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  1. #2741
    Burninate all the things.
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    Quote Originally Posted by Draylo View Post
    Hahava is a high def monster now? lol
    idk man, its Defense would look pretty high when you're rocking a 40% Attack penalty.

  2. #2742
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    Quote Originally Posted by Julian View Post
    Why we are getting our butt feelings hurt:

    SE comes out: Hey guys, new WS!
    Everyone: Yay!
    SE: But you can only get them via meriting, and you have to either focus on maxing out 3, or unlocking them all and being weak!
    Everyone: ....
    SE: But some of them are actually really good, so it's ok!
    Everyone: Yay!
    SE: Just kidding, we're nerfing everything.
    Everyone: Fuck you
    Julian I'm going to borrow this and post it later on the official because it perfectly sums up how people feel about these WS 'improvements'.

    It's clear SE doesn't play the game when they mention Spirits Within and Atonement. I fucking laughed so hard at those examples being put forth. Cmon, they can't pay one person to play the fucking game and report back the current trends? Then again, I'm assuming the devs give a fuck.

    Next, we'll see Chi Blast or all DD /THF as a viable strategy straight from the lips of the SE devs. MND sets gaiz, MND sets.

  3. #2743
    Ridill
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    Quote Originally Posted by ronin sparthos View Post
    Julian I'm going to borrow this and post it later on the official because it perfectly sums up how people feel about these WS 'improvements'.

    It's clear SE doesn't play the game when they mention Spirits Within and Atonement. I fucking laughed so hard at those examples being put forth. Cmon, they can't pay one person to play the fucking game and report back the current trends? Then again, I'm assuming the devs give a fuck.

    Next, we'll see Chi Blast or all DD /THF as a viable strategy straight from the lips of the SE devs. MND sets gaiz, MND sets.
    Don't forget mentioning the cutting edge sleep potion and opo-opo necklace strategy for all of the mobs that inspire so much fear among the populace.

    Trying to explain how this game is played to this Development Team is like trying to explain how the internet works to old people. They are just going to complain about bare midriffs, tell you about the time they saw President Grover Cleveland, offer you some hard candy, and fall asleep before anything constructive can happen.

  4. #2744
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    Quote Originally Posted by ronin sparthos View Post
    Julian I'm going to borrow this and post it later on the official because it perfectly sums up how people feel about these WS 'improvements'.

    It's clear SE doesn't play the game when they mention Spirits Within and Atonement. I fucking laughed so hard at those examples being put forth. Cmon, they can't pay one person to play the fucking game and report back the current trends? Then again, I'm assuming the devs give a fuck.

    Next, we'll see Chi Blast or all DD /THF as a viable strategy straight from the lips of the SE devs. MND sets gaiz, MND sets.
    Have to post the Tanaka pic with BALANCE too, can't forget that!

  5. #2745
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    Without just comparing these new WS to Emp WS, are we also including the fact we'll have ODD up after we use it to just say using the Emp WS is best in practically all situations anyway?

  6. #2746
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    Didn't see it in here, so here...

    Quote Originally Posted by Camate
    Hey everyone, we’ve been looking over your feedback and wanted to give more details in the thought process behind our changes and some of the weapon skills themselves.
      
    Axe Weapon Skill “Ruinator”
    We will be lowering the attack modifier value and changing it so it’s half of the current value. The amount of damage dealt to high level enemies (those that have high defense) will be reduced, however, being able to deal damage easier than other axe weapon skills will remain unchanged.

    We are making it so that the amount of damage will be around the same as Rampage if you have full accuracy and get 2-3 criticals. (This is when both of them are executed at 100 TP. There is of course more damage that can be dealt depending on gear and food.)

    We are making adjustments so that you can pick Ruinator if you want to deal more consistent damage, or Rampage if you want to try and deal large amounts of damage.
     
    Club Weapon Skill “Realm Razer”
    The idea behind the adjustment is the same as Ruinator.

    We are making it so that the amount of damage will be around the same as Hexa Strike if you have full accuracy and get 2-3 criticals. Again, this is for 100 TP and more damage can be dealt depending on gear and food.

    We ultimately decided to adjust this weapon skill due to the fact that a non-critical hit modifier weapon skill would easily surpass the maximum damage dealt by Hexa Strike in stable conditions, and the result would cause a rapid increase in damage inflation.
      
    Sword Weapon Skill “Requiescat”
    Since Spirits Within’s damage varies based on your amount of HP and TP, we are adjusting Requiescat so that it will be easier to use than Spirits Within once you have 300 TP and also so that jobs that cannot boost their HP as high as paladins will be able to deal damage.

    Also, Atonement is an easy to use weapon skill for paladins, which has a special feature, so the idea behind Requiescat was to give jobs other than paladin, specifically red mage and blue mage, a good weapon skill choice.
     
     
    Hand-to-Hand Weapon Skill “Shijin Spiral”
    There have been requests saying that this is weaker than Stringing Pummel and Victory Smite, so please make it stronger than both of those, but we cannot do this for the same reasons listed for our adjustments to Ruinator and Realm Razer.

    We have also received some comments saying that the damage of Shijin Spiral is no different than Asuran Fists, or perhaps lower.

    We took a look at the conditions of the players who performed weapon skill tests, but there are differences in attack power when executing each weapon skill, and because of this the result was that Asuran Fists and Victory Smite was higher.

