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  1. #2641
    D. Ring
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    Quote Originally Posted by Greatguardian View Post
    I tossed 19 Strendu Rings before a friend of mine got her first. Voidwatch just exudes Law of Large Numbers.
    See it's working. Instead of hoarding them all you're tossing them.

    Edit:

    "The fans consider Abyssea a success, but the developers are very aware of its failings" Ito states. "At this point, rather than reuse aspects from Abyssea, we would like to create something completely new."
    Which can only mean new ways to stagger stuff, just like in Abyssea amirite?

  2. #2642
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    Is there any reason the game can't check and not spawn an item in your chest if you already have it? That would certainly be a step in the right direction.

  3. #2643
    Dr. Salami
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    Quote Originally Posted by Toth View Post
    Is there any reason the game can't check and not spawn an item in your chest if you already have it? That would certainly be a step in the right direction.
    They could make it similar to Orthus and Atheling Mantle, as well as Shinryu's drops, where it just won't drop if everyone has it, but modify it to do like you are suggesting. The system is sorta in place already, I don't see any reason why they couldn't do this other than being lazy. Of course that doesn't get rid of the issue, where you get something you can't use and drop it, or sell it, whatever, but then you get it again because the system checked and didn't see that you had it so gave it to you again.

  4. #2644
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    Quote Originally Posted by Julian View Post
    That has absolutely fucking nothing to do with the terrible loot distribution design of VW.

    People aren't complaining about personal loot boxes, people are complaining about being unable to give loot you can't use/equip, or even worse, ALREADY FUCKING HAVE, to someone else that actually wants it/can use it, most probable by just adding it to the loot pool.
    that's just a single loot pool with a chance of pimped-out mannequins.

  5. #2645
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    Quote Originally Posted by Julian
    That has absolutely fucking nothing to do with the terrible loot distribution design of VW.

    People aren't complaining about personal loot boxes, people are complaining about being unable to give loot you can't use/equip, or even worse, ALREADY FUCKING HAVE, to someone else that actually wants it/can use it, most probable by just adding it to the loot pool.
    I'm sorry what? I don't know if you were replying to me, but I was replying to this guy's post:

    Quote Originally Posted by Trigun
    Abyssea is my Bizarro World.
    I don't ever use RDM (RDM was always my main) unless I'm leveling it and I walk out with items that put gil in my pocket.

    Whereas before Abyssea I was always broke, did Dynamis for 1 year once a week and got nothing and watched RMT (after a 5 hour maintenance that was partly to prevent RMT activity) claim Behemoth from 2 LSs.

    I'm interested in why people think it ruined the game.
    Learn2readplz k?

  6. #2646
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    @calinz - Just wanted to say that before critiquing someone's ability to read, you should consider that:

    1) there were several posts in between the one you intended to respond to and your own post
    2) the majority of the preceeding posts before yours were discussing the VW loot system
    3) your own post could easily be seen as responding to the VW posts
    4) not once did you mention Abyssea in your response, which could have clued people in to what you were referring to

    I'd suggest you make your own responses clearer, such as by indicating who you are responding to or by stating your point in a less ambiguous manner.

  7. #2647
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    Quote Originally Posted by Camate
    Howdy all!

    I wanted to share some information on adjustments that will be made to some of the new weapon skills.
    • Great Sword Weapon Skill “Resolution”
    We’re currently making adjustments so this weapon skill deals more damage to higher level enemies. We will be slightly weakening the effects of the TP damage modifier, but making it so the modifier won’t only be for the first hit as we’ll be changing it so that it’s for all 5 hits.
     
    • Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.

    • Katana Weapon Skill “Blade: Shun”
    We will be making adjustments to this weapon skill in the same way as those listed for “Resolution.”
    Also, as a side note, we don’t have any plans of adding these new weapon skills to the arsenal of enemy weakness exploits, so don’t not worry about picking which ones you would like to upgrade based on that.
    What a fix to Entropy!

  8. #2648
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    Facepalmed so hard at entropy. Hopefully they make shun/resolution worth using.

