Item Search
     
BG-Wiki Search
Page 192 of 365 FirstFirst ... 142 182 190 191 192 193 194 202 242 ... LastLast
Results 3821 to 3840 of 7283

Thread: Dev Tracker     submit to reddit submit to twitter

  1. #3821
    Trigun
    Guest

    YES to adjusted timers
    YES to controlling spirits
    YES to better weapon skill
    AND YES to new avatars even if its just reskinned Light Ixion and Cait Sith
    Let us pray...
    Spoiler: show



  2. #3822
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Spira View Post
    Pet to pet, SMNs avatars have the advantage of choosing which of their abilities to use, at the exact time they want.. But they fare very badly with white damage..
    In contrast, pet wyverns don't do very much white damage either but the master kinda makes up for it. Now before we go into a discussion about the ways of a melee SMN, I think SMN would really be better off if BPs didn't have the 45s cap. I wouldn't mind if it was uncapped, or if it started with like 45s, or both. It's too slow now.

    But thats besides the point for elementals. This puts fully merited ele cost SMN (like myself lol) perping at 3mp/tic. Perp cost had never been an issue, but this kinda gives us more freedom to gear for spirits at least. Problem is that they need a lot of m.acc to get them to even work decently.. And let's not start on their spell repertoire. In other words elementals still remain a useless feature instead of a benefit to the player. I wouldn't mind if the developed them into SMN pets that excelled in white damage tho. Would at least give us enough of a reason to keep them out.
    What the hell is white damage?

  3. #3823
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Like Spira said spirits need a lot more work before even considering meriting their perp. Not only do they have horrible accuracy but they're stuck at the 75 cap for absolutely no reason.
    You can already have free spirits so what's the point exactly? I feel like Summoner should be redone from scratch. Keep the abilities but come up with a better design that fits 2012. Sadly they don't give a damn.
    Oh and BALANCE!

  4. #3824
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    lingo i borrowed from WoW.. its damage that isn't dealt thru a spell, job ability or WS. in FFXI's case, basically auto-attack

  5. #3825
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,744
    BG Level
    8
    FFXI Server
    Carbuncle

    The problem with splitting each BP into its own timer, is that, well, it would require each bp to have its own timer, and smn has a shitton of bps.

    Maybe after they overhaul their ability recast system.

    But I doubt it.

  6. #3826
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,328
    BG Level
    8

    Quote Originally Posted by Spira View Post
    lingo i borrowed from WoW.. its damage that isn't dealt thru a spell, job ability or WS. in FFXI's case, basically auto-attack
    To further explain, auto-attack damage shows up as white numbers in WoW, while anything from a special ability (as Spira said spell, job ability, WS, etc) shows up as yellow numbers. It is a term that has grown in use even outside of WoW.

  7. #3827
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,641
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    If I were a summoner coming from other games, I'd be a little annoyed at how little "control" I have over my BP. Being able to use a single ability every 45 seconds is akin to being able to "suggest" moves that the Magus Sisters should perform in FFX. Its little wonder that they were made by the same company.

    If they want to "balance" (ugh...) BP spam, all they'd have to do is incorporate some sort of fatigue meter that builds up with each command, and degrades rather quickly. Spam 5 things in a row and the Avatar becomes fatigued, ignoring the summoner's commands and ceases attacking until it recovers, but careful management of BPs would allow for relatively rapid ability use.

    Anything that puts more control in the hands of the player is fine with me, even if it comes with a very "SE"-like penalty or limiter.

  8. #3828
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I mean inside Abyssea Avatars are pretty strong, Heavenly Strike does 4k+ and I've seen some 8-9k's with set effect/.

  9. #3829
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,641
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Every 45 seconds, though. I don't think power alone is enough to make a job feel fun. I'd much rather have a mix of power and control than simply power on a minute timer.

