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Thread: Dev Tracker     submit to reddit submit to twitter

  1. #261
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Naratu View Post
    Incoming botting to claim TE mobs!


    All in all, this shit sounds pretty stupid. Though at least they are lowering currency drop rate a bit to keep it under control.
    They won't make TE mobs a long repop, lol.

  2. #262
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Why do you guys seem to think you'll be able to spend all day in dynamis?


    # Duration of stay will be initially set at 60 minutes, extendable to a maximum of 120 minutes.
    *Leaving the area will render you ineligible for reentry, regardless of time remaining.
    # Time extensions will be granted via key items obtainable by defeating certain monsters.
    *Only one of each individual key item may be possessed at a given time.
    *These key items will be lost upon leaving the area.

  3. #263
    New Odin
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    Yeah, this seems like cap time via KI TEs then rush through what you need to get done before being kicked.

    I like the whole anti-solo thing which would eat up alot of peoples valuable time since you can't simply just repool TEs to wait it out. The only thing I hated about Confrontation status (from ANNM) is that the radius where you could fight the mobs was often pretty random and small.

    At least you get plenty of warnings to get back in the circle or fail I guess.

  4. #264
    Salvage Bans
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    Quote Originally Posted by NynJa View Post
    I'm surprised SE never said "nope, Alexander wasnt around when we introduced AV, this isnt how we want it killed"
    *Alexander and Odin can not be summoned in Al'Taieu*
    And that would have only lessened your chances of a zerg only by a little bit at level 90. You can kill it so fast now that you don't even need alexander, much like when the souleater zergs were around...

  5. #265
    Jex
    Jex is offline
    Banned.

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    Quote Originally Posted by aduidarnenye View Post
    Saw this this morning and thought it was interesting:

    Quote Originally Posted by Gildrein
    Greetings fellow adventurers!

    Seems like many of you are looking for a new challenge in Vana'diel.
    It's great to know that spirits for a challenge is burning in your heart.

    Well guess what? Dev. team is working on to implement new HNM in the next major version update!

    More details will become avaialble soon so stay tuned!
    http://forum.square-enix.com/ffxi/th...8611#post58611
    I love HNM's call me outdated but I enjoyed botting kings... I will agree HNMs like Tiamat have RETARDED FUCKING spawn conditions. 3 Hours in DA isn't too bad seeing as I fake afk for that long in Port Jeuno.

  6. #266
    Fuck It, I'm Goin Deep Fan Club President
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    Quote Originally Posted by Jex View Post
    I will agree HNMs like Tiamat have RETARDED FUCKING spawn conditions.
    cmon, who doesnt love 2-5 day repop with 30min intervals!!! thats just silly to think people dont like that!!

  7. #267
    Cerberus
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    chocobo rush when it popped pre-nexus was kinda fun

  8. #268
    Yoshi P
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    Just saw this pop up on twitter, maybe it deserves it's own thread? I dunno.

    Craft Skill Limitations
    Hello!

    In an effort to enhance future development, we would like to gather some feedback from all of the crafters in Vana’diel in regards to the below. We encourage you to discuss this with your fellow players and provide feedback on the direction we’re contemplating.

    As you are aware, there is a limit for craft skills where once you reach skill level 60, you are limited to 40 more levels to distribute amongst the other eight crafts (excluding fishing). As such, the system only allows you to be able to reach 100 if you gain all 40 skill levels in one craft, or you can raise two crafts to 80 if you gain 20 levels in two different crafts.

    For the future expansion of synthesis and synergy, we’re looking into raising the skill level limitation from 40 to 80 during the next version update. Once this change takes place, you will then be able to have two crafts leveled to 100.

    Since this change would alter the core of the crafting system, before serious development discussions begin we would like to hear feedback from all of our hardcore crafters.

    The main points of adjustments beginning from the next version update and on are listed below:
    Raise the 40 skills levels that can be distributed when a skill reaches 60 to 80. (Makes possible the ability to level two skills to 100)
    For the next version update “Revoking Craftsmanship Status” will remain the same as original (Bringing your skill down to 60). For future version updates we plan on making adjustments so that the system allows you to decide which craft skill you would like craftsmanship revoked.
    Additionally for future adjustments we are thinking about increasing the levels further beyond 80.

