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  1. #2441
    New Odin
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    Looks like new WS are being previewed in sets rather than a video?

    Archery, Dagger, GKT and Scythe are here.

    Inb4 Ranger WS requires 5 units of ammo per use ; ;

  2. #2442
    Dr. Salami
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    Those look nice, from the pictures. Hopefully the scythe ws will be critical attack based.

  3. #2443
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    they look really flashy.. which is pretty cool i guess..

    They sound nice too.. at least for the ones i can get.

    Scythe = Entropy
    Archery = Apex Arrow
    GKT = Tachi: Shoha probably..
    Dagger one reads.. Ekuzentereta. closest i think to that is a german word exzentrität. kinda makes sense.. flashy enough for Japanese people

  4. #2444
    Very Sexy Nerd
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    pretty

  5. #2445
    E. Body
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    Aw man I get to grow wings and jump outside of Campaign.

    All I'm really hoping is this weaponskill has the skillchain properties to finally create darkness with Evisceration and it outdoes at least Pyrrich Kleos.

  6. #2446
    Can you spare some gil?
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    Quote Originally Posted by Apelila View Post
    I just looked for 30 minutes and I couldn't find it. I found the thread announcing it here, but the version update that came after that doesn't mention the keys. While I'm sure there's some forsaken key/combo during battle that will do it, I don't care anymore.
    If you're on PC and using a keyboard press the + button on the numpad and it will hide the combat menu displaying the radar / time, if you're on xbox or ps2, can't help you unless you use a keyboard on those consoles as well, at which point why aren't you on PC.

  7. #2447
    Salvage Bans
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    Quote Originally Posted by urat View Post
    Aw man I get to grow wings and jump outside of Campaign.

    All I'm really hoping is this weaponskill has the skillchain properties to finally create darkness with Evisceration and it outdoes at least Pyrrich Kleos.

    ... Rudra's Storm?

  8. #2448
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    Pfft, screw another thing to pair with Evisceration. I hope it's freaking Fusion so I can make a tier 2 skillchain circle and elevate it to a double Darkness on Dancer.

    5FM Climactic and infinite hax codes -> Shark Bite -> Rudra's Storm (Distortion) -> Mystery WS (Fusion) -> Evisceration (Gravitation) -> Rudra's Storm (Darkness) -> Rudra's Storm (Double Darkness)

    It would be perfect!

    Psh, yeah right. I know that guy is just up there in the sky with angel wings so that he can cyclone better. Or better yet, Energy Drain something.

  9. #2449
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    I spy Dark Harvest version 2!

  10. #2450
    Old Odin
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    I really hope they are learned from skill or from a quest. Makeing them weapon exclusiv (aka like the Magian weapons) would explode my inventory problems even further...........

  11. #2451
    Brown Recluse
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    Quote Originally Posted by Damane View Post
    I really hope they are learned from skill or from a quest. Makeing them weapon exclusiv (aka like the Magian weapons) would explode my inventory problems even further...........
    Yeah if it's weapon exclusive, then I won't bother. The Sam pic looks like it's using amano?

  12. #2452
    Ridill
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    They look pretty, but is it too much to hope that they are useful? It would be lovely if there was a one-handed axe weapon skill that had a description other than "Damage varies with TP. Not nearly as good as Rampage".

  13. #2453
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    Quote Originally Posted by Byrthnoth View Post
    that guy is just up there in the sky with angel wings so that he can cyclone better.
    A+

  14. #2454
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    lets bring those pretty pictures over here;

    Apex Arrow


    Exenterator


    Tachi Shoha


    Entropy

  15. #2455
    Resident Moogle
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    I can't be the only one here feeling people will ignore these if they're a) Not crit-based, and b) If not crit, then not good AoE dmg.

    Built-in aftermaths would possibly make them worth using outside of a Emp WS once in awhile perhaps, but that's grasping at straws.

  16. #2456
    Ridill
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    Quote Originally Posted by Kaisha View Post
    I can't be the only one here feeling people will ignore these if they're a) Not crit-based, and b) If not crit, then not good AoE dmg.
    They will be ignored if they are not better than weapon skills that we have already. Why would you use something that is not as good as something else? Going back to the Rampage example, would you use Bora Axe because it is newer than Rampage even though it does a fraction of the damage?

