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  1. #381
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    Quote Originally Posted by Eanae View Post
    The only thing wrong with mythics now is that salvage isn't worth doing.
    Nor is Einherjar or Nyzul for most people. Getting Captain/doing assaults is less important than previously, so finding people for it is harder. And at the end of it all, you still end up with a weapon that, with the exception of one or two, is far, far worse than a weapon you could complete in a week without giving up on sleep.

  2. #382
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    The discussion wasn't about whether or not they need to buffed. I think everyone can agree that mythics need a power boost. The discussion was about the time needed to complete them, which salvage buff pending, I think will be fine.

  3. #383
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    Quote Originally Posted by Pendulum View Post
    All I remember you posting about was not getting a Valor Surcoat and complaining about Bonanzaclaires. There was nothing that really required 'work' about getting either, was just abysmally bad drop rates.
    Don't forget how every post he made between quitting and coming back was about whether or not they'd make his Ebody and Ridill good again.

  4. #384
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    Quote Originally Posted by Eanae View Post
    The discussion was about the time needed to complete them, which salvage buff pending, I think will be fine.
    Didn't someone work it out that if you constantly did Nyzul and Einherjar, it took something like 6 months to get enough points? Maybe in a vacuum that seems OK, but compared to how quickly someone can complete a relic or an emp... yeah :/

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    Empyreans shouldn't even be included in the discussion. They're an absolute joke to obtain in which shout groups in PJ do daily. With the three people salvage runs, you could easily split up groups to wreck through multiple zones. It may take some more clever planning, but why would anyone really want relics and mythics at empyrean levels to obtain? Seeing nearly every single person running around in their half AF3+1 and their Kannagi is depressing.

  6. #386
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    Quote Originally Posted by Eanae View Post
    Empyreans shouldn't even be included in the discussion.
    Why? Just because they're easy, it doesn't stop them being top tier. But, I see you're still having trouble with the idea of endgame being accessible to all, so whatever. Shit being rare just for the sake of being rare (rather than being rare 'cos it drops from a hard fight, something XI has never been good at) is pointless.

  7. #387
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    Honestly As much as "Drops rates for alex aren't as bad as they used to be, I think most if not all the first round mythics were done with duped alex. I still believe that the average alex per run is under 100. Just breathing new life into salvage isn't going to generate enough alex for mythics without adjusting the drop rate. I think the only reason people would do a mythic anymore is just for the "I beat the hardest quest in the game and all I got was this lousy T-shirt" factor.

  8. #388
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    Quote Originally Posted by Dooom View Post
    Why? Just because they're easy, it doesn't stop them being top tier. But, I see you're still having trouble with the idea of endgame being accessible to all, so whatever. Shit being rare just for the sake of being rare (rather than being rare 'cos it drops from a hard fight, something XI has never been good at) is pointless.
    Not much of an endgame when a mnk + whm can duo the best weapon in the game.

  9. #389
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    Nor is it when 90% of the challenge is in out-botting the competition, but hum hum. Fights in XI being easy is not a new development.

  10. #390
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    Quote Originally Posted by Eanae View Post
    Empyreans shouldn't even be included in the discussion. They're an absolute joke to obtain in which shout groups in PJ do daily.
    Yes, everyone should stop doing empyreans and return to grinding stuff with 18 people in servitude of one guy and his pet manthra.

  11. #391
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    Quote Originally Posted by Eanae View Post
    Empyreans shouldn't even be included in the discussion. They're an absolute joke to obtain in which shout groups in PJ do daily. With the three people salvage runs, you could easily split up groups to wreck through multiple zones. It may take some more clever planning, but why would anyone really want relics and mythics at empyrean levels to obtain? Seeing nearly every single person running around in their half AF3+1 and their Kannagi is depressing.
    The irony of you talking about salvage is that you've never even bother with salvage when it was hot and probably never bother with it when it got adjusted to 3 people. I'm willing to bet you don't even own a single piece of completed salvage armor.

  12. #392
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    There is no reason every mob EP+ shouldn't have a chance to drop Alexandrite in TOAU. That would be incentive to farm the areas along with the inevitable FoV equivalent they throw into those areas.

    Its 30000 alexandrite afterall, supply will never meet demand.

    The whole damn questline and weapons need a serious overhaul.

  13. #393
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    My gripe about Alexandrite is that this shit should of been in Salvage from the start. My group had already done around 75% of our runs by the time that shit came out. Eventually the coreish group got all their stuff and didn't really continue much afterwards because most of us were "done". Doing Salvage just for Alexandrite is kind of retarded.

