Item Search
     
BG-Wiki Search
Page 194 of 365 FirstFirst ... 144 184 192 193 194 195 196 204 244 ... LastLast
Results 3861 to 3880 of 7283

Thread: Dev Tracker     submit to reddit submit to twitter

  1. #3861
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    lol

    I think the best method would be kill shot, that encourages teaming up. As it stands, everyone and their grandmama has a relic (and they are all thinking of doing mythics...) so it would benefit the most people. I wonder if they ever thought of opening a cash shop, I can just imagine all the people buying the relic/emp/mythic upgrade items or the weapons themselves.

  2. #3862
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    Quote Originally Posted by Julian View Post
    Here's a better idea:

    Modify ADL/PW in a way that it drops 1 of the item to everyone in the alliance. If you have an alliance of 18, you get 18 items, and everyone gets one. This creates incentive for people to go and help, and it also creates a decent supply, so these retarded numbers would be actually doable. You would have to rebalance the 1st trial, maybe make it 30~50, but 500~1000 would be completely reasonable with this kind of setup.

    As for empy's, idk, just lower the number, or make the item a bit more common, or add pouches.
    I approve of that message. It would be the best way to handle those shitty trials, to bad square has never listened to a good idea, ever.
    Also need to remove HMP from Rex + Ig-a Loot pools as well. Make cinder/dross 100% if you dont get a spell/rare/or rare/ex item

  3. #3863
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,734
    BG Level
    8
    FFXI Server
    Carbuncle

    The only issue I see with kill shots is having fun getting people to go on jobs that are required (like perfect defense, or bards, or whatever is necessary to kill ADL, I personally haven't done it so I honestly don't know), also, being forced to be on the job w/ the weapon equipped.

    Although that may not be that big of an issue, i dunno. If ADL was as easy as, say, most stuff, then it would be a good alternative.

  4. #3864
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by Julian View Post
    The only issue I see with kill shots is having fun getting people to go on jobs that are required (like perfect defense, or bards, or whatever is necessary to kill ADL, I personally haven't done it so I honestly don't know), also, being forced to be on the job w/ the weapon equipped.

    Although that may not be that big of an issue, i dunno. If ADL was as easy as, say, most stuff, then it would be a good alternative.
    Getting help to do one ADL to clear a Relic trial wouldn't be an issue for most but 20? Yeah, people don't quite enjoy being used for no reward.

    That's really why a simply "clear all Arch bosses x1" would have been a better bet if they wanted to make it more than inclusive to PUGs.

  5. #3865
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,734
    BG Level
    8
    FFXI Server
    Carbuncle

    Yeah, that's why I suggested the "everyone who kills gets one", so the people who come on "needed helper jobs" can either give their piece to help a friend, or sell it.

  6. #3866
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Julian View Post
    The only issue I see with kill shots is having fun getting people to go on jobs that are required (like perfect defense, or bards, or whatever is necessary to kill ADL, I personally haven't done it so I honestly don't know), also, being forced to be on the job w/ the weapon equipped.

    Although that may not be that big of an issue, i dunno. If ADL was as easy as, say, most stuff, then it would be a good alternative.
    Who here doesnt have secondary chars they can use with PD / cures?

  7. #3867
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    When you guys say "killshot" you should clarify if you mean "having the mob die to your party" or an actual killshot. Because SE will misinterpret it as you asking for a "defeat X ADL with mercy stroke" trial.

  8. #3868
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Wait...wasn't there a SS where Arch Diabolos dropped an umbral marrow as well? Swore I saw one.

  9. #3869
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Coolbeans View Post
    And that's no good.

  10. #3870
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    Quote Originally Posted by ronin sparthos View Post
    If they wanted to incorporate the Arch bosses into Relic trials then the trial should have simply been to defeat each Arch boss once to upgrade to 99.

    That's 10 days and the experience of knowing you cleared all that "new" Dynamis has to offer.
    I agree with this idea. I always thought that the Mythic's general tour-de-aht urhgan style of acquiring it was more fun than only farming X of an item. It felt more fitting if part of relic weapon completing, coming from dynamis after all, would require clears from the new dynamis Bosses. Also gives people more of a reason to do them really.

  11. #3871
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Good news everyone!

    Dragoon adjustments!

    Quote Originally Posted by Camate
    Howdy!

    I have some comments about dragoon adjustments in regards to some feedback we have received.

    • Wyverns
      In response to the issue of feeling weaker when a wyvern is defeated, we will look into increasing the overall endurance of wyverns. There was also an idea to shorten the recast timer for “Call Wyvern” since wyverns are defeated relatively frequently, but we decided that it would be better if players tried to keep their wyverns alive as long as possible.

      Thus, our main objective is to adjust wyverns so that they are not easily defeated in relation to their 20 minute recast time. This will involve adjustments to endurance, healing methods and other tweaks to keep wyverns alive.
      • Healing methods
        We have previously mentioned that we will shorten the recast time for Spirit Link, but we are also looking into some other adjustments. In order to further increase the survival rate of wyverns, we are looking into doubling the healing amount of Spirit Link and adding a regen effect. We have previously stated that we are considering recovery items for wyverns, but we will re-evaluate this idea after the adjustments to Spirit Link.
         
      • Leveling wyverns
        The spec for wyverns leveling up from repeating battles is valid in situations where there are many battles, but is not valid for NM battles and zones where EXP cannot be gained. This may be a modest adjustment, but we are looking into adding the effect “Wyvern levels up with a certain probability” to Empathy.
         
      • AoE damage
        Regarding the issue of wyverns not being able to approach monsters because they are instantly knocked out from AoE attacks, the same can be said for other pets and player characters. This issue is not resolved by simply adjusting characters and pets. Instead, it would be necessary to adjust the damage dealt by AoE attacks. We are currently looking into adjusting certain AoE attacks in Voidwatch.
         
