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  1. #361
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    it was nice to hear some form of confirmation. IF and only if the revival of Salvage / Assault (which seems to be next up on the cards) goes well, we could see it possibly easing the process of obtaining Alexandrite, which is the only true major cockblock in the Mythic process.

    In fact if Dynamis is anything to go by, it might be that they'll change Salvage from 'instanced' progressive dungeon into the communal time restricted thing they have for Dynabyssea... but i hope not cos itd take away the uniqueness of the event.

    but anything that increases the volume of assault/salvage runs would increase supply which could hopefully drive down prices like its kinda doing with dynamoney.
    I hope these changes soon

  2. #362
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Bitches better make it so that I can assault 10~15 times a week and Salvage even more than that. Also every damn thing better drop Alex if it's not coming from any other outside sources.

  3. #363
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    I agree Alexandrite should drop from everything inside salvage, not just gears and NMs. But with this confirmation from SE I don't think even that will happen.

    I sincerely hope they do NOT implement the stagger system. Can you imagine taking 12 people into salvage and unlocking all their shit just so they can stagger??

    Thanks but I like trioing this.

  4. #364
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    Quote Originally Posted by Yeyoking View Post
    On the bright side, mythic weapons still suck. You should be ashamed of yourself for wanting it.
    Ryunohige says hi.

  5. #365
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    Quote Originally Posted by Spira View Post
    it was nice to hear some form of confirmation. IF and only if the revival of Salvage / Assault (which seems to be next up on the cards)
    Maybe but I hope they don't ignore the order of expansions and skip over limbus/sea updates. I want to upgrade homam because it's still one of the best looking sets ever.

  6. #366
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    lol exactly.

  7. #367
    >The Implying
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    Want Alexandrite or Relic Currency to be more available? Put it on Conquest/Campaign guards by nation and on Sanction guards.

    - Not everyone will have over 10m in CP/AN.
    - CP/AN/IS is put to more practical use other than Voidwatch.
    - For relic currency, double costs for buying another nation's currency could be in effect.
    - Institute a limit on how often a player can change nations in Campaign and Conquest.
    - Allows newer players with pretty much nothing but CP/IS/AN a source of income.
    - Revives Campaign because AN is the easiest kind of points to get.
    - Make Alexandrite cost the same amount as relic currency in IS. Since you need much more of an individual amount in Alexandrite to make a mythic weapon, and IS has many more uses than CP/AN do, this offsets the benefit of never having to pay additional costs for getting currency from other nations/sources.

    Boom, relic/mythic acquirement fixed, Campaign fixed, EXP in non-Abyssea areas semi-fixed.

  8. #368
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    I vote Jeryhn on the dev team. I love all those ideas.

  9. #369
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    Quote Originally Posted by Kuroikage View Post
    Wasn't that all you ever did when you had 'retired' from the game? Last person I want to see any of that talk from is you.
    You mean bitching they made the game too easy? Yeah. Heaven forbid something take work so there isn't 10,000 of them running around everywhere.

  10. #370
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    i think having an NPC sell dynacurrency for AN and alexandrite for IS would be the way to go... there really isn't a need for allegiance to factor in because then you'd just end up having nobody be bastokan anymore and I totally don't agree with that.

    for storyline purposes they could also use Aht Urhgan Gold pieces instead of IS directly, which would help alexandrite by using an intermediary to set prices, thereby stabilizing alexandrite and also ensuring the stability of imperial currency since they're also obtained through IS - something like a peg between Alexandrite and Imperial Gold.
    Also instead of direct alexandrite trades, it should be pouches to push prices downwards because Imperial Gold prices will likely follow the median # of alexandrites.

    I think they should keep currency off CP because between old area EXP and campaign, campaign needs a hell lot more help - and dynacurrency was in lore used only in older times. This would also slightly boost supply of relic currency from the fact that Union also drops them, even if not by very much.

    Alternatively, I think every mob in Salvage should have a chance to drop Alexandrite, with pouch droprates from NMs increased. I think they were considering putting Alexandrite into Nyzul Isle too, and thats another viable option.
    In other words, if they're not going to touch the required amount, then they'd better do something about the amount being generated on the server.

    However, since they say they have no current plans to increase the methods of procuring Alexandrite, it then lies in how they overhaul Salvage by increasing its popularity and enhancing the droprate.

  11. #371
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    Quote Originally Posted by Spira View Post
    i think having an NPC sell dynacurrency for AN and alexandrite for IS would be the way to go... there really isn't a need for allegiance to factor in because then you'd just end up having nobody be bastokan anymore and I totally don't agree with that.
    Allegiance factors in anyway when you buy anything that's not a common item in terms of CP/AN cost.
    Also: no one is Bastokan anymore anyway.

    Quote Originally Posted by Spira View Post
    for storyline purposes they could also use Aht Urhgan Gold pieces instead of IS directly, which would help alexandrite by using an intermediary to set prices, thereby stabilizing alexandrite and also ensuring the stability of imperial currency since they're also obtained through IS - something like a peg between Alexandrite and Imperial Gold.
    Also instead of direct alexandrite trades, it should be pouches to push prices downwards because Imperial Gold prices will likely follow the median # of alexandrites.
    Seems needlessly complicated, unless you're suggesting that SE comes up with some algorithm that offers Alexandrite in exchange for Imperial Gold Pieces at varying prices based on day, in which case it sounds even still needlessly complicated.

