Item Search
     
BG-Wiki Search
Page 193 of 365 FirstFirst ... 143 183 191 192 193 194 195 203 243 ... LastLast
Results 3841 to 3860 of 7283

Thread: Dev Tracker     submit to reddit submit to twitter

  1. #3841
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
    Posts
    3,885
    BG Level
    7
    FFXI Server
    Ragnarok

    Where. Is. My. Fucking. Caitsith.

    Seriously, fuck the elemental spirits. The only thing I have them for is syphon.

    My god, I swear SMN is the most unloved job.

  2. #3842
    Banned.

    Join Date
    Aug 2007
    Posts
    2,751
    BG Level
    7
    FFXI Server
    Carbuncle
    WoW Realm
    Trollbane

    stfu bitch and cast earthen armor

  3. #3843
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,742
    BG Level
    10

    Quote Originally Posted by arus2001 View Post
    Well, you were basically fishing for a balancing factor to keep SMNs from spamming BPs indefinitely. As long as they cost MP, they'll eventually run out. Conceptually, the BP timer isn't much different than recasts on spells. Some of the BLM ones now can leave you looking at 25+ second recasts with MP costs generally greater than most BPs. I'm okay with the BP timer cap being upped a bit, but MP management can and still should be a factor as long as avatars are still on-demand pets.
    The problem with that analogy is that BLM can still cast other spells while they wait on whatever is cooling down. Imagine casting Comet and then having to wait for 45 seconds before you can cast anything else again.

    Also, some of the Favor effects need to be reworked. Specifically, Fenrir's. Make it Regain, or something not utterly useless like magic evasion (which I assume is like a non-elemental barspell?)

  4. #3844
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    The fix to SMN would be as simple a removing or separating BP timers. Being able to BP until your mp runs out? Fuck so strong, oh wait BLM can do the same thing.

  5. #3845
    CoP Dynamis
    Join Date
    Aug 2006
    Posts
    255
    BG Level
    4
    FFXI Server
    Odin

    Liked the Summoning method in Dissidia, and matching the descriptions above it looks like this:

    then again, only a dream

  6. #3846
    Burninate all the things.
    Join Date
    Apr 2008
    Posts
    3,356
    BG Level
    7

    http://forum.square-enix.com/ffxi/th...l=1#post268004

    Quote Originally Posted by Camate
    Greetings.

    I have some additional information on enhancements to relic weapons, mythic weapons, and empyrean weapons.

    The other day we announced that there would be two stages for enhancing these weapons via Trial of the Magians. During this week’s test server update we will be implementing these weapons as well adding the associated trials.

    The items required to enhance the weapons are as listed below; however, the amount required is still being tested and adjusted so note that what is listed below is only temporary.

    Also, along with the addition of the trials, we will be increasing the amount of zeni you receive when trading soulplates to the ZNM NPC Sanraku.

    ※There have been no changes to the previously announced adjustment plans.
    Gildrein's Avatar
    Quote Originally Posted by Gildrein View Post

    Stage 1
    Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
    The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
    *This content is not yet available on the test server.
     
    Stage 2
    Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
    The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage. *Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.

    Stage 1 ※The number of items required for upgrade is temporary.
    Weapon Classification Trial Information
    Relic Weapons Trial: Retrieve a set quantity of the assigned item.
    Objective: 20 Umbral Marrow
    Mythic Weapons Trial: Retrieve a set quantity of the assigned item.
    Objective: 10 Mulcibar’s Scoria
    Verethragna/Almace/Farsha/Redemption/Rhongomiant/Masamune/Gandiva/Daurdabla Trial: Retrieve a set quantity of the assigned item.
    Objective: 60 Riftcinder
    Twashtar/Caladbolg/Ukonvasara/Kannagi/Gambanteinn/Hvergelmir/Armageddon/Ochain Trial: Retrieve a set quantity of the assigned item.
    Objective: 60 Riftdross

