They don't.
They don't.
Pretty much this. Grouping the tickets by NM would have actually been decent. Turn in 20 Omphalos Bullets/Sceamol Bands for a Heka's? Oknp. The update as it stands now won't even address the issue of mules getting drops you want in the first place. It only addresses your mules getting that second or third Meikogi/Toci/Coruscanti if you're still doing the NM by that point. It's pretty moot on main characters getting bodies that they already have because there's no real reason for someone to repeatedly spam an NM if they already have the drop on their main account.
The only way people would keep doing an NM now that they have the top tier item form, would be if the tickets sold for a pretty good price.
At a presumed 5-6 tickets, even if it were 30m per ticket, would you really pay 150-180m for a heka?
Ocelo Harness+1 is 6-10m. Toci's really worth that major markup lol?
Toci's is worth a lot, but I don't think anyone would pay 150mil for it.
It's 2% Haste Sphere, 10 Attack/Acc, 1 STR/DEX better than Ocelo +1. Those stats push it from "I'd use this on Pyrrhic Kleos" to "I'd use this on almost every WS."
Here is where I see it being useful
I have a Toci's, I am 0/80ish on boots.
If I go to Pil now, I can get Chakram, Metal, Boots - and toss a Toci's. In the terms of Voidstones, that's not exactly a great use of them if there are other pieces that are better to focus on. Now, if I get a Toci's slip, I can sell it and get Boots slips or I can forego the entire process and just buy boot slips.
It's not great, but I'd be more inclined to do Pil with this system than I am now as I don't feel boots are worth my stones atm.
Oh.. lol I misread this as I wouldn't be able to turn in said ticket unless I had the gear already, oh well! Still good I suppose, but not the system everyone was hoping for I guess, but then again if people remember how we all thought how cool the crest / seal swap system was going to be an then.. lol
Pretty much what I anticipated with the tickets - pick the nastiest way to implement it and SE rarely disappoints. Now to drag my husband who has ridiculous luck getting bodies from VW chests to every single one I do and beat him about the head for his tickets.
Problem I have with the ticket system is that it relies on people who still need an item from the NM to bother consuming their stone. I don't expect my LS buds who have everything from a given NM to use up their limited stone supply in the slim offchance they get a repeat body/weapon drop to ticket for someone who does need, and I wouldn't blame them one bit.
[dev1079] Job Adjustments: Samurai
Warding Circle
Recast time reduced from ten minutes to five.
Duration increased from one minute to three.
Reduction granted by Warding Circle Recast merit enhancement adjusted from twenty seconds per point to ten.
Hamanoha
Recast time reduced from ten minutes to five.[dev1080] Job Adjustments: Thief
Assassin’s Charge
Recast time will be reduced from fifteen minutes to five.
Additional merit points will no longer reduce recast time, but instead increase accuracy by 25% per point.
Feint
Recast time will be reduced from ten minutes to two.
Additional merit points will no longer reduce recast time, but instead raise the chance of Treasure Hunter leveling up by 25% per point.[dev1081] Job Adjustments: Bard
Nightingale
Recast time will be reduced from twenty minutes to ten.
Additional merit points will no longer reduce recast time, but instead reduce song casting time by an additional 5% per point.
Troubadour
Recast time will be reduced from twenty minutes to ten.
Additional merit points will no longer reduce recast time, but instead increase song accuracy by 25% per point.[dev1082] Job Adjustments: Ranger
Flashy Shot
Recast time will be reduced from twenty minutes to ten.
Additional merit points will no longer reduce recast time, but instead reduce enmity incurred by 20% per point.[dev1083] Job Adjustments: Puppetmaster
Analyzer
Maximum damage reduction for enemy special attacks will be increased from 10% to 40%.
Additional Earth Maneuvers will now increase the number of special attacks mitigