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  1. #3441
    Very Sexy Nerd
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    Carbuncle

    Jesus christ, are you people still going at it?

    Quote Originally Posted by Alarial View Post
    I disagree. "Imbalance" is only a problem if it is grossly imbalance and effects which jobs are brought. Everyone here already agreed they bring the other jobs anyways and have no problem bringing them instead for DD.

    There is no and was no problem with war other than a very minor favor in parses.

    There is no reason for you to be pretending that nerfing something after it's been live on the servers for this long (and thus affected people's decision to upgrade/make progress towards) is a good decision. It's laziness, and it's the wrong way to do business.

    Forward progression, especially as we level up. Don't be obtuse, I've read your post and you're smarter than that.
    Pretty much what I've been trying to say. (And for the taking slower to kill comment, slowing down a kill that already takes <10min by at most one minute is really going to ruin your life.)

    Also, lol at starting to attack people based on their avatars.

    And after wading through all of these terrible pages of posts to find the new compromise thing someone posted, it looks better to me. Removing the new crit trait because of this is incredibly retarded. Does SE think that every warrior out there has access to ukko's? I'm still mostly pissed about blood rage and victory smite. Meh. All this means is that I'm less likely than I already am to take my warrior out to smash stuff.

  2. #3442
    Trigun
    Guest

    Quote Originally Posted by Julian View Post
    Jesus christ, are you people still going at it?
    THIS...IS...WAAAAARRRRRR!!!!!


    serious business

  3. #3443
    E. Body
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    Bismarck

    If you don't have ukkos, then you don't need the crit rate boost, as you will be using upheaval anyways.

    And you don't need war to kill the hardest stuff in the game. Killed botulux fine with 0 ukkos cause I died, in 3 minutes flat. We normally have one bravura one ukko in our raids, no problem doing anything. Didnt' really care much about the nerf, would just have other ways to compensate for the lost dmg. Still can crit for more than most melee jobs can ws for anyhow.

  4. #3444
    The Defense is ready, Your Honor
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    What a glorious battle.

  5. #3445
    Genoslut
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    stuff that is still good:

    Ukko's Fury/Raging Rush/Upheaval
    Exenterator
    VSmite/Properly geared Shijin 5/5 maybeeeeeeeee.
    Shoha
    Hi
    Jishnu's/Apex/Last Stand/Sidewinder (ehhh on Sidewinder)
    Resolution
    Torcleaver
    Chant
    Stardiver/Drakes

    CRY CRY WAH WAH I JUST POINTED OUT SOMETHING FOR EVERY TYPE OF WEAPON EXCEPT LOLSCYTHE THAT'S GOOD.

    jesus christ people, stop whining so hard, it is what it is and just work the system that's in place to the 10000% best of what we can do, this is what people from these forums have always done... and what we used to be known for

  6. #3446
    Dayman
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    Tsuneo Okumura
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    Hyperion
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    Well, double attack bonus is out of the picture now too.

    We mentioned that only the critical hit bonus effect increase would be excluded from the adjustments; however, we are now planning to put off the increase to the rate of double attack effect as well.

  7. #3447
    Very Sexy Nerd
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    Carbuncle

    lol

  8. #3448
    Dr. Salami
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    Selamis Bloodwood
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    /facepalm

  9. #3449
    Tagus
    Guest

    They really should just replace the warning to not neglect family, work, etc. with "Abandon all hope, ye who enter here"

  10. #3450
    Old Odin
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    ew seriously Ukonvarsa and Ukyo's fury can DIAF...

  11. #3451
    Impossiblu
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    Prothescar Centursa
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    Naw, Ukonvasara and Ukko's Fury nerf can stay. The "nerfs" to the job as a whole are unnecessary however, same for Victory Smite which could have easily been kept at 15% crit rate @ 100TP. No reason to not give WAR 2% extra DA and 3% extra crit damage bonus tbh, it helps the entire job, not only Ukko's Fury.

  12. #3452
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    SE: Quit whining you fucking babies, shut the fuck up
    WARs: WAAAAAHHHHHHH YOU NERF EVERYTHING WAHHHHHHHH YOU BROKE MY UKON (myspace)
    SE: I'm warning you...
    WARs: SUCK MY COCK YOU PRICKS, FIX WHAT YOU BROKE!!!
    SE: Suit yourself
    Quote Originally Posted by SE
    We mentioned that only the critical hit bonus effect increase would be excluded from the adjustments; however, we are now planning to put off the increase to the rate of double attack effect as well.

  13. #3453
    Old Odin
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    Quote Originally Posted by Prothescar View Post
    Naw, Ukonvasara and Ukko's Fury nerf can stay. The "nerfs" to the job as a whole are unnecessary however, same for Victory Smite which could have easily been kept at 15% crit rate @ 100TP. No reason to not give WAR 2% extra DA and 3% extra crit damage bonus tbh, it helps the entire job, not only Ukko's Fury.
    i know that, thats because I hate ukonvarsa...

