Where. Is. My. Fucking. Caitsith.
Seriously, fuck the elemental spirits. The only thing I have them for is syphon.
My god, I swear SMN is the most unloved job.
Where. Is. My. Fucking. Caitsith.
Seriously, fuck the elemental spirits. The only thing I have them for is syphon.
My god, I swear SMN is the most unloved job.
stfu bitch and cast earthen armor
The problem with that analogy is that BLM can still cast other spells while they wait on whatever is cooling down. Imagine casting Comet and then having to wait for 45 seconds before you can cast anything else again.
Also, some of the Favor effects need to be reworked. Specifically, Fenrir's. Make it Regain, or something not utterly useless like magic evasion (which I assume is like a non-elemental barspell?)
The fix to SMN would be as simple a removing or separating BP timers. Being able to BP until your mp runs out? Fuck so strong, oh wait BLM can do the same thing.
Liked the Summoning method in Dissidia, and matching the descriptions above it looks like this:
then again, only a dream
http://forum.square-enix.com/ffxi/th...l=1#post268004
Originally Posted by Camate
Well I'm glad that the 20 number isn't final, in before they raise it up to 50.
They better adjust Endeath proc on teraslash or something so it can only proc on the target he uses it on, and not everyone that it's hit with or this isn't gonna be very friendly to farm..
Who the hell is gonna kill PW 500 times... I think he only drops 1 marrow and getting pop items for him is very time consuming. Least they made the PW pops/mythic weapon trophies 100% drop rate now. They also increased zeni but still... this is gonna require a large group of people helping ONE person again. I hated this style of play. If the trial was kill PW 500 times... it would have been easier with others getting the trial done at the same time. Would encourage a static.
I assume the relic item drops from arch-dynamis lord LOL and the others drop from the final tier of jeuno and zilart(chapter 4) paths.
So instead of getting 60 cinders, I get 3000 of them just for a glow that helps buff OTHER people when I spent like 500 more hours to farm and 500,000,000 more gil to buy them? Not whining, just think its a dramatic increase in items for such a dramatic increase in a buff that does not even benefit you.
dude but it benefits everybody in your linkshell, thats what you gotta tell them to get it for you!
LOLOLOLOLOLOLOLOL Just read this.
I bet people are still going to be mad about Stage 1. 20 Umbral Marrow and 60 Riftcinder/Riftdross is still a lot. Forget about PW.
no one is going to get afterglow weapons. even for the ppl who do have that kind of time to invest in the game (MAYBE .01% of playerbase, probably need more 0s), the benefit vs cost is so horrible, far far worse than a lv 75 relic pre-overhaul or maats cap or any of the other infamous time-sink-marginal-improvement pieces, that even the ppl who COULD have one will laugh and roll their eyes. its not even really epeen value so much as a giant neon sign on your forehead that simply says "Pity me". give it a year or 2 and it will be 100-200 marrows, 50-100 scoria, and 300-600 cinders. thats still a lot, still potentially harder/bigger time investment than getting the normal lv 99 weapon, but you could do it if you kept at it semi-seriously for a year or 3.
Huh, 20 Arch Dynamis Lords?
Well, I'm fucked.... Guess i should read up on some strategies and get some DD friends XD
Tera Slash is Dynamis Lord's ability, instant death to all targets hit, not PWs. ADL drops marrows, PW drops mulcibar. But yeah, the number for the glowing version is retarded. The 20/10 for relic/mythic are doable, but it will still take a long time to finish assuming you aren't the only one getting the items. Getting kill credit 20 times with your weapon equipped(10 for PW) would be much more reasonable, has anyone suggested this for the 99 version, and instead make the glowing version use the items only?
Here's a better idea:
Modify ADL/PW in a way that it drops 1 of the item to everyone in the alliance. If you have an alliance of 18, you get 18 items, and everyone gets one. This creates incentive for people to go and help, and it also creates a decent supply, so these retarded numbers would be actually doable. You would have to rebalance the 1st trial, maybe make it 30~50, but 500~1000 would be completely reasonable with this kind of setup.
As for empy's, idk, just lower the number, or make the item a bit more common, or add pouches.
Yea I saw killshot getting tossed around a bit in the post linked. Changing it to killshot makes more sense if they're pushing back to the ol' "needing everyone to contribute". The plus and minus of going to killshots means, plus: more people will be willing to help therefore more kills since everyone on those trials will chip in. Minus: they'll increase the number of kills by a decent amount since full alliances will form with multiple pops at a time, well potentially and SE always goes with the potential situations.
If they wanted to incorporate the Arch bosses into Relic trials then the trial should have simply been to defeat each Arch boss once to upgrade to 99.
That's 10 days and the experience of knowing you cleared all that "new" Dynamis has to offer.