    Something like entering a zone, clearing trash mobs then reaching the HNM is worthy of a challenge.

    It's also interesting that XI, a largely team-oriented (till recently) game has always made the HNMs fight alone. Sure, we have Vrtra with her ability to summon adds or Kirin with his one-time adds but most contested HNMs in each era have been solo vs alliance. Tiamat/Fafnir/KB/Aspidoise/Cerb/Khim/Sandworm/Dark Pony etc have always been 1 v. many. What? HNMs didn't get the memo that they can also build teams?
    interesting observation. I guess HNMs just like to fly solo a lot.

    most hard NMs rarely appear as more than one. The most they can do is keep summoning adds tho.

    In BCs i suppose theres more of that sort of thing. Divine Might, Apocalypse Nigh, Waking the Beast, ASA final boss, or if you want to use the classic examples - Steamed Sprouts and The Worm's Turn. tho they're no HNM.
    Based on the strategies we see, it mostly doesn't make a difference tho. People still prefer to take them down 1 at a time, unless they're so manageable that they can do both. Mob AI also doesn't warrant fighting simultaneously. Yin and Yang in Dynamis, when they were still hard weren't exactly fought together either.

    I think ultimately, if people get a chance to split the NMs up, they will.

  20. #240
    Ridill
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    I remember when I first heard of mobs like Cerb with multiple heads, I was hoping that you'd actually need to fight each head. Instead, we got what we got. :/

    Playing other MMOs where mobs have more varied AI scripts they go through makes me wish XI tried to do it more. We know SE's dabbled in it, largely when mobs get below X% HP it usually does something like with Odin, some VNMs, etc.. Instead, they seem to focus more on the cheesy route of multiple 2 hours, hate resets, or charms. Just thinking back on Odin, it would've been nice if it dropped more if you killed the Valks instead of just running them around and burning down the next 10% of his HP.

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