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Thread: Dev Tracker     submit to reddit submit to twitter

  1. #3881
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    Tbh I don't think anyone I know has actually heard of charlie before. More of a US thing. Even so, it's annoying because they always use the wrong slur. Almost all of them are meant to be race specific.

    I was kidding just now but now I'm actually mildly annoyed. Cut it out.

  2. #3882
    They're just like us
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    On a related but totally tangent note, the FFXI chat filter blocks the word "Zipperhead" which led to me finding out about that racial slur and how it came about.

    :themoreyouknow:

  3. #3883
    Nidhogg
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    Regarding Jump and High Jump, we decided to restrict the adjustments to increasing damage dealt, so we will only be shortening the recast timer for now. (We are scrapping the idea of allowing High Jump to lower hate for the party member closest to the player from behind.)

    We want to avoid players only using Spirit Jump and Soul Jump because they have a wyvern. Rather, we would like players to choose between “Jump and High Jump” or “Soul Jump and Spirit Jump” based on the circumstances.
    Just skimreading, but isn't this basically saying "we're not going to add more utility to Jump and High Jump, but we want players to use them over Soul Jump and Spirit Jump sometimes based on their utility"?

  4. #3884
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    Quote Originally Posted by Spira View Post
    Tbh I don't think anyone I know has actually heard of charlie before. More of a US thing. Even so, it's annoying because they always use the wrong slur. Almost all of them are meant to be race specific.

    I was kidding just now but now I'm actually mildly annoyed. Cut it out.
    If it makes you feel better my gf is viet and I had to be the one who explained to her what gook meant. iirc watching platoon like a boss.

    Edit: Charlie is a us/viet thing only really, and it's not even a derogatory slur at that. It was used to reference the VC/Viet Cong or Charlie for short. In the sense it was often used in the Vietnam war, it most definitely was derogatory.

  5. #3885
    An exploitable mess of a card game
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    Quote Originally Posted by Raen Ryong View Post
    Just skimreading, but isn't this basically saying "we're not going to add more utility to Jump and High Jump, but we want players to use them over Soul Jump and Spirit Jump sometimes based on their utility"?
    I thought that meant they wanted us to use Spirit and Soul Jump even when out wyvern is not out. As in the sentences "You only used Spirit Jump because you had your wyvern; otherwise, you would have used Jump."

  6. #3886
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    This is the wrong thread for this, but can someone make sure I understand. And it's possible we don't know yet:

    I want to glow...my whole character...from my weapon. Does that require the stage 1 99 weapon, or the stage 2 99 weapon?

    I know the 'afterglow' effect is from the WS of the weapon, which adds a buff to other players in the party. Like a Cor using armageddon would give a buff to other players.

    But if I have yagrush and want to glow green, wtf do I have to do as a minimum?

  7. #3887
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    Kill Pandemonium Warden 10 times, collect the Mulcibar's Scoria that he drops and turn those 10 in.

    Then, kill Pandemonium Warden 500 times, collect the Mulcibar's Scoria that he drops and turn those 500 in.

    After that you will glow, and it is independent of the WS. The party sphere effect is dependent upon the WS

  8. #3888
    Pandemonium
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    Quote Originally Posted by Churchill View Post
    Kill Pandemonium Warden 10 times, collect the Mulcibar's Scoria that he drops and turn those 10 in.

    Then, kill Pandemonium Warden 500 times, collect the Mulcibar's Scoria that he drops and turn those 500 in.

    After that you will glow, and it is independent of the WS. The party sphere effect is dependent upon the WS
    Wow I hate SE.

  9. #3889
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    Quote Originally Posted by Raen Ryong View Post
    Just skimreading, but isn't this basically saying "we're not going to add more utility to Jump and High Jump, but we want players to use them over Soul Jump and Spirit Jump sometimes based on their utility"?
    I interpreted that as "we want to do something to jump/high jump but haven't figured it out yet."

  10. #3890
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Quote Originally Posted by Churchill View Post
    Kill Pandemonium Warden 10 times, collect the Mulcibar's Scoria that he drops and turn those 10 in.

    Then, kill Pandemonium Warden 500 times, collect the Mulcibar's Scoria that he drops and turn those 500 in.

    After that you will glow, and it is independent of the WS. The party sphere effect is dependent upon the WS
    Well, no, you dont have to do stage one before stage two. can "just" do the 500 for stage 2 and glow effect.

  11. #3891
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    Really? The impression I've gotten is that you have to do stage 1 and then stage 2.

  12. #3892
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    The impression I'm getting is people will do stage 1 and then laugh.

  13. #3893
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Wasnt af2+2 worded the same way? 50 if you had nq was stage 1 and 20 if you had +1 was stage 2?

    Is it on the test server yet? easy enough to check then.