  10. #3830
    BG Content
    Join Date
    Jul 2007
    Posts
    22,510
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    All of the Riftdross/cinder in Port Jeuno has sold and the minimum price I see now is 1mil. Did they tell the JPs what the tier 1 level 99 trials will be?

  11. #3831
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Ophannus View Post
    I mean inside Abyssea Avatars are pretty strong, Heavenly Strike does 4k+ and I've seen some 8-9k's with set effect/.
    Because Abyssea has Atmas that also work on pets and have huge effects. You don't get nearly the same amount from gear outside compared to other jobs.
    Summoner is usually slapped on mage gear and the best they get is either +MP or skill.

  12. #3832
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Byrthnoth View Post
    I think SE's main problem with Summoner is how strong it is in hard fights without proc systems or relevant time limits. Take Walk of Echoes, for instance. SMN DPS is absolutely horrible, but they can sac pull anything and bore it to death before 45 minutes is up.

    SMN Buffs:
    * Halve avatar delay
    * Double or Triple pre-fSTR Avatar base damage
    * Reduce BP recast base to 45 seconds
    * Increase SMN skill up rate. (I get 2 levels every 4 Pils or one level per hour spamming spirits... screw that).
    * Edit the Sphere/Avatar's Favor code so that the avatar/Sphere user gains the effects of the Sphere/Favor
    * Reduce/eliminate the Avatar's Favor penalties.
    * Change Fenrir's Favor from M.Eva to Regain.
    * Introduce useful Summoner gear (Avatar: STR+40 or something).

    SMN Nerfs to stop us from just SMN burning every hard fight:
    * Make a Caster's weakness cause any summon to spawn with 50% HP.
    * Double Weakness would cause them to spawn with 10% HP.

    Honestly, I thought that the whole Avatar's Favor thing was always kind of dumb. It should have been more like Spirit Surge, where you eat your avatar and then *you* provide the sphere for your party (and can call Avatars other than the one you ate and keep doing things like normal). How would giving SMN the equivalent of one song that they have to stay in AoE range to provide be overpowered?
    I agree with all the above but I would do some other change to add, basicly overhaul the whole job:

    - Demolish Bloodpact: Wards and add those Bloodpact as Summoning spells to the spell list of the SMN.
    ----> for example Hastega will be availabe in the spell list, as a summoning spell. The magic is cast via Summoning animation and the avatar shows short up to buff said person with that spell (or sleep said mob with spell whatever)
    ----> those spells are only dependend on summoning magic skill and each has their own recast/casting time (since they are spells)
    ----> an avatar doesnt have to be out for those spells, infact you can have an avatar out and use a bloodpact:ward spell from another Avatar.

    - Reduce Bloodpact: Rage timer to 45 sec, makeing it possible to hit 15 sec with apropriate gear (enhance the cap)

    - add a Job ability that lets the SMN fuse power frome the Avatars by giving him spells to cast (conept light light/dark arts). in this case the Spell list of the SMN is extended by spells of the element same as the avatar. This ability needs an avatar out.
    ----> haveing Carbuncle out and useing this Ability grants you: Cure I-VI, holy I-II, Banish I-IV, Banishga I-III, Dia I-III, Barluminra etc. in the spell list.
    ----> the effectivness of those spells however is dependent on enhancing, healing, dark, elemental, enfeebling and divine magic skill and NOT on summoning magic skill.
    ----> your avatar will recieve a penalty upon this (same penalty as Avatars Favor applies now)
    ----> dependant on which type of elemental spells you want or which spells you want determans which avatar you take out.
    ----> ability timer should be something around 1 min recast and 2 hour duration to allow for flexibility.

    I dont know those 2 changes are drastic but would add way more flexibility to the job.

  13. #3833
    Relic Weapons
    Join Date
    Feb 2009
    Posts
    346
    BG Level
    4
    FFXI Server
    Leviathan

    I am disappoint. Whoever meritted Elemental MP cost in the first place is a complete retard.