  9. #2649
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    Thank god. They'll never be weaknesses. Maxing GAxe/Dagger/Axe then, probably.

  10. #2650
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    Quote Originally Posted by Byrthnoth View Post
    Thank god. They'll never be weaknesses. Maxing GAxe/Dagger/Axe then, probably.
    That was what I was thinking as well. Too bad for my DRK, but that only gets played to level it up to the skill cap then it is promptly forgotten.

  11. #2651
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    Quote Originally Posted by urat View Post
    Anyone who complains about the 1% drop rates on VW should take a moment to remember what it was like trying get drops like that on HNMs that you had to claim faster than other LSes, and if it dropped there were 17 other people who wanted the item as much as you.

    Voidwatch has done several things, first off, a wide variety of jobs are not only useful but necessary to do VW, so instead of coming the same job every time to VW you have options.

    Second, because you aren't counter lotting people there is 0 downside to going 18/18 on trying to kill a VWNM, even if you don't need that many.

    Finally, because you don't have to counter lot people that dramatically decreases the time it takes to get your item. Toss in the fact that doing the runs is self sustaining with the crour rewards and gil drops that give you some pocket change, and the rare scroll or piece of gear that fills your pockets right up, and I see absolutely 0 issue with Voidwatch.
    That's a good analysis of the differences between old content and VW (Except that you didn't need 18 for old content). However, the pros and cons of each are not mutually exclusive. Since they're not mutually exclusive, you can have personal chests and improved drop rate. Since they're not mutually exclusive, you can make inclusiveness demanding and enable people to pool items. No one liked the old system either, so even if I accepted your argument that VW's system is better (Which I do not), it is not enough to say that people cannot complain about the drop rates on items.

  12. #2652
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    Quote Originally Posted by urat View Post
    Finally, because you don't have to counter lot people that dramatically decreases the time it takes to get your item.
    I do not find that to be true at all. The only advantage to VW over old king system is the ability to do as many fights as you want. I don't think either one has a better or worse shot of you "getting your item faster".

  13. #2653
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    At this point I honestly think SE are punishing DRK for something or they are just trolling us.

  14. #2654
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    they're buffing your great sword WS? how is that trolling?

  15. #2655
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    Quote Originally Posted by Jem View Post
    At this point I honestly think SE are punishing DRK for something or they are just trolling us.
    It's payback for having the gull to KC zerg their precious AV.

  16. #2656
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    Quote Originally Posted by Colenzo View Post
    they're buffing your great sword WS? how is that trolling?
    Oh, so it's not trolling to imply something as a positive when it's actually detrimental. My bad.

    EDIT: And of course they could make the fTP be 0.9 or higher meaning that what they said is correct. But can anybody honestly see that given that Stardiver is 0.75 and only 4 hits.

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    Quote Originally Posted by Jem View Post
    Oh, so it's not trolling to imply something as a positive when it's actually detrimental. My bad.

    EDIT: And of course they could make the fTP be 0.9 or higher meaning that what they said is correct. But can anybody honestly see that given that Stardiver is 0.75 and only 4 hits.
    how is that bad

  18. #2658
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    Quote Originally Posted by Colenzo View Post
    how is that bad
    Because they implied that the fTP being the same for all the hits is a positive rather than a negative.

    0.75 * 5 = 3.75
    0.75 + 4*1 = 4.75

    Even with Belt/Gorget bumping it up to 0.95 per hit it would still be worse since it would only come out at 4.75 except you're giving up neck + waist to achieve that.

    It would need to be like 0.85 or higher before it was actually a positive and that just seems unlikely given other WS'es modifiers.

  19. #2659
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    But if they reduce or eliminate the attack penalty, it might actually be a worthwhile WS. Losing .25 fTP overall and two equipment slots (waist/neck) is better than losing 40% Attack.

  20. #2660
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    Yeah I'm not debating that this is probably a positive change overall. I'm saying their wording is blatantly misleading. Camate implies that having the same fTP for all hits is better than if it operated like a normal WS. And we know that isn't true unless they give it a higher fTP than anyone realistically anticipates.

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