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  1. #3161
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    Quote Originally Posted by Kaisha View Post
    Nice to know DRG's overall output is still fucked in most events if their pet happens to die early on an NM. Why can't they be given a Deus Ex Automata equivelant?
    Spoiler: show
    Balance isn't the answer.



    Nice to know COR is still getting crazy-as-fuck buffs while RDM sits alone with Temper, Gain-CHR, and Gravity II.

    Remember when CORs didn't risk aiming for XI due to busts? Nowadays busts are a non-issue.
    id beg to differ lol XD

  2. #3162
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    Kudos to drgs for a few new shiny baubles.

  3. #3163
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    Quote Originally Posted by Colenzo View Post
    id beg to differ lol XD
    As long as you're not stupidly unlucky it's not really that hard to get an XI and hang on to it to infinity. My LS bitches at me for constantly rerolling buffs and spamming the log with double ups to hit XI so I can keep my chain alive.

  4. #3164
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    Quote Originally Posted by Nightfyre View Post
    RDM can cap curepot without too much effort nowadays, so not really.
    I dunno, I just leveled RDM and there's definitely some effort involved. A lot more than WHM at least.

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    If by 'a lot more effort', you mean get the same pieces + either Nefer/Heka's (50% max) or praeco legs (45% max).

  6. #3166
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    Quote Originally Posted by Neisan View Post
    If by 'a lot more effort', you mean get the same pieces + either Nefer/Heka's (50% max) or praeco legs (45% max).
    I think it's just that RDM needs the expensive bits (Roundel, Torque +1) regardless, plus either luck or yet more gil for the body. WHM can hit 50% rather easily, and it's only really building around not using a cure potency body that makes it expensive.

    Now, I won't argue that a dedicated WHM won't be doing that, but at that point it's taking a 50% build and making it better, rather than just getting there at all.

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    Quote Originally Posted by Alvein View Post
    I dunno, I just leveled RDM and there's definitely some effort involved. A lot more than WHM at least.
    Curepot staff + nq body + Serpentes + 4% back + 4% legs (5% if using ASA) + 2% from any one of neck, head (ACP augment), body (HQ/Heka's), or hands/feet (Augur's + aug'd Zenith combo) is 50%. Any WHM worth their salt is using AF3 body and legs, so... 25% staff, 2% AF3 earring, 3-4% back, 10% head, 5 Serpentes still leaves 4-5%, which means you're either using Medicine Ring (inventory/safety constraints), Roundel Earring (costs about as much as NQ Nefer, NQ Fylgja, and Praeco Slacks combined here on Fenrir), or Fylgja +1 and the Augur's/Zenith combo (gil/inventory) if you're hitting cap. I'm not seeing "a lot more" effort here.

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    I guess we have different definitions of effort, my apologies.

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    Quote Originally Posted by Auspice View Post
    As long as you're not stupidly unlucky it's not really that hard to get an XI and hang on to it to infinity. My LS bitches at me for constantly rerolling buffs and spamming the log with double ups to hit XI so I can keep my chain alive.
    just talking about those times where you roll two sixes in a row, then you fold then you roll again , roll up to a six again, roll on that, get another 6 cutmylifeintopieces

  10. #3170
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    Quote Originally Posted by Colenzo View Post
    just talking about those times where you roll two sixes in a row, then you fold then you roll again , roll up to a six again, roll on that, get another 6 cutmylifeintopieces
    I remember when levelling COR reading somewhere, "If there's one thing you'll learn to hate - it's the number six"... personally the sound effect for an 11 does my head in now but yep. Or you get a perfect set of rolls running and the party immediately decides to afk and take a break - and you're like "fuck off I just got good numbers on you all you bastards - stay bloody put and use them!"