  14. #3454
    New Odin
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    Sparthia Abysseant
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    Quote Originally Posted by SE
    Thanks so much for all the feedback regarding Voidwatch.
    I have a couple responses to some of the suggestions and opinions that have been stated. (Sorry it’s a bit long)

    Drop rates of equipment for each chapter
    There are no drop rate differences for equipment in chapter 1, 2, or 3. Each has the same amount of rarity and there are no differences between chapters.

    Bonuses for players who spawn the monster
    It would be possible to look into this if other players who pay the costs received the same effects, for example, receiving the same benefits when using the maximum amount of cells. On the other hand, we are not thinking about offering special benefits just for spawning the monster. In extreme cases, only the player spawning the monster would consume Voidstones and continuous battles could take place which would eliminate the good point of Voidwatch where each member receives their own reward and would also develop long claim times.

    Cruor needed for atmacite upgrades
    For the amount of cruor needed to upgrade atmacites, the idea was not to acquire these beforehand in Abyssea, but to upgrade atmacites while receiving cruor as rewards for Voidwatch. In order to save cruor, it’s possible to increase the amount gained by using cells or participate in battles without spending Voidstones just for cruor rewards.

    In regards to other feedback we have received, especially about the areas we plan to focus on to address, I would like to go over the planned adjustments.

    Weaknesses and rewards
    Since exploiting a monsters weakness is directly linked to the rewards, it seems like players are focusing on creating parties that can quickly defeat monsters whose weaknesses can be exploited easily. As we would like players to utilize weaknesses as an element of strategy, we would also like players to have fun on a larger scale, so we will be looking into making it so that the connection between exploiting weaknesses and the rewards received are not too strong.

    Weakness revamps
    In order to create battles that can be completed without relying on temporary items, we are planning to revamp weaknesses as well as adjust the distribution of temporary items.

    Also, in regards to cases where the weakness is difficult or due to your setup you cannot exploit it even though you determined what it is, we are planning to perform appropriate adjustments. Though we have already received quite a bit of feedback on weakness, if there are any others you would like us to look into please submit your feedback.

    Addition of option to destroy rewards
    Currently, players need to receive all the rewards at once; however, since it is inconvenient when there is a rare item that you already possess and you are unable to receive the rewards, we will be making it possible to get rid of the item without obtaining it. We are planning to implement this during this week’s test server update.

    Subsequent follow-ups
    Depending on the route/monster (also depending on players), they are becoming split into popular/unpopular, so we will be continuing to find ways to make it so it will be easy for players that take on these routes later to gather party members.

    Also for players that have already cleared these routes, there are already benefits for them to re-do them, such as being able to participate without spending Voidstones and receiving cruor/XP rewards; however, since we feel this isn’t enough, we will be looking into other benefits to participate in fights that have already been completed.

    Finally, we plan on discussing topics in regards the loot system in the future, so please continue submitting your feedback.
    So emphasis on procs will be lessened and loot will be destroyable because leaving it in the box was apparently too hard.

    Ahahahaha...

  15. #3455
    BG Content
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    I do not think I could have sarcastically written more out of touch and stubborn adjustments update than that.

  16. #3456
    Blue Magic is Best Magic
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    Gotta keep the players playing somehow!

  17. #3457
    Resident Moogle
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    Asura

    I am just speechless at the entirety of that note. My sig is not large enough to represent what I'm feeling right now.

  18. #3458
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    You heard the man, keep submitting feedback...just dont whine and bitch like the ukon wars did otherwise they might cap loot at 1 item.

  19. #3459
    D. Ring
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    I'm at the point that I would rather be sitting at kings and getting outclaimed than going along with this complete and utter bullshit that is known as voidwatch. I'm over 0/7200 at seeing an HQ dagger drop off of qillin. I have also gotten 3 mekira bodies so far, and a friend of mine is past his 0/500 mark on it.

  20. #3460
    Dr. Salami
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    Weaknesses and rewards
    Since exploiting a monsters weakness is directly linked to the rewards, it seems like players are focusing on creating parties that can quickly defeat monsters whose weaknesses can be exploited easily. As we would like players to utilize weaknesses as an element of strategy, we would also like players to have fun on a larger scale, so we will be looking into making it so that the connection between exploiting weaknesses and the rewards received are not too strong.
    Working as intended. SE creates game design with x way of it working in mind. Players come up with a better and more efficient y way, SE doesn't like that players are taking advantage of in game mechanics, SE changes something for the worse hoping it brings it back into their line of thought for doing.

    What a croc of shit and a means of further driving people away from this event. So in addition to an already random and terrible loot distribution system, now you're going to have a lesser chance at getting loot no matter if you proc to max light? GG SE.

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