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  1. #3141
    Sea Torques
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    Quote Originally Posted by Kincard View Post
    Healer's Roll: Changed from hMP+ to Received Cure Potency+
    Unless it goes over cap I can't see it being used. Actually I can't see it being used even if it does.

  2. #3142
    Old Odin
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    the changes to cor and drg are very nice, changes to healers and gallant roll are welcome, since they are the most least used rolls (believe it or not I use pup or bst roll more often then those 2)

  3. #3143
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    -35% DT with PLD in party wut da fux

  4. #3144
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    Huh. Official numbers on Warlock's roll. Why is it so terribly terribly shitty. +20 MAcc on an XI with a RDM in the party even after buffing? Worthless.

    Hunter's is freaking *65* under the same conditions.

    That said, love the Gallant's changes and I'll never say no to a DRG buff.

  5. #3145
    Old Merits
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    Nice to know they still don't give a fuck about SMN.

  6. #3146
    Chram
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    Quote Originally Posted by orson View Post
    So how damage loss overall is that? Isn't it an exponential loss the lower the % is especially when it comes to multihit?

    @100 TP: 2355 > 2105, 11% reduction (~6% overall DPS)
    @300 TP: 3404 > 2757, 19% reduction
    @100 TP w/Blood Rage: 2639 > 2390, 9.5% reduction (~5% overall DPS)
    @300 TP w/Blood Rage: 3517 > 3081, 12.5% reduction

    Can't give a proper value for overall DPS reduction for 300 TP since that's usually dependent on unusual factors.

    Using version of Blood Rage without crit damage bonus.

    Raging Rush for same target/gear setup, without Blood Rage: 1791 @100 TP, 2459 @300 TP. So Ukko's (after nerf) is 17.5% better at 100 TP and 12% better at 300 TP.


    Smite looks like a 3.5%-4% reduction in overall damage at the usual usage at ~100 TP, and a 12%-16% reduction at 300 TP (varies depending on Impetus).

  7. #3147
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    Gallant's Roll conspicuously lacks a % sign. Does this mean it's similar to Phalanx?

  8. #3148
    Resident Moogle
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    Nice to know DRG's overall output is still fucked in most events if their pet happens to die early on an NM. Why can't they be given a Deus Ex Automata equivelant?
    Spoiler: show
    Balance isn't the answer.


    Quote Originally Posted by Forte View Post
    Nice to know they still don't give a fuck about SMN.
    Nice to know COR is still getting crazy-as-fuck buffs while RDM sits alone with Temper, Gain-CHR, and Gravity II.

    Remember when CORs didn't risk aiming for XI due to busts? Nowadays busts are a non-issue.

  9. #3149
    Salvage Bans
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    Quote Originally Posted by Byrthnoth View Post
    Gallant's Roll conspicuously lacks a % sign. Does this mean it's similar to Phalanx?
    Stop raining on my parade with your reasonable assumptions.

  10. #3150
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    Quote Originally Posted by lolwut View Post
    Stop raining on my parade with your reasonable assumptions.
    srs q_q

    Probably right considering they had the % in there for the cure potency one. Not that -35 damage taken is anything to scoff at, that's still like a buffed up phalanx (and I'm sure they stack), but I can't really see that taking the place of other rolls except in a very small handful of situations. Then again, you have things like EA and Scherzo which are crazy DT-% in the right conditions, so it's not totally impossible that it actually is a percentage.

  11. #3151
    D. Ring
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    I don't know about you, but that sounds pretty damn cool if it would stack with phalanx.

  12. #3152
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    Choral Roll is missing the % as well, so they may have just forgotten it. It wouldn't be the first time.

  13. #3153
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    cure potency roll is actually a pretty great buff for rdm healing if you think about it. It's not much but it's something.

  14. #3154
    D. Ring
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    Quote Originally Posted by lolwut View Post
    DDs can now cap -dt in only 15% gear, that's huge for dd tanking in specific and overall dd survivability in general. Now to figure out the best way to work in the -dt without losing on hit build/haste.
    Twilight torque, a DT body, a dt back and/or pdt rings depending on your build could fill that out easily enough?

  15. #3155
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    Quote Originally Posted by Alkimi View Post
    Unless it goes over cap I can't see it being used. Actually I can't see it being used even if it does.
    Would this even affect the Cure Potency cap since it's not a caster buff but a Target buff?

    Whm casts 600 Cure V in +50% Potency for 900 > Target has a +20% bonus and gets 900 * 1.20 = 1080HP, no?

  16. #3156
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    Quote Originally Posted by Greatguardian View Post
    Would this even affect the Cure Potency cap since it's not a caster buff but a Target buff?

    Whm casts 600 Cure V in +50% Potency for 900 > Target has a +20% bonus and gets 900 * 1.20 = 1080HP, no?
    There is existing equipment that has +cure potency received, and it counts against the 50% cure potency term. (and stacks additively, not multiplicatively)

  17. #3157
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Alvein View Post
    cure potency roll is actually a pretty great buff for rdm healing if you think about it. It's not much but it's something.
    RDM can cap curepot without too much effort nowadays, so not really.

  18. #3158
    New Odin
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    Put the 3rd roll slot on Armageddon already, these buffs are neat but real estate is tight in a buff rotation.

    These things have to compete with Miser's and Tactician's.

  19. #3159
    Burninate all the things.
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    Quote Originally Posted by Foldypaws View Post
    There is existing equipment that has +cure potency received, and it counts against the 50% cure potency term. (and stacks additively, not multiplicatively)
    That is extremely lame =/ thanks for the clarification.

  20. #3160
    Ridill
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    Considering the level of Healer's Roll I'd say that's a good buff when you're lower.... then again you can reach cap in a few hours nowadays.
    Oh wait I forgot which team is leading now... I suppose Abyssea will be nerfed to balance the leveling up process.

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