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Thread: Dev Tracker     submit to reddit submit to twitter

  1. #3341
    Impossiblu
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    Quote Originally Posted by Julian View Post
    Yes, because I always play warrior.

    Oh wait, I haven't even played warrior at any event in well over a year, because I enjoy playing other jobs more.

    And get this, my group doesn't give a fuck.
    Then shut the fuck up.


    Quote Originally Posted by NynJa View Post
    Sounds like the "Its ok when I do it but not when you do it" card is in play here. It never made it to the actual servers...so they were pretty much bitching about a nerf that was never actually out there.
    No, it's not okay, however you're comparing a job that struggles to compete at all with a job that decimates the competition, an ability that would provide a platform to stabilize the weaker class to an ability that is already and still will be a dominating force in the grand scheme of things. You're not even comparing apples and oranges, you're comparing polished platinum with dog shit. Heavy Strike wasn't so much crying about a nerf as it was the crippling loss of being teased with something relevant and having it demolished. This is not nearly the same case with Ukko's Fury.

  2. #3342
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    Why? Because I'm "Not a warrior" I can't have an opinion on how retarded a nerf is?

  3. #3343
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    No, because your opinion is stupid as fuck. If you can call out the opposing side, so can I. Get the fuck outta here.

    You cannot overcome the structural limitations of the game, it doesn't matter how omgskillful you are at your job; there will always be a pre-programmed preference to Ukko WARs, and Ukko WARs are and will remain to be the ideal solution to straight, brute force damage dealing. That is our community, as fucked as it is. With that, the nerf is justifiable, and other classes being raised a tad from that point to match the new state of WAR is also a justifiable solution to the issue, rather than increasing the power of every job to god status so that you can kill your NM in 1 minute rather than 3-5. It's generally more fun to play the game than to have a couple of WARs eclipse everyone else on the battlefield and crush a target in a nanosecond.

  4. #3344
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    Oh good fucking lord I can't decide which group of you I hate more, the pro nerfers or the anti nerfers. You both have devolved to the point of turning this thread into a bitch fest. God.

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    Quote Originally Posted by Forte View Post
    Oh good fucking lord I can't decide which group of you I hate more, the pro nerfers or the anti nerfers. You both have devolved to the point of turning this thread into a bitch fest. God.
    its been a bitch fest this entire time lol

  6. #3346
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    Yeah this is getting pretty retarded. Anti nerf people will never agree with the pro nerf people, etc.

  7. #3347
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    Obviously if SE had any common sense and had added the new Warrior abilities/adjustments they have planned at the same time as the ws nerf, people could see where they were coming from instead of taking their word for it. Because people know that 90% of the time they're going to do something stupid like adding new weaponskills and then nerfing good ones instead of buffing the weaker ones. It's seriously baffling how scared they are about buffing stuff, If they went overboard they could increase enemy hp by 10% and no one would even care. Beyond that they've been using the test server as more of a preview platform than an actual feedback/bug fix tool. Release something, get people excited, nerf it to the point where people won't find it particularly useful compared to what they already have, ignore other things that could have used adjustments and call it a version update.

  8. #3348
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    Quote Originally Posted by Julian View Post
    Jesus fucking christ, would all of you allatards please return to alla/official forums/ffxiah/wherever the fuck you came from?

    Nerfs are stupid, period. Adjusting something right after it comes out isn't a nerf, adjusting something a year after it's been in the game is a nerf, and should never be looked kindly upon, fucking period.
    Can't believe I'm saying this but I have to.... *gulp* agree with Tanaka that this was necessary. WAR was basically able to enjoy an abnormally large crit bonus on Ukkos while already being one of the most powerful DD in the game. It was overkill and led to ridiculously high numbers at a consistent rate which blew away every other class. The 'all content is easy' posturing doesn't change the fact that Ukon coupled with Ukko's aftermath led to a class that was abnormally powerful.

    The nerf brings Ukko's back to the levels of other critWS and is still powerful when used by the correct individuals. Sure, SE could have put a bow and tie on the nerf to lessen the rage but this was overdue. I don't see where you get people being Allatards for posting the truth of the situation backed by math.

    Fact is that Ukkos, Ukon and WAR will still be top tier after this change. There are far worse problems with the future of XI than WAR losing a couple of points on the parsers.

    Quote Originally Posted by Nynja
    Please remind me how the blu's reacted to the Heavy Strike nerf...something that was nerfed before it even made it off the test server.
    I'll go on the record saying that the Heavy Strike nerf wasn't that bad (with regards to balance) and I find myself using the spell often in all BLU-applicable situations. BLU is one class that is pretty well balanced for a variety of situations relative to other jobs. Nuking is viable on tough mobs, AOE selection dominates trash mobs, healing options are viable, enfeebling is available and the job completely decimates weak mobs with a wide variety of spells.

    There is very little wrong with BLU99.

    Quote Originally Posted by Raen Ryong
    Going the route that other MMOs indulge in by adding "Hard Mode"s onto every fight could make things interesting.
    They tried with Arch bosses in Dynamis and it was completely fail on every level. Nyzul+1 is looking like a Salvage-tier grind the way they have it set up to work.

