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Thread: Dev Tracker     submit to reddit submit to twitter

  1. #3641
    Bagel
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    Ah yes, alexandrite. Salv's "currency" that was added a year (or around that?) after Salv launched. Another great example of the shit Salv was. I will say one good thing about Salv though, the banhammer (hitler video+rage on this forum) was an awesome time.

    edit: just noticed my forum title reminds me of that too =)

  2. #3642
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    This is almost artistic in it's absurdity.

    Quote Originally Posted by Camate
    I know some of you are really excited and anxious to see changes/additions to the Pankration system. The development team would like to revisit this system, but there are no plans to do anything immediately. Hang in there a bit longer and we will be sure to keep you updated on any plans they have!
    Hey do you remember that one obscure fucking system no one has seriously looked at in years? No? Well, we're not updating it right now.

    Gee, thanks for keeping us apprised. I'm on the edge of my seat waiting to hear about how the devs have no plans to update Brenner in the immediate future either!

  3. #3643
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    Quote Originally Posted by Argdar View Post
    This is almost artistic in it's absurdity.



    Hey do you remember that one obscure fucking system no one has seriously looked at in years? No? Well, we're not updating it right now.

    Gee, thanks for keeping us apprised. I'm on the edge of my seat waiting to hear about how the devs have no plans to update Brenner in the immediate future either!
    You can say " that one obscure fucking system no one has seriously looked at in years", but someone bothered to make a thread (either serious or trolling) about it.

    I'm just glad the answer was "the dev team doesn't have two shits to give" as opposed to "the dev team decided to drop everything it was doing to make very important changes to a very important system!"

  4. #3644
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    Good news everyone!

    About Relic and Mythic weapon bonuses working in the off hand:

    Quote Originally Posted by Camate
    Apologies again for the bug, but at the current time we do not have any plans of enabling the status effects from Mythic and Relic weapons when equipped as a sub-weapon. Only Empyrean weapons' status effects are enabled while in the sub-weapon slot.
    About increasing the number of assault tags we can stock:

    Quote Originally Posted by Camate
    While we definitely understand your request for more Assault tags, increasing the amount of tags you can have at your disposal is not such an easy thing to do. The main reason is because of the congestion it will create in instanced areas once the revamps to Nyzul and Salvage take place. Apologies for any inconveniences.
    About the pressing issue of getting Relic Armor +1 made:

    Quote Originally Posted by Camate
    We do not yet have a concrete timing set for this, but the development team is in fact still looking into this matter. Sorry for the inconvenience!
    About Gravity II:

    Quote Originally Posted by Camate
    Howdy!

    Since most of you seem quite curious about the effects of Gravity II and it's usefulness, I figured I would drop in here to let you know its effects and how it can be used.

    Gravity II, similar to Gravity, causes reduced movement speed as well as reduced evasion; however, it is stronger than that of Gravity. Interestingly enough the effects of Gravity II will overwrite the effects of Gravity, which means that if your timing is good, you can prolong this effect on enemies you are doing battle with.

    Hopefully this gives some incentive to learn the spell, besides for completionist-only purposes.
    More Gravity II:

    Quote Originally Posted by Camate
    Quote Originally Posted by cidbahamut
    If I didn't know any better I'd say you were deliberately trying to provoke the Red Mage community with this drivel.
    "Hey guys, Gravity II works just like Gravity!"
    ...yes, that was exactly my plan. (??)

    Actually I was just trying to offer what information I could provide, sorry if this was knowledge that the whole player-base knew.

    In any event, I will continue to deliver your feedback to the development team on the ways to enhance the useability of this spell.
    Dear Camate,

    Really, we still do love you. You are just often times the bearer of bad news from a development team who doesn't want to listen. But we still love you.

    XXX, OOO,
    BlueGartr.

  5. #3645
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    ^Agreed. I feel sorry for that Camate person, must suck to have to bear the brunt of the justified anger directed at the incompetent devs when you've done nothing wrong yourself.

  6. #3646
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    The easy way to make Gravity (and Gravity II) useful would be to drop the immunity that 98% of the game has to it.

    I mean, what the fuck.

  7. #3647
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    The easier way would be to separate out the two effects (movement speed and -evasion). Let some NMs be immune to the former, but typically susceptible to the latter.

  8. #3648
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    If he had more balls to hound them with a question and actually get an answer, I'd have more sympathy for someone "just" delivering information.

    I think it's fairly clear he is sackless.

  9. #3649
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    Quote Originally Posted by Churchill View Post
    If he had more balls to hound them with a question and actually get an answer, I'd have more sympathy for someone "just" delivering information.

    I think it's fairly clear he is sackless.
    I highly doubt he talks directly with the development team... they just get issued answers and have to be the bearer of bad news.