    Just put 'em on an IS guard. You increase the benefits of EXPing in an Aht Urghan area and increase the Alexandrite rate in one fell swoop.

    Quote Originally Posted by Spira View Post
    I think they should keep currency off CP because between old area EXP and campaign, campaign needs a hell lot more help - and dynacurrency was in lore used only in older times. This would also slightly boost supply of relic currency from the fact that Union also drops them, even if not by very much.
    There's no real harm in having it being able to be bought for CP though... Again, the fact that AN is 1000x easier to get than CP/IS is enough of a boost that will allow Campaign to be revived by people who want to farm relic currency. As it is now, you have to be lucky that your Union gets a killshot on a particular mob, and THEN you have to win the lot against a possible number of people in order to get currency.

    Quote Originally Posted by Spira View Post
    Alternatively, I think every mob in Salvage should have a chance to drop Alexandrite, with pouch droprates from NMs increased. I think they were considering putting Alexandrite into Nyzul Isle too, and thats another viable option.
    In other words, if they're not going to touch the required amount, then they'd better do something about the amount being generated on the server.

    However, since they say they have no current plans to increase the methods of procuring Alexandrite, it then lies in how they overhaul Salvage by increasing its popularity and enhancing the droprate.
    Its obvious that more Alexandrite needs to drop from Salvage. I can also agree with making Alexandrite drop in Nyzul Isle, though it seems spending an assault tag that regenerates once every 24 hours for a 30 min event won't prove as much of an increase considering you can get a Remnants Permit and enter Salvage once a day for much more Alexandrite.

    It'd also be nice if coinpurses dropped in ISNMs, but I doubt that'll ever happen.

  12. #372
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    add new NM in salvage that drop gear better then AFIII, have salvage upgrades require 15-25-35 of that piece to upgrade and have those upgrades be situationally useful, have all mobs have a chance to drop alex where proc!! have a chance to drop purses.

  13. #373
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    Oh god the tears lol

  14. #374
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    Quote Originally Posted by Eanae View Post
    You mean bitching they made the game too easy? Yeah. Heaven forbid something take work so there isn't 10,000 of them running around everywhere.
    I don't give a shit what you were crying all day long about, I honestly couldn't be asked to read more than a sentence of most of your shit ass posts and I doubt most people were any different. The fact is, if you cry all the fucking time no one's really going to want to hear that shit when you come in telling people to stop crying. Deal with it.

  15. #375
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    Would be cool if they did away with the 3-person minimum on assaults. For some reason I don't see this happening.

  16. #376
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    Quote Originally Posted by Jeryhn View Post
    Allegiance factors in anyway when you buy anything that's not a common item in terms of CP/AN cost.
    Also: no one is Bastokan anymore anyway.
    If allegiance already factors in then theres really no need to put in that penalty anyway. Same goes for AN - put it on Medal of Altana and it'll be fine since repeated switches are already penalized by medal loss.

    also I feel offended by the bastok statement statement ;o

    Quote Originally Posted by Jeryhn View Post
    Seems needlessly complicated, unless you're suggesting that SE comes up with some algorithm that offers Alexandrite in exchange for Imperial Gold Pieces at varying prices based on day, in which case it sounds even still needlessly complicated.

    Just put 'em on an IS guard. You increase the benefits of EXPing in an Aht Urghan area and increase the Alexandrite rate in one fell swoop.
    not as complicated no. just have one npc to handle a certain (fixed) number of imperial gold = 1 linen pouch, another fixed amount = 1 cotton pouch. Without 'pegging' this way and doing direct IS->alexandrite, the market price of imp. pieces will only soar because imperial currency and alexandrite are both obtained from the same source - theres exclusivity.. and since demand for alexandrite is infinitely more than imperial currency, it will fall out of favor because it isn't likely to fetch as good a price, which would be an inconvenience to anyone who happens to need to buy them.. its just a consideration for people who buy those imperial pieces really..

  17. #377
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    Quote Originally Posted by Kuroikage View Post
    I don't give a shit what you were crying all day long about, I honestly couldn't be asked to read more than a sentence of most of your shit ass posts and I doubt most people were any different. The fact is, if you cry all the fucking time no one's really going to want to hear that shit when you come in telling people to stop crying. Deal with it.
    Tell me how you really feel.

  18. #378
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    Quote Originally Posted by Eanae View Post
    You mean bitching they made the game too easy? Yeah. Heaven forbid something take work so there isn't 10,000 of them running around everywhere.
    Yeah it took alot of hard work to afk with a bot in (INSERT HNM ZONE), hard hard work. Go eat a dick.

  19. #379
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    Quote Originally Posted by Eanae View Post
    Heaven forbid something take work so there isn't 10,000 of them running around everywhere.
    All I remember you posting about was not getting a Valor Surcoat and complaining about Bonanzaclaires. There was nothing that really required 'work' about getting either, was just abysmally bad drop rates.

  20. #380
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    Quote Originally Posted by Pendulum View Post
    All I remember you posting about was not getting a Valor Surcoat and complaining about Bonanzaclaires. There was nothing that really required 'work' about getting either, was just abysmally bad drop rates.
    Complaining that the bonanza made rare things too easy to obtain means I was complaining about bad drop rates? The only thing wrong with mythics now is that salvage isn't worth doing. Alexandrite drops aren't nearly as horrid as they used to be. Breathing life back into salvage = easier mythics. No real need to complain here.

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