      • Breath weakness in Voidwatch
        We acknowledge that it is difficult to proc weakness due to the fact that it is not possible to select which breath is used. However, we will not make a job adjustment to add abilities just so that it becomes easier to proc weakness. Rather, we look into adjustments to make content more enjoyable.

        Also we are not looking into allowing players to select which breath is used. This would go against the concept of pets. Wyverns simply aid player characters in battle, so it should not be possible for players to freely control all aspects of wyverns.
         
      • Cure Breath
        Cure Breath only cures status ailments that affect the character’s ability to battle in the front-line, which is why we did not include silence or mute. It would be convenient if Cure Breath can cure a wider variety of status ailments as an AoE spell, but we decided on the current specs considering its balance with other jobs’ status ailment curing spells and waltzes.

       
       
    • Jump
      Regarding Jump and High Jump, we decided to restrict the adjustments to increasing damage dealt, so we will only be shortening the recast timer for now. (We are scrapping the idea of allowing High Jump to lower hate for the party member closest to the player from behind.)

      We want to avoid players only using Spirit Jump and Soul Jump because they have a wyvern. Rather, we would like players to choose between “Jump and High Jump” or “Soul Jump and Spirit Jump” based on the circumstances.
    Adjustments to "Prelude to Puissance" (lvl 99 limit quest)

    Quote Originally Posted by Camate
    Hello!

    We had two objectives in the adjustments we implemented right before the version update: relieving congestion and increasing the probability of winning/allowing this content to be completed with fewer players.

    We believe that we were able to accomplish our first objective, but regarding our second objective, players seem to feel like this content is still too difficult. Since there are still players who are unable to complete this quest, we will further enhance the effects of the enfeeble items.

    To be specific, we are evaluating the following adjustments:
    • Increase effect duration
    • Make it impossible to flee
    • Regular attacks cannot be used also during the effect duration
    • Multiple weaponskills will no longer be used immediately after the effects wear off


    If you have any opinions on our proposed adjustments, please send us your feedback.
    SMN adjustments....seriously?

    Quote Originally Posted by Camate
    Greetings.

    I would like to share a bit of information about our process for all adjustments, not just adjustments for summoner. Regarding the information we reveal about proposed changes and changes to the test server, we are only revealing specs that have become possible to implement, in the order that they have become possible. This means that the changes we announce are not the only changes that we have in mind. Please keep in mind that it is very possible that we are looking into changes that we are not yet at a point where we can announce them.

    There are many adjustments that we must look into patiently and there are many adjustments that need a long time to implement. As a result, there may be times where we are not able to reveal everything that is taking place, but this does not mean that nothing is being worked on. We are constantly evaluating new adjustments.
    Poor Camate, he is having a rough day.

  12. #3872

    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2006
    Posts
    4,426
    BG Level
    7

    lol, wow, so long and thanks for all the fish.

  13. #3873
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
    Posts
    3,885
    BG Level
    7
    FFXI Server
    Ragnarok

    I cannot understand these devs anymore. I seriously cannot. I'm a developer myself, and I simply do not understand how they can go to work each day. I don't understand how they can work on what they work on and think it's helpful. I just don't.

    I seriously wish I could see into their minds, into Tanaka's mind. I want to know what he thinks he is doing. I have never so much wanted to know how a man like him can conceive of what he is doing.

  14. #3874
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    Quote Originally Posted by Tarage View Post
    I seriously wish I could see into their minds, into Tanaka's mind. I want to know what he thinks he is doing..
    Barance

    Honestly i think the devs are just trying to stretch out content for as long as they can now. It is apparent that abyssea was to be the found farewell to FFXI and updates for FFXI as people made the shift to 14. Only problem is, 14 blew, and now they are rushing to keep people paying for 11 as long as possible by adding crap ass trials with crap ass rewards.

  15. #3875
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
    Posts
    3,885
    BG Level
    7
    FFXI Server
    Ragnarok

    Quote Originally Posted by jimbobsonofgod View Post
    Barance

    Honestly i think the devs are just trying to stretch out content for as long as they can now. It is apparent that abyssea was to be the found farewell to FFXI and updates for FFXI as people made the shift to 14. Only problem is, 14 blew, and now they are rushing to keep people paying for 11 as long as possible by adding crap ass trials with crap ass rewards.
    What I mean are these job updates. Who thinks making the Elemental Spirit merit stronger is useful to anyone? Someone had to make the suggestion that this was something they could fix. Someone else had to spend the time thinking of the balance behind it. It's not like the code itself mutated. I just want to know what was going through the head of the developer who thought of this and decided it was worth doing. It's like watching someone hit themselves with a hammer repeatedly. You want to know why they are doing it.

  16. #3876
    Tagus
    Guest

    So what Camate seems to be saying in that last paragraph is, the dev's operate on a "stream-of-consciousness" method of decision making.

  17. #3877
    Banned.

    Join Date
    Jul 2007
    Posts
    10,330
    BG Level
    9

    From what I glean from google translate charlie is just as pissed as we are, though obviously more polite

  18. #3878
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
    Posts
    9,710
    BG Level
    8

    Wow, really, did you really just use that term? That isn't even the current term, lol.

  19. #3879
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    Lol theyre Japanese not communist viets.

    But still, that makes me feel indignant level: Asian

  20. #3880
    Banned.

    Join Date
    Jul 2007
    Posts
    10,330
    BG Level
    9

    I thought the point of racism was to be ignorant?

    Plus I find asians in general take more offense to charlie and gook than they do nip, jap, chink, etc.

Page 194 of 365 FirstFirst ... 144 184 192 193 194 195 196 204 244 ... LastLast

Similar Threads

  1. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27