  10. #3650
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    Well, he does speak Japanese and he has a rather pointless job if he can't even interact directly with the devs. I get the feeling he does interact with them, albeit it may just be on their "private" forums that they mentioned offhandedly in one of their posts. Thing is, he works for SE, and even if that forum system is the limit of his contact to the dev team, he has a job to do and he's doing it rather poorly if he doesn't know how to pick up a phone and get an answer.

  11. #3651
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    I'm sure his job is pretty low on the totem pole. I highly doubt he would overstep his position and tell the development team off for their silly decisions. He tells them the feedback and gets an answer, you make it seem like he is the one giving these answers but its coming from the dev team or at least their representative.

  12. #3652
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    Quote Originally Posted by Churchill View Post
    Well, he does speak Japanese and he has a rather pointless job if he can't even interact directly with the devs. I get the feeling he does interact with them, albeit it may just be on their "private" forums that they mentioned offhandedly in one of their posts. Thing is, he works for SE, and even if that forum system is the limit of his contact to the dev team, he has a job to do and he's doing it rather poorly if he doesn't know how to pick up a phone and get an answer.
    Back when I worked at a large, nationally-known convenience store people would bitch at me about the prices as if I was the person who set them or had some sort of way to influence them. I doubt that I would have had any better chance to call up the CEO of that company and say "an inebriated customer has just informed me that cigarettes are too expensive, we need to lower the price" and expecting it to happen than Camate does of getting a successful response if he called up the Dev team and telling them "Gravity II doesn't land on anything that people would need the accuracy down effect to work upon, we need to fix this." The Devs know damn well what is wrong with this game, they choose to ignore the problems.

  13. #3653
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    It's not about whether or not he tells them off, it's about him getting the response he did for gravity and even bringing it to the playerbase. I understand his position is low and the answers are not his own, but it stands to reason that you either a) ignore the question until a sufficient answer is given or b) stay late and pick up a phone so you can get an answer that's more suitable, whether it's just "we have no plans to implement a useful system for enfeebling and we hate you as devs" or whatever it may be. Anything is better than telling us what the spell description of gravity is inside of a community representative update post regarding GravityII

  14. #3654
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    Poor Camate, I think he's doing a great job as far as things within his job scope are concerned.

    Hope they review Pankration and it's effect cascades to ZNM, or if they address the archaic point/trig system which is such a timesink these days. It take far less effort to be able to do the highest endgame gear now than to pop a tier1 ZNM.
    It was a decent system given its time/circumstances, but not anymore.

    As for assault congestion, I think what they could do would be to add new content in the seldom used ToAU BCs like talacca and navukgo and just assign entry using Assault Tags, in effect creating new assault areas, then adding similar or better drops to those in Nyzul2 and increase the tag limit.
    Bette yet, create demand by having these other BCs drop like express floor passes so players can use them as a tool to jump floors when they go back to Nyzul2.

  15. #3655
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    Quote Originally Posted by Churchill View Post
    It's not about whether or not he tells them off, it's about him getting the response he did for gravity and even bringing it to the playerbase. I understand his position is low and the answers are not his own, but it stands to reason that you either a) ignore the question until a sufficient answer is given or b) stay late and pick up a phone so you can get an answer that's more suitable, whether it's just "we have no plans to implement a useful system for enfeebling and we hate you as devs" or whatever it may be. Anything is better than telling us what the spell description of gravity is inside of a community representative update post regarding GravityII
    You seem like one of those people that goes into a store and bitch and moan and yell at someone stocking a self about how much something costs. Customer Service reps are the lowest of the low in companies and always get treated like shit. from both customers and their company.

    I don't know why you think its as simple as "he should just pick up the phone and harass the developers."

  16. #3656
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    Probably because when I am given the runaround or a bullshit answer, picking up the phone and actually talking to someone is often the easiest way to get a real response.

  17. #3657
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    Quote Originally Posted by Churchill View Post
    Probably because when I am given the runaround or a bullshit answer, picking up the phone and actually talking to someone is often the easiest way to get a real response.
    Im sure you have never worked at a job like that but its not as easy as you are making it sound like.

  18. #3658
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    Quote Originally Posted by Rukkirii View Post
    Hello Insaniac!

    I forwarded your question to the dev. team and they informed me that there are no plans in making the stats and the weapon skill damage different between the two stages of the weapons. The difference between the two will be the afterglow and the visual effect.

    I hope that helps clear some confusion!
    This is good news. Now I can finish my weapons to 99 and completely forget that afterglows exist.

  19. #3659
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    He obviously has Tanaka on speed dial and they are laughing at how hard they are trolling everyone.

  20. #3660
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    Quote Originally Posted by Jornna View Post
    Im sure you have never worked at a job like that but its not as easy as you are making it sound like.
    You're right, it's impossible to have worked a job where you receive an unsatisfactory answer and calling someone to get better clarification is an unheard of action.

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