  14. #3894
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    [dev1078] Config Adjustments

    The following options have been added to the "Config" menu under "Misc. 2":

    Macro Palette Size
    Full / Compact
     

    Macro Palette Position
    Dynamic / Static
    http://forum.square-enix.com/ffxi/th...367#post268367

    [dev1076] Healing Adjustments

    As part of a continued overhaul of healing potency, the calculation of certain bonuses will be adjusted as follows:

    Current Method
    The following enhancements stack with each other for a combined bonus of no more than fifty percent:
    "Cure" potency + / Potency of "Cure" effect received + / "Waltz" potency + / Potency of "Waltz" effect received +

    Revised Method
    (1) "Cure potency +" and "Waltz potency +" will stack for a maximum bonus of fifty percent.
    (2) "Potency of Cure effect received +" and "Potency of Waltz effect received +" will stack for a maximum bonus of thirty percent.
    (1) and (2) may then stack for a maximum bonus of ninety-five(*) percent.

    *The final value will be calculated in two stages, with (2) applied to the enhanced value of (1), allowing for a total bonus greater than the sum of the two percentages.
    http://forum.square-enix.com/ffxi/th...ng-Adjustments

    [dev1077] Magic/Ninjutsu Casting Time Adjustments

    Casting times for the following spells will be reduced as follows:
    Esuna: Reduced from 3 seconds to 1.
    Sacrifice: Reduced from 1.5 seconds to 1.
    Blindna: Reduced from 3 seconds to 1.
    Cursna: Reduced from 3 seconds to 1.

    Casting times for the following ninjutsu will be reduced as follows:
    Monomi: Ichi: Reduced from 4 seconds to 1.5.
    Tonko: Ichi: Reduced from 4 seconds to 1.5.
    http://forum.square-enix.com/ffxi/th...me-Adjustments

    [dev1075] Voidwatch Adjustments

    *The following content is in development. Specific details may differ from the release version.

    The Jeuno II Voidwatch operation at Fort Karugo-Narugo [S] may also be undertaken at Beaucedine Glacier.
    *Beaucedine Glacier will be added as a destination to Atmacite Refiner teleportation menus.
    *This is a temporary measure.

    Effect area damage received from the following enemies will be reduced for non-targeted characters:
    *This damage reduction also applies to pets.

    Code:
    Jurisdiction	Operation Area	Enemy
    
    San d'Oria	King Ranperre's Tomb	Hahava
    
    Bastok	Dangruf Wadi	Celaeno
    
    Windurst	Outer Horutoto Ruins	Voidwrought
    
    Jeuno
    
    Qufim Island	Kaggen
    
    Lower Delkfutt's Tower	Akvan
    
    Behemoth's Dominion	Pil
    
    Zilart	Ru'Aun Gardens	Aello
    
    Ve'Lugannon Palace	Uptala
    
    Shrine of Ru'Avitau	Qilin
    
    Jeuno II	
    
    Grauberg [S]	Ocythoe
    
    Vunkerl Inlet [S]	Gaunab
    
    Fort Karugo-Narugo [S]
    Beaucedine Glacier	Kalasutrax
    
    Valkurm Dunes	Ig-Alima
    
    Buburimu Peninsula	Botulus Rex
    http://forum.square-enix.com/ffxi/th...ch-Adjustments

  15. #3895
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    Tonko: Ichi: Reduced from 4 seconds to 1.5.
    ...why?

  16. #3896
    MaachaQ
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    I was already barely playing anymore, but after hearing what they think is reasonable for the lvl 99 upgrades I am letting my accounts lapse. I didn't add Crysta this month, my mule account is already turned off and my other 2 accounts will be deactivated in a couple days when their billing comes due.

    My husband and I made our relics (Mandau and Gjallarhorn) back in the days of 1 mil / 500k hourglasses and a full LS farming for a single weapon. We had a sponsor who would pay for runs and collect currency, members got points to use on lotting armor and freelot on synth items (some of which were actually still valuable). In 5+ years as an LS we made 4 weapons, it might have been more but several people who began sponsoring gave up part way. Our LS survived only weeks after the server merger (Ramuh -> Bahamut) and Dynamis change, luckily our last sponsor was able to finish his weapon only a few weeks before it all happened. Most of my old friends are now gone or have limited playtime and are no longer online when I am able to be online. I joined a new LS native to Bahamut, but it was very difficult for me to make it for their event times and I have been logging on less and less over the last few months. I've done VW 3? times, none of them gaining me any clears, gear, or atmacites. In the last 2+ months pretty much all I've done has been EXPing by myself, 3 boxing my chara, my husband's chara, and our mule account.

    Knowing that the final trials will be impossible for me, even the stage 1 trials, has removed pretty much my last reason to keep playing this game. I'll keep reading fansites in case the devs change their minds, but chances are I won't be able to post on the official forums once my accounts go inactive. It just isn't worth my $60 a month for FFXI anymore.

  17. #3897
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    Quote Originally Posted by Apelila View Post
    The impression I'm getting is no one will finish stage 1
    ftfy

  18. #3898
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    Quote Originally Posted by NynJa View Post
    ftfy
    > Certain < people already done with 99 Emp stage 1 in theory !

  19. #3899
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    Why not? There are people out there with empy stage 1 done already...

    And for the few determined sods who have mythics, 10 PWs is actually decent considering how easy ZNM are now, that t4s are 100% too. It's just a minor time sink, and we also know they're increasing zeni from soul plates

  20. #3900
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    Back to bazaaring soul plates around Sanraku circa a few years ago guys!

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