  17. #2457
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    Quote Originally Posted by Dimmauk View Post
    The Sam pic looks like it's using amano?
    Nope.

  18. #2458
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    Quote Originally Posted by Camate
    In regards to Analyzer, we are planning to make the below changes based on the content being checked on the Test Server:

    • Change the effect depending on the maneuver
    Current: The number of active maneuvers translates to an increase in damage reduction

    Post-change: The number of active maneuvers will increase the number of special attacks that can be mitigated

    • Change to a static value for damage reduction
    Adjustments based on the test server stats (around 30-50%)

    With these changes, we need to set aside a good amount of time to develop and test, as well as ensure a solid period to collect feedback, so this won’t be implemented during the next version update. We’ll be sure to let you know when it will be available for testing.
    Quote Originally Posted by Camate
    In regards to Regen spells, we don’t have any plans to limit them to scholars only, but we are looking to largely reduce their casting time for scholars. As long as no critical bugs crop up, we’re hoping to implement everything in the next Test Server update so you can test it out (recast timers won’t change).

    Here is a compiled list of the content:
    ■Testable content in the next Test Server update
    •Reduction of Regen magic casting time
    •Regen IV will be learnable by scholar at level 79 and the learnable level for Regen III will be lowered from 83 to 59
    •Addition of Regen V (SCH level 99) as a scholar-specific spell
    •As a scholar-specific effect, a Regen potency/effect duration bonus will be added to Light Arts
    ■Content being looked into for future implementation
    •Make the effects of cure skill and MND larger, increasing the amount of cure potency
    •As a scholar-specific effect, the effects of Regen will be extended to players outside of the party
    Quote Originally Posted by Camate
    Quote Originally Posted by Hiromichi_Tanaka
    I’d like to start out with some responses to feedback.

    I think it would work well if we could adjust the width of the log window from both the right and left side. That way, for example, we could place them log window right in the bottom center of the screen.

    Is it correct to assume, based on the original image, that it will be adjustable only from the right side? I’d really like it to be adjustable from the left as well.
    We plan on closely monitoring the situation for a while with the current setup as a variety of problems could arise with the compass and action commands/other things that are constantly displayed above the log window, making the settings quite complex.

    Along with the log window change, will there be additional log window backgrounds added? If adding new ones is difficult, I think it would be cool to customize the color just like you do when you select a color for your linkshell.
    We won’t be increasing the variety, but we are thinking it might be good to switch some out. Perhaps we’ll have a survey asking which numbers you would like cut. For now, we will try to see if we can make number 5 a bit darker.

    Personally, I welcome the log window change. Being able to change the number of text lines is helpful.

    Will it be possible to add another log window in the space that resizing would create, so we can set up different logs? For example, it’d be really great if we could have one window as the battle log and another one for chat. I’d also really appreciate it if we could customize the size of the text in the log window.
    We are not currently planning multiple windows for “the current system.”

    As we are working within the limitations of the current UI, we are a bit limited with the things we can do.
    While we are working on things that we can, like the Windows version resolution improvements, we have actually begun looking into completely revamping the entire UI. Of course this is going to take some time, so once I have more information, I will be sure to share it with you.

    For our next step, we are planning to address higher resolution text fonts and separate resolution settings for the overlay graphics resolution and menus.
    When they say "vote", I hear "Hippogryph jug".

  19. #2459
    Old Odin
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    Quote Originally Posted by Kaisha View Post
    I can't be the only one here feeling people will ignore these if they're a) Not crit-based, and b) If not crit, then not good AoE dmg.

    Built-in aftermaths would possibly make them worth using outside of a Emp WS once in awhile perhaps, but that's grasping at straws.
    people will not ignore them, because knowing SE they will probably put them in some proc-alike event.... makeing you NEED to learn them!

  20. #2460
    PUP Power!
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    Okay I like these changes but it has been quite a while since these were introduced to the test server. Can they please transfer this stuff to the main game....asap.

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