
Originally Posted by
arus2001
Atma and Brews are fine, even at 200k cruor for the latter. While some want to speculate Abyssea was the swan song of XI and it was all meant to ween us into XIV, the undeniable truth about it all is that it was ultimately content for levels 76-90. Even if it came out in a slightly scaled back form, natural progression from 91-99 would make the areas even easier. So, in consideration it isn't the endgame, albeit an important place to spend time, making it stupid hard like some yearn for would've just repeated the crap of CoP days in needing perfect set ups for a given fight just to win, let alone negotiate the proc system.
Overall, how EXP granted EXP did wonders for that aspect of the game. If Abyssea "killed" FFXI like some want to say, I'll say things like colibri killed it first with Astral Burns putting the nail in the coffin. I can't think of many who miss the days of limited camps, the drama they could spawn, and being left out or stuck playing one of the less fun jobs just to make some merit progress. Meanwhile, graduating from 21-24hr NMs (or more) to mostly popped things did wonders for outfitting thousands upon thousands of players in a reasonable manner. If you thought DA was bad with 150 in zone with endgame population coming and going while spread over 7 years, imagine all those people over time crammed into the same few places if pop conditions were more brutal. Hell, we get glimpses of that with things like Guku's Aery.
Now, is Abyssea perfect? Nope. I will agree that the job exclusion the proc system stimulates is the worst of it. I appreciate the spirit of the system, though, in that it is a means to improve our rewards should we take advantage of it. Progress is still possible without, but without it being around, competition on things could still be much worse, if some people didn't quit in frustration maybe trying to camp things like Turul as a result for a Loki's. I dare not consider how horrid some magian trials would be without select mob families also available in abundance.
On the other end of the "Abyssea killed FFXI!" line of thinking, we get those who feel it killed alliance play. If my recent time playing Rift has been any indication, it's that people are willing to unite to accomplish a single objective. However, the trick is to fairly reward everyone and make the process of participation easy. Like Voidwatch, participating in a world event will get you a personal treasure pool as you kill invasions or the boss. Upon killing the boss, everyone is granted with currency and EXP shards, as well as chances for other rare drops. Granted, this system isn't perfect since you'll get some who just idle in a zone until the boss shows, but there's none of the drama of kissing a shell leader's ass, amassing DKP or whatever, or having to play nice with people you loathe. You just wind up with dozens, if not more, people trying to get shit done. On a PvP server? Well, welcome mobile PvP hotbeds at various event objectives. The closest FFXI has ever come to this was Campaign, but it's a rather juvenile system in comparison, lacking complexity and, nowadays, good rewards.
Rather bluntly, it's possible for large-group content to be made, even challenging. However, it needs to be easily accessed and equally rewarding in the long-term so it's not just an eventual WoE ghost town. A lot of the people who have embraced Abyssea's low-man atmosphere do not want to return the days where the earlier issues I noted were commonplace. It's not that they don't want to play with other people. Rather, it can be an issue of playing with other people when they want to/are able and not outright be subjected to the shortcomings of bad apples, like griefers, loot thieves, or the know-it-all jerkwads who truly know nothing at all.
Really, it behooves us to get SE off their current course with XI. The game could be better than it is right now. People have other options for entertainment with those options growing daily. The good ol' days of FFXI, the game, really weren't that good. Virtually everyone I see pining for those, when not trying to be a condescending troll, tend to mention the friends they made and the good times shared with them. That's not so much FFXI being a good game as it was FFXI mimicking a matchmaking service. Throw a bunch of people together with similar interests and shit happens, for better or worse. And as long as events are unrewarding for masses of players, I can't blame a group for steering toward having as few mouths to feed as possible. You get done more it quickly. It cuts down on the chances of someone feeling left out. The better job SE does in keeping player politics out of the actual gaming equation, the better. They just need to realize that actually involves listening to players and fixing shit based on their feedback. Abyssea itself needn't be FFXI's future, and I think most understand that. It's the taking steps backward in design philosophies that's problematic, and these aren't just the observations of "spoiled" players, but people who know better, who know there are greener pastures but still have the benefit of the game in mind instead of just canceling their sub and running off silent.
I should also not rant after having not slept for 34 hours.