  14. #394
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    Quote Originally Posted by Eanae View Post
    You mean bitching they made the game too easy? Yeah. Heaven forbid something take work so there isn't 10,000 of them running around everywhere.
    Why the fuck do you care if other people have your shitty pixels?

  15. #395
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    Quote Originally Posted by Not Kuno View Post
    My gripe about Alexandrite is that this shit should of been in Salvage from the start. My group had already done around 75% of our runs by the time that shit came out. Eventually the coreish group got all their stuff and didn't really continue much afterwards because most of us were "done". Doing Salvage just for Alexandrite is kind of retarded.
    This so much - being one of the pioneer Salvage groups and then SE is like "HAY GUYZ HAV SUM ALEX IN THAR!" while at the same time gimping down the runic disk efforts to 0

  16. #396
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    Quote Originally Posted by Lyramion View Post
    This so much - being one of the pioneer Salvage groups and then SE is like "HAY GUYZ HAV SUM ALEX IN THAR!" while at the same time gimping down the runic disk efforts to 0
    At least we had fun? I did anyway <.<

  17. #397
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    Quote Originally Posted by Coolbeans View Post
    Why the fuck do you care if other people have your shitty pixels?
    Well. One benefit is that it forces some specialization. If for example I liked X job the most then I would put more time and effort into it and then my X job would become more distinct. (Usually at the suffering of your other jobs, unless you 24/7 FFXI)

    Without that you have everyone looking like clones with no way for people to distinguish between someone who works his ass off for his job and someone who just fucked around for a week or two to get the best equip.

  18. #398
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    75 cap FFXI was: I'm a special snowflake, if someone else has what I have they're special too, as long as it's only 3% of the total playerbase.
    Cap raised FFXI is: Everyone is a special snowflake now, which means noone is. Waah, I want to be a special snowflake again.

  19. #399
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    Quote Originally Posted by Koyangi View Post
    75 cap FFXI was: I'm a special snowflake, if someone else has what I have they're special too, as long as it's only 3% of the total playerbase.
    Cap raised FFXI is: Everyone is a special snowflake now, which means noone is. Waah, I want to be a special snowflake again.
    And you're surprised?

    Nothing is worthwhile when everyone can be the same. Doesn't work in RL and surely not in a video game. It doesn't mean that you have to have the environment where only an elite tier can survive like the XI of old but at this moment there is no sense of accomplishment because SE keeps setting the bar lower.

    SE went from the extreme of only elite being able to play this game to the equally worse extreme of handing out gear when you can't even beat the mobs that drop the items. We're one step from a new moogle being introduced that gives you one random piece of elite gear per day just for playing the game.

    In fact, I bet that's what the daily quests SE are working on involves.

    If you can't win because of natural faults, you can always just brew it. Instead of the player being challenged to be the best they can along with their group you basically bypass the challenge and get rewarded for little to no effort.

    I see no difference between this style of XI and the harsh style that forced alot of quits way back when. With how easy things become, people are going to cap out and quit the game because SE can't churn out new content fast enough to keep up with how fast you can overrun the old even at a casual pace.

  20. #400
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    Quote Originally Posted by ronin sparthos View Post
    And you're surprised?

    Nothing is worthwhile when everyone can be the same. Doesn't work in RL and surely not in a video game. It doesn't mean that you have to have the environment where only an elite tier can survive like the XI of old but at this moment there is no sense of accomplishment because SE keeps setting the bar lower.

    SE went from the extreme of only elite being able to play this game to the equally worse extreme of handing out gear when you can't even beat the mobs that drop the items. We're one step from a new moogle being introduced that gives you one random piece of elite gear per day just for playing the game.

    In fact, I bet that's what the daily quests SE are working on involves.

    If you can't win because of natural faults, you can always just brew it. Instead of the player being challenged to be the best they can along with their group you basically bypass the challenge and get rewarded for little to no effort.

    I see no difference between this style of XI and the harsh style that forced alot of quits way back when. With how easy things become, people are going to cap out and quit the game because SE can't churn out new content fast enough to keep up with how fast you can overrun the old even at a casual pace.
    This 1000 times over. At least voidwatch is a step in the right direction. No way people who are terrible at the game will be clearing the content.

    I think Einherjar was a great event and the perfect way to allow those who didn't want to bot or cheat to obtain the gear from Odin at just as fast of a rate with 3 feather mules. What happened to those types of systems? I'd like to say Einherjar was enough of a challenge to prevent idiots from getting the gear while allowing anyone with a decent amount of skill to get it. Instead now it's like SE is fucking Oprah. AND YOU GET AN EMPYREAN. AND YOUUUU GET AN EMPYREAN. EVERYBODY GETS AN EMPYREAN!

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