    Stage 2 ※The number of items required for upgrade is temporary.
    Weapon Classification Trial Information
    Relic Weapons Trial: Retrieve a set quantity of the assigned item.
    Objective: 1,000 Umbral Marrow
    Mythic Weapons Trial: Retrieve a set quantity of the assigned item.
    Objective: 500 Mulcibar’s Scoria
    Verethragna/Almace/Farsha/Redemption/Rhongomiant/Masamune/Gandiva/Daurdabla Trial: Retrieve a set quantity of the assigned item.
    Objective: 3,000 Riftcinder
    Twashtar/Caladbolg/Ukonvasara/Kannagi/Gambanteinn/Hvergelmir/Armageddon/Ochain Trial: Retrieve a set quantity of the assigned item.
    Objective: 3,000 Riftdross

  7. #3847
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Well I'm glad that the 20 number isn't final, in before they raise it up to 50.

  8. #3848
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,774
    BG Level
    8

    They better adjust Endeath proc on teraslash or something so it can only proc on the target he uses it on, and not everyone that it's hit with or this isn't gonna be very friendly to farm..

  9. #3849
    Zag
    Zag is offline
    CoP Dynamis
    Join Date
    Jul 2009
    Posts
    291
    BG Level
    4

    Quote Originally Posted by Shenrien View Post
    They better adjust Endeath proc on teraslash or something so it can only proc on the target he uses it on, and not everyone that it's hit with or this isn't gonna be very friendly to farm..
    Who the hell is gonna kill PW 500 times... I think he only drops 1 marrow and getting pop items for him is very time consuming. Least they made the PW pops/mythic weapon trophies 100% drop rate now. They also increased zeni but still... this is gonna require a large group of people helping ONE person again. I hated this style of play. If the trial was kill PW 500 times... it would have been easier with others getting the trial done at the same time. Would encourage a static.

    I assume the relic item drops from arch-dynamis lord LOL and the others drop from the final tier of jeuno and zilart(chapter 4) paths.

    So instead of getting 60 cinders, I get 3000 of them just for a glow that helps buff OTHER people when I spent like 500 more hours to farm and 500,000,000 more gil to buy them? Not whining, just think its a dramatic increase in items for such a dramatic increase in a buff that does not even benefit you.

  10. #3850
    Banned.

    Join Date
    Aug 2007
    Posts
    2,751
    BG Level
    7
    FFXI Server
    Carbuncle
    WoW Realm
    Trollbane

    dude but it benefits everybody in your linkshell, thats what you gotta tell them to get it for you!

  11. #3851
    BG's #1 Hatsune Miku fan!
    Join Date
    Dec 2009
    Posts
    9,995
    BG Level
    8

    LOLOLOLOLOLOLOLOL Just read this.

    I bet people are still going to be mad about Stage 1. 20 Umbral Marrow and 60 Riftcinder/Riftdross is still a lot. Forget about PW.

  12. #3852
    Relic Weapons
    Join Date
    Nov 2011
    Posts
    316
    BG Level
    4
    FFXI Server
    Odin

    no one is going to get afterglow weapons. even for the ppl who do have that kind of time to invest in the game (MAYBE .01% of playerbase, probably need more 0s), the benefit vs cost is so horrible, far far worse than a lv 75 relic pre-overhaul or maats cap or any of the other infamous time-sink-marginal-improvement pieces, that even the ppl who COULD have one will laugh and roll their eyes. its not even really epeen value so much as a giant neon sign on your forehead that simply says "Pity me". give it a year or 2 and it will be 100-200 marrows, 50-100 scoria, and 300-600 cinders. thats still a lot, still potentially harder/bigger time investment than getting the normal lv 99 weapon, but you could do it if you kept at it semi-seriously for a year or 3.

  13. #3853
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Greatguardian View Post
    This is exactly the kind of message where we need Professor Farnsworth at the start.



    Because that isn't good news. That isn't good news at all.

  14. #3854
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,211
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Huh, 20 Arch Dynamis Lords?