    Shijin Spiral is stronger than Asuran Fists and when boosting your stats using the appropriate equipment and food, the differences between Asuran Fists and Shijin Spiral will become more apparent, and the gap between Victory Smite and Shijin Spiral will also become smaller.
    Dear Development Team,

    Stop fucking smoking crack. If it costs 100 merits to upgrade something, it needs to be much better than something that you get for no merits. A lot better since that precludes you getting other weapon skills. Why is this difficult to understand?

    Why do I have a feeling that they are going to put "Lasciate ogne speranza, voi ch'intrate" on the title screen after this update?

  7. #2747
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    I'm reading through the google translations of the Japanese reactions to the weaponskill nerfs, and they sound pissed as shit too. I get the feeling that they mostly don't care about anyone's opinion and only work towards their own grand plan, no matter how stupid and bizarre it might be.

  8. #2748
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    Did they basically just say "People have said that shijin spiral sucks. We have looked at their tests, and we have decided that they were bad, so we're not changing anything. Please gear accordingly by stacking on chr to make the ws become stronger than asuran fists, and to close the gap between it and victory smite!"

    (Except that, the mod is dex, which is still pretty crappy considering it's not even a crit ws. It just sounded better when you say something retarded like chr)

    The way I saw these WS's at first, was that they were probably on par/maybe a little weaker/stronger than non-relic/empy choices at 1 merit, and just a plain stronger choice than non-empy/relic ws's. (Even if the WS's became slightly stronger, it doesn't matter since the new ws lacks any kind of aftermath bonus)

    Which basically meant, cap out 3 WS's for jobs that have shitty relic/empy, or a relic/empy that you don't want to make. For example, club and axe looked really good for me. But now they're not going to be any better than rampage/hexa? Yeah, looks like a waste of 100 merits.

    This whole "We want the sword ws to be good for nonplds" and "We want the club ws to be good for nonwhms ^____^" thing is bullshit.

  9. #2749
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    Well... I suppose it's nice to know that the JPs are also pissed as hell about getting all the WSs nerfed. That being said, why bother wasting 100 fucking merit points when you can just use a WS that you get from levelling... Wish they'd answer that.

  10. #2750
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    Quote Originally Posted by Kyte View Post
    I'm reading through the google translations of the Japanese reactions to the weaponskill nerfs, and they sound pissed as shit too. I get the feeling that they mostly don't care about anyone's opinion and only work towards their own grand plan, no matter how stupid and bizarre it might be.
    Sounds like FFXI to me.

  11. #2751
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    Good thing they spent all the time making cool looking weaponskills that suck dick. God why even fucking waste time doing stupid bullshit like this.

  12. #2752
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    I think I know what's going on.

    Since these weaponskills are usable by many jobs, they were probably afraid of certain weaponskills being too powerful on jobs that can get natural boosts from traits. So they nerfed the damage to make the weaponskills on par with older "stronger" skills. What SE should've done was:

    1) Keep the weaponskills the way they are but make them naturally learnable
    2) Make the weaponskills job specific like mythics and make them powerful right behind the Emps/relics/whatever
    3) Group the weaponskills similar to Emps (h2h = MNK/PUP Axe=BST/WAR, etc) and make them strong
    4) If they can't follow 1-3 don't even bother making new WS's

  13. #2753
    Trigun
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    Grand Plan, if I had to guess, new synergy recipes to modify weapon/armor to boost the new ws's.

    I can read you like a book SE!

    edit: and yes I don't like books.
    edit: I just noticed the FFXIAH button/search at the top. Thank you to whoever integrated that.

  14. #2754
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    I'd like to say - Very disappointed at all the WS Nerfs... But oh well... I'll echo the "Why bother making them if they're going to be absolute garbage".

    I mean, i Could understand nerfing a few of them if they were Standard "Gained through leveling" Weaponskills... but who's going to toss 100 Merits in something designed from the beginning to be sub-par?

  15. #2755
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    I'm beginning to wonder if it's somehow possible to go beyond the dev team to get SE's attention that the people they have on XI right now are fucking morons.

  16. #2756
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    Have the game become the biggest flop of its time?

  17. #2757
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    I'm afraid we're past that point, and I can see trying to arrange some kind of mass exodus just resulting in SE washing their hands of XI. Not exactly win-win.

  18. #2758
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    So..... Wait. 100 Merits to cap a WS out, and it still doesn't beat one we learned 200 skill levels before? Are they afraid to let Rampage go? We're now on to side-grading new content. Yup par for the course for Tanaka. It's obvious the new/old hivemind behind the game had no idea the level cap was raised with hopes of, oh I don't know, improving our characters beyond level 75 content.

  19. #2759
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    Yah, Pretty much. I'm still scratching my head at them thinking level 60 Weaponskills should be the standard for 99 Endgame Merited Weaponskills

  20. #2760
    HABS SUCK!!!!!
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    We are making it so that the amount of damage will be around the same as Rampage if you have full accuracy and get 2-3 criticals. (This is when both of them are executed at 100 TP. There is of course more damage that can be dealt depending on gear and food.)
    So axe ws dmg will be the same as a no crit rampage if you get 2-3 crits?

    Spend 100 merits, keep using lv55 WS...
    http://profile.ak.fbcdn.net/hprofile...3_924758_n.jpg

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