    Quote Originally Posted by Tagus
    Honestly I think the fact of the matter is, Abyssea really fucked up this game in a lot of ways. It was fun and awesome, but there is a ton of content that is totally useless because of it. For example, I'm running a mule through CoP, and fights that took me 10+ tries in the past to even survive I don't even have to cast cure 1 on now. This War nerf is annoying in that it's a simplistic first step to bringing the balance back, but even you obsessives have to admit that this game is pretty much fucked in terms of overall conceptual uniformity.
    Abyssea didn't fuck up the game. The game was doomed to be fucked up when they raised the level cap and trivialized alot of the old things. Was this right? At the point where Visions launched, the game was already in the toilet anyway. It was bot kings, do the diarrhea-tier content that was Fay Augs, Yilbegan or Evoliths or enter Salvage/Nyzul/ZNM for the 100th time.

    Simply put, SE needs to either put more people to work on this game or the base needs to accept getting trickles of 'new' old stuff coupled with Tanaka level grinds, low droprates and frustration to delay progress. It's obvious they are struggling to release the sparse patches (delays to infinity~!) and since the test server launched updates haven't been more frequent.

  9. #3349
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  10. #3350
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    Quote Originally Posted by shepardG View Post
    because its still a good weapon?

  11. #3351
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    This WAR 'nerf' is sounding alot like ye olde RNG nerf.

    OMG I CANT DOMINATE JUST BY BLINKING AT THE MOB?
    THIS JOB IS FINISHED
    FUCK I PUT SO MUCH MONEY INTO THIS SHIT FOR NOTHING

  12. #3352
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    having been smaked in the head with that nerf ax, i'll say that it still does indeed hurt like a bitch.

  13. #3353
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    Quote Originally Posted by shepardG View Post
    having been smaked in the head with that nerf ax, i'll say that it still does indeed hurt like a bitch.
    Working as intended.

  14. #3354
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    Think people just miss the entire point:

    Do little and less = SE's motto. Why buff 18 other jobs when its easier to nerf 2?

    I think the biggest slap in the face is not only does SE do very little but the subscription price has stayed the same, it is like legal robbery.

    The bad thing is war's got double slapped but they still appear to be in good shape but even then it doesn't fix the fact that many jobs are still terrible and the only thing they can do to make sure people bring certain jobs is by adding a proc system to everything.

  15. #3355
    Dr. Salami
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    Quote Originally Posted by Lordender View Post
    Think people just miss the entire point:

    Do little and less = SE's motto. Why buff 18 other jobs when its easier to nerf 2?

    I think the biggest slap in the face is not only does SE do very little but the subscription price has stayed the same, it is like legal robbery.

    The bad thing is war's got double slapped but they still appear to be in good shape but even then it doesn't fix the fact that many jobs are still terrible and the only thing they can do to make sure people bring certain jobs is by adding a proc system to everything.
    Triple nerf really. Nerfed restraint last update to get us to 99, now blood rage and Ukko's Fury lol.

  16. #3356
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    May have totally missed these being posted already, but

    You can talk the talk, but can you walk…the Walk of Echoes? (sorry...)

    I have some information in regards to some positive adjustments to be made to rewards obtainable in Walk of Echoes. The development team is currently working on the below changes:

    Raising drop rate on Devious Die in Walks eight through eleven.
    *Planning to adjust the rate so that roughly half of the members that participate will be able to obtain the item.
    Magic scrolls geared towards level 96+ will be added to the rewards of Walks twelve through fifteen.

    As long as everything goes smoothly, we will be implementing these adjustments during the test server update which is scheduled for the latter half of next week. Please let us know your opinions on this!
    and

    The damage reduction from Gallant's Roll is not a percentage, the reduction value is the number itself. (Maximum 30 damage)
    In case you didn't know, you can stack this with Phalanx making it possible to increase the amount of damage reduced.

    In regards to those of you asking about a third roll, we haven't solidified a specific adjustment timing so I don't have any new information for you guys at the moment.

  17. #3357
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    Unrelated yet related. You can get Captain status on FFXIAH now if you change your title back to Captain.

  18. #3358
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    From a mod at FFXIAH

    It must be in your title history. This means that either Guildwork or the LSC has to have displayed the title, and that FFXIAH picked it up.
    So I would guess so.

  19. #3359
    HABS SUCK!!!!!
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    Quote Originally Posted by Lordender View Post
    Do little and less = SE's motto. Why buff 18 other jobs when its easier to nerf 2?
    ...
    The bad thing is war's got double slapped but they still appear to be in good shape but even then it doesn't fix the fact that many jobs are still terrible and the only thing they can do to make sure people bring certain jobs is by adding a proc system to everything.
    I picked this post out because its the most recent one I found, but there were numerous sentiments like that...I'm not picking on you Lordender cause I used your quote.

    The devs at SE, and theres not many of them working on FFXI now, at the end of the day, its a job. If you were in their shoes, what would you do? Fix 18 things, or fix 2 things? Anyone who says the 18 things is full of shit, full of fucking shit.

    Not to mention, what happens if they bump all those jobs at 5-8 up to 7-10? All that content that just got put out, gets even more ridiculously easier, then ppl complain about how easy the content is... bla bla bla, you see where this is goin.


    and someone answer me this: "warrior has no defensive capability"...other than defender (not that it really does much) and retaliation (not that its really a defensive ability, but it doesnt do much if you're not the one with hate), they have SOME defensive tools...what the fuck does ranger have for defensive capability? If they pull hate, their damage actually gets gimped, they've got shittastic defensive gear (most they can get fulltime is PDT-25%, presuming not swapping to terra's and not including rare as fuck d.ring), and they're not even near the top of the DD list, despite the fact they giltoss.

  20. #3360
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    Over the last 10 years of FFXI's existence every single DD has been nerfed heavily, except WAR, until now. Cheers to WAR's comeuppance.

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