    Well, I'm fucked. ... Guess i should read up on some strategies and get some DD friends XD

  15. #3855
    Sea Torques
    Join Date
    Sep 2009
    Posts
    534
    BG Level
    5

    Quote Originally Posted by Zag View Post
    Who the hell is gonna kill PW 500 times... I think he only drops 1 marrow and getting pop items for him is very time consuming. Least they made the PW pops/mythic weapon trophies 100% drop rate now. They also increased zeni but still... this is gonna require a large group of people helping ONE person again. I hated this style of play. If the trial was kill PW 500 times... it would have been easier with others getting the trial done at the same time. Would encourage a static.

    I assume the relic item drops from arch-dynamis lord LOL and the others drop from the final tier of jeuno and zilart(chapter 4) paths.

    So instead of getting 60 cinders, I get 3000 of them just for a glow that helps buff OTHER people when I spent like 500 more hours to farm and 500,000,000 more gil to buy them? Not whining, just think its a dramatic increase in items for such a dramatic increase in a buff that does not even benefit you.
    Tera Slash is Dynamis Lord's ability, instant death to all targets hit, not PWs. ADL drops marrows, PW drops mulcibar. But yeah, the number for the glowing version is retarded. The 20/10 for relic/mythic are doable, but it will still take a long time to finish assuming you aren't the only one getting the items. Getting kill credit 20 times with your weapon equipped(10 for PW) would be much more reasonable, has anyone suggested this for the 99 version, and instead make the glowing version use the items only?

  16. #3856
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,734
    BG Level
    8
    FFXI Server
    Carbuncle

    Here's a better idea:

    Modify ADL/PW in a way that it drops 1 of the item to everyone in the alliance. If you have an alliance of 18, you get 18 items, and everyone gets one. This creates incentive for people to go and help, and it also creates a decent supply, so these retarded numbers would be actually doable. You would have to rebalance the 1st trial, maybe make it 30~50, but 500~1000 would be completely reasonable with this kind of setup.

    As for empy's, idk, just lower the number, or make the item a bit more common, or add pouches.

  17. #3857
    Fake Numbers
    Join Date
    Jan 2007
    Posts
    88
    BG Level
    2
    FFXI Server
    Siren

    Yea I saw killshot getting tossed around a bit in the post linked. Changing it to killshot makes more sense if they're pushing back to the ol' "needing everyone to contribute". The plus and minus of going to killshots means, plus: more people will be willing to help therefore more kills since everyone on those trials will chip in. Minus: they'll increase the number of kills by a decent amount since full alliances will form with multiple pops at a time, well potentially and SE always goes with the potential situations.

  18. #3858
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    If they wanted to incorporate the Arch bosses into Relic trials then the trial should have simply been to defeat each Arch boss once to upgrade to 99.

    That's 10 days and the experience of knowing you cleared all that "new" Dynamis has to offer.

  19. #3859
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Julian View Post
    Here's a better idea:

    Modify ADL/PW in a way that it drops 1 of the item to everyone in the alliance. If you have an alliance of 18, you get 18 items, and everyone gets one. This creates incentive for people to go and help, and it also creates a decent supply, so these retarded numbers would be actually doable. You would have to rebalance the 1st trial, maybe make it 30~50, but 500~1000 would be completely reasonable with this kind of setup.

    As for empy's, idk, just lower the number, or make the item a bit more common, or add pouches.
    But then there is the chance that one person is going to walk away with 18 items!

  20. #3860
    Graduate of the BG School of FFXI
    Join Date
    Apr 2010
    Posts
    4,923
    BG Level
    7
    FFXIV Character
    Misses Beansman
    FFXIV Server
    Adamantoise
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Septimus View Post
    But then there is the chance that one person is going to walk away with 18 items!
    And that's no good.

Page 193 of 365 FirstFirst ... 143 183 191 192 193 194 195 203 243 ... LastLast

Similar Threads

  1. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27