    Quote Originally Posted by Alkar View Post
    Because Abyssea has Atmas that also work on pets and have huge effects. You don't get nearly the same amount from gear outside compared to other jobs.
    Summoner is usually slapped on mage gear and the best they get is either +MP or skill.
    To be fair, since the 75 cap Summoner has been given a lot more gear options, even more so with the Synergised Abjuration gear (they actually made Zenith/Hadean useful for Summoner). It's pretty noticable when you pull out a 2k Heavenly Strike on some Voidwatch as opposed to other SMNs 1k (no set proc, and 1 Atmacite)

  14. #3834
    Ridill
    Join Date
    Feb 2007
    Posts
    15,674
    BG Level
    9

    Quote Originally Posted by Lucavi View Post
    If they want to "balance" (ugh...) BP spam, all they'd have to do is incorporate some sort of fatigue meter that builds up with each command...
    I know I can be snarky at times, but I'd call that MP.

  15. #3835
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    the problem with BP- timer stuff, is while it coincides with the 26% gear haste cap, melee's and mages have other methods of getting more haste (JA/magic haste for melee, fast cast / magic haste for magic recast), whereas theres no other method of shortening BP timer delay. SE should allow BP-delay to go to 50% cap, to compensate for the fact that theres no other methods to further reduce BP delay.

  16. #3836
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Damane View Post
    Avatars favour is also pritty useless, because of the range of it (and the bonuses arent that strong either). This job needs so much fixing I dont even know where to start lol. Its not flexible, it doesnt do good dmg, its slow. The only advantage it HAD was hatefree dmg, which in the age of "Hatereset-moves-spam" is pritty much pointless anyway.
    Some are actually pretty strong (for example, Ifrit's favor can reach 24%+ DA, equal to that of the corresponding COR roll roll with a WAR in the party) - but ya, the range needs to be increased and the -attack and -MAB effect on the avatar should just be abolished.

    Titan's should be reworked into PDT
    Shiva's just needs to be strengthened or turned into straight magic attack.
    Diabolos's is fine
    Carbuncle's is fine
    Ramuh's is fine

    and the rest are too inconvenient to test.

  17. #3837
    Burninate all the things.
    Join Date
    Apr 2008
    Posts
    3,356
    BG Level
    7

    Just ditch the existing BP system and make BPs "Spells" that the summoner insta-casts on a monster/player to designate it as the target for a corresponding Avatar BP. This would allow Avatars to scale their BP timers based on the Summoner's Haste value, which is the single biggest issue with the timer system as it is right now.

    If they just let Summoners BP every 22 seconds, they'd be extremely powerful unbuffed/solo. If they leave it as is, they'll stay extremely weak when compared to buffed melees. A static timer in general is really dumb and I have no idea why they ever thought it would be a good idea.

    It will never, ever happen because it requires actual work but neither will any real overhaul to Summoner for the same reason so it's all good.

  18. #3838
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Byrthnoth View Post
    All of the Riftdross/cinder in Port Jeuno has sold and the minimum price I see now is 1mil. Did they tell the JPs what the tier 1 level 99 trials will be?

    JPs were shouting last week for Dross and Cinder and bought up everything super fast.....

  19. #3839
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,641
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by arus2001 View Post
    I know I can be snarky at times, but I'd call that MP.
    Wouldn't it regenerate too slowly to be considered fatigue?

  20. #3840
    Ridill
    Join Date
    Feb 2007
    Posts
    15,674
    BG Level
    9

    Well, you were basically fishing for a balancing factor to keep SMNs from spamming BPs indefinitely. As long as they cost MP, they'll eventually run out. Conceptually, the BP timer isn't much different than recasts on spells. Some of the BLM ones now can leave you looking at 25+ second recasts with MP costs generally greater than most BPs. I'm okay with the BP timer cap being upped a bit, but MP management can and still should be a factor as long as avatars are still on-demand pets.

Page 192 of 365 FirstFirst ... 142 182 190 191 192 193 194 202 242 ... LastLast

Similar Threads

  1. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27