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    pretty much, lol its pretty funny spamming rolls when under the effect of 11 and just busting constantly until you get that other 11 xD

  12. #3172
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    Quote Originally Posted by Nightfyre View Post
    Curepot staff + nq body + Serpentes + 4% back + 4% legs (5% if using ASA) + 2% from any one of neck, head (ACP augment), body (HQ/Heka's), or hands/feet (Augur's + aug'd Zenith combo) is 50%. Any WHM worth their salt is using AF3 body and legs, so... 25% staff, 2% AF3 earring, 3-4% back, 10% head, 5 Serpentes still leaves 4-5%, which means you're either using Medicine Ring (inventory/safety constraints), Roundel Earring (costs about as much as NQ Nefer, NQ Fylgja, and Praeco Slacks combined here on Fenrir), or Fylgja +1 and the Augur's/Zenith combo (gil/inventory) if you're hitting cap. I'm not seeing "a lot more" effort here.
    I use a different setup on my AF3body whm. Tefnut wand +15%, genbu's shield +4% (and cure casting), roundel earring +5%, AF3 head +10%, augurs gloves +4%, zenith feet +1 augmented +4% (and cure casting), AF earring 2%, AF back 3%, Fylgia torque +1 3%. Any whm worth their salt will build their cure potency setup around a tefnut wand, AF3 body and legs. The tefnut wand + genub's shield combo just adds alot more then the cure potency staff.

    Tough I have to agree that I use the cure potency staff on my sch, didnt do the math lately but i have on sch. NQ nefer body +10%, back +4%, fylgia +1 3%, serpenters +5% (since SCH cant use fucking zenith -_-), legs +5%, +24% cure potency staff. Could go with tefnut and genbus if that damsn rare/ex body from akvan would fucking drop finally!!!! FFFFFFFFFFFFFFF

  13. #3173
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    Wasn't tefnut set just 8-15 more hp cured than Cure pot staff? Magian staff wins for -casting time.

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    You mean specifically making a second light magian staff with Spell Casting time -%? Because the Cure potency staff doesn't have it.

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    Quote Originally Posted by Damane View Post
    I use a different setup on my AF3body whm. Tefnut wand +15%, genbu's shield +4% (and cure casting), roundel earring +5%, AF3 head +10%, augurs gloves +4%, zenith feet +1 augmented +4% (and cure casting), AF earring 2%, AF back 3%, Fylgia torque +1 3%. Any whm worth their salt will build their cure potency setup around a tefnut wand, AF3 body and legs. The tefnut wand + genub's shield combo just adds alot more then the cure potency staff.

    Tough I have to agree that I use the cure potency staff on my sch, didnt do the math lately but i have on sch. NQ nefer body +10%, back +4%, fylgia +1 3%, serpenters +5% (since SCH cant use fucking zenith -_-), legs +5%, +24% cure potency staff. Could go with tefnut and genbus if that damsn rare/ex body from akvan would fucking drop finally!!!! FFFFFFFFFFFFFFF
    Any WHM worth their salt is well aware that what you're suggesting is completely superfluous in practice. Find some way to get at/near the cure potency cap while wearing AF3 body and legs, and make sure these spells are going off reasonably quickly. Pretending that min-maxing like this as a healer is required is obnoxious. When melee do it it's because it produces results that range anywhere from relatively insignificant to noticeable. You will never benefit from what you're doing in any reasonable situation.

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  17. #3177
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    Quote Originally Posted by Byrthnoth View Post
    You mean specifically making a second light magian staff with Spell Casting time -%? Because the Cure potency staff doesn't have it.
    Yes, I did that sadly.

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    Wow . . . I can't even get myself to make a single staff for any of my characters. Killing EP monsters on mage jobs with a staff is more painful than I care to put up with. Making more than one of the same element is just mindblowing to me.

  19. #3179
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    ^cosigned. Kudos to everyone's dedication who does so.

  20. #3180
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    I had a blm friend help with some of the elements, but I had to solo wind, most of both lights (dboxed the elemental kills in la theine), and dbox'd the latter half of Earth Macc. Technically quit before finishing last 4, but that would imply I've even been using Rdm outside VW.

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