    This will be extremely advantageous for synergy, however, due to the fact that these changes would likely cause the number of players with skills at level 100 to increase significantly, there might be some concerns in regards to how the balance of supply and demand are affected.

    After collecting your feedback for about a week, we’ll examine it closely with the development and operations teams after which we plan on working on this after the next version update. In order for us to improve the synthesis and synergy systems of FFXI please leave as much feedback as possible!
    http://forum.square-enix.com/ffxi/th...ll-Limitations

  9. #269
    New Odin
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    Crafting is already dying for an overhaul to increase demand. While things like Cooking might see use post-Abyssea, the majority of gear is off NPCs which means durable crafts get the short end of the stick.

    Raising the cap to two 100 crafts wont really matter as the most desirable things are via synergy which doesn't count towards the cap already.

    Unless they plan some craft-based endgame event, raising the cap to two 100s should be fine.

  10. #270
    Very Sexy Nerd
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    Carbuncle

    (more ffxiah points!)

  11. #271
    D. Ring
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    Economics is an extremely abstract and complex concept, even simplified in a little video game. It's pretty unlikely most regular shmucks like on the official forum will give much useful feedback.

    I don't really see the big deal. If people have enough time/money/masochism let them cap all crafts for all I care.

  12. #272
    Formerly Raitoken
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    Until they make crafting relevant like in FFXIV it wont matter what they do.

    AF3+3 where everything is crafted and you need HQ pieces with T0/T1 synths would make it interesting but I doubt anything like that will happen.

  13. #273
    Ridill
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    The development team is aware of the difficulties involved with obtaining Mythic weapons. Though it will take place some time after the next major version update, similar to how Dynamis is receiving tweaks and adjustments in the next version update, the development team is also planning revamps in regards to Salvage, so that players can continue to enjoy this content.

    Please look forward to the road map that we will be releasing very soon, which outlines what the development team has planned!
    Talking about road map more and more, I guess we should see it soon.

  14. #274
    Sea Torques
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    [dev1006] Merit Point Adjustments

    * The upcoming version update will see an increase to maximum limit for point allocation in certain merit point categories.

    o Maximum Total Ability Increase by Category

    + HP/MP: Increased from 8 to 12
    + Attributes: Increased from 5 to 8
    + Combat Skills: Increased from 20 to 32
    + Magic Skills: Increased from 16 to 24
    + Others: Increased from 8 to 10

    o Maximum Number of Upgrades by Ability

    + HP/MP: Increased from 8 to 12
    + Attributes: Increased from 5 to 8
    + Others: Increased from 4 to 5
    I guess more stuff to grind out.

  15. #275
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Well looks like my RDM will finally get elemental magic skill. Oh and THF gets Evasion/Dagger.

  16. #276
    House Azazael
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    Quote Originally Posted by Hioki View Post
    I guess more stuff to grind out.
    because meritting is hard now amirite?

    Did they say the update was mid April? I can't find it again but I thought they mentioned it when they said it got pushed back.

  17. #277
    Sea Torques
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    Quote Originally Posted by AzazaelFenrir View Post
    because meritting is hard now amirite?
    Not even that it's just the same crap.

  18. #278
    Bagel
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    32 combat skill, nice. Nice timing too, had no more junk jobs to merit since a few weeks lol.

  19. #279
    >The Implying
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    [dev1006] Merit Point Adjustments

    * The upcoming version update will see an increase to maximum limit for point allocation in certain merit point categories.

    o Maximum Total Ability Increase by Category

    + HP/MP: Increased from 8 to 12
    + Attributes: Increased from 5 to 8
    + Combat Skills: Increased from 20 to 32
    + Magic Skills: Increased from 16 to 24
    + Others: Increased from 8 to 10

    o Maximum Number of Upgrades by Ability

    + HP/MP: Increased from 8 to 12
    + Attributes: Increased from 5 to 8
    + Others: Increased from 4 to 5
    So I can't put even more merits into H2H? Lame.
    Don't even know what to upgrade here since my Sword, Shield and H2H are already capped.

    I suppose at least my Dark skill will finally get some merits into it.

  20. #280
    Cerberus
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    If they increase the max merits per weapon, we could see one nin or war covering all the red ws next update pre-99s, nice.

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