because hes going to balance the UI dawg! gonna get rid of hp and mp bars and just have names of people
because hes going to balance the UI dawg! gonna get rid of hp and mp bars and just have names of people
Best thing they could do is to make an option for a window to pop up when you select something from menu. Once that's done, you must use mouse and only mouse to click [X] in order to close that smaller window.
we'll have to use windower to remap the game to the old UI just to play
Remember them mentioning perhaps swapping out some of the lesser used themes. I think most everyone uses the dark blue background if they're not using edits. Other options are just eyesores.
If it means a macro system overhaul so people don't have to use spellcast/scripts, spiffy. I don't need threat meters or button bars like a lot of other MMOs, though, since FFXI isn't as twitchy and most things are on longer timers, anyway. If I had to guess at other basic functions, party/ally/pet HP/MP/TP would be among them and maybe the ability to see negative status effects by a player's name.
They're probably just gonna add stuff like TParty, stuff that should have been in the GUI since the start along, and then claim credit for the idea.
[dev1063] Job Adjustments: Warrior
Warrior Job Adjustments
Critical hit damage enhancement will be removed from the job ability “Blood Rage”
Previous effect: Enhances critical hit rate and critical hit damage for party members within area of effect.
New effect: Enhances critical hit rate for party members within area of effect.
The TP critical hit rate bonus for the weapon skill Ukko’s Fury will be reduced.
*This is the same adjustment mentioned in [dev1064] Weapon Skill Adjusments.
*Adjustments and testing will be conducted in two phases.
Phase one:
Balance adjustments (as above) introduced to test server, feedback collected.
Phase two (introduction dependent on results of phase one testing):
Enhancement of job abilities Double Attack and Critical Attack Bonus.
Internal testing and balance adjustments to be followed by test server introduction and feedback collection.
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If you wish to discuss or submit feedback on this topic, please use the [dev1063] tag.
BALANCE fucking great
all hail the fake hagun sam!
What the fuck? What I am reading:
* We are removing Ukko's huge crit bonus and Blood Rage's +20% Crit damage
* In exchange, we will give you the Double Attack II and Critical Damage Bonus III tiers that we implemented and then removed on the test server for Warrior.
There must be some serious JP backlash against WAR being a good DD or something.
I should have expected that after seeing the nerf of all good new WS beside Shoha![]()
They're also gonna nerf Smite as pointed out in [1064].
Devs: "Oh man Tanaka, we made these awesome new WS animations!"
Tanaka: "CSB, but you can't make them good because of BALANCE."
Devs: "But then no one will use them!"
Tanaka: "So nerf the better WSs!"
Devs: "Nerfs! Yay!"
I get that bashing Tanaka is the in thing to do right now, but haven't people been complaining about the balance involving WARs and MNKs for months already?
In fairness, Smite and Ukko's were long overdue nerfs. They have been ridiculous WS'es for quite some time and one of the main reasons MNK and WAR dominated all the other jobs. And they have refused to buff other jobs to those levels.
On the flipside, it will just shift the focus more towards SAM so it's not like much changes. You still end up with heavily favoured DD jobs.
The point is they've left it far too long now. If they were going to nerf these weapon skills it should have been when they were introduced at the lvl 85 cap. Somehow it took them over a year to notice they were overpowered.
The game is shit right now, the only fun many of us have is having powerful WS to play with in aby/vw. Anyway it's not so much that these 2 need nerfing, it's that this is the begining of a slew of nerfs.I get that bashing Tanaka is the in thing to do right now, but haven't people been complaining about the balance involving WARs and MNKs for months already?
Seems they did listen to the complainming about the new ws afterall, they won't boost them they will jsut crap on the other good stuff to lower the bar.
Yeah, instead of nerfing them after people dump 150mil into their 95 Empyreans, lol.
Thats if the developers never got shaken up and the old staff was on full time. After their "We're unhappy with the stronger playerbase" comments I suspect it was more like
Current Devs: "Oh man Tanaka, we made these awesome new WS animations!"
Tanaka: "CSB, but you can't make them good because of BALANCE. Remember to make the initial modifiers horrendous so that players can only fully implement a handful. "
Current Devs: "But then no one will use them! The weaponskills from the Empyrean weapons will be totally better"
Tanaka: So make those weapons" harder to get
Current Devs: "Most people have at east one by now"
Tanaka: "So nerf the WSs! NERF ALL THE WS'S"
Current Devs: "Nerfs! Yay!"
Tanaka: "What job has the best weaponskills"
Current Devs: Warrior
Tanaka: Nerf Warrior too
Even that being the case, I don't get complaining about them fixing what a lot of the community saw as an ACTUAL balance issue when they finally got around to fixing it. Why shout BARANCE in this case when it's actually valid for this particular case?The point is they've left it far too long now. If they were going to nerf these weapon skills it should have been when they were introduced at the lvl 85 cap. Somehow it took them over a year to notice they were overpowered.
I'm pretty sure UF and VS will still be top-of-the-line WS since they're reducing the crit-rate adjustment and not the actual damage, though I guess that depends on how drastic the change is. Kind of weird they'd remove the Blood rage critdam just to give an extra trait though, doesn't that just end up having it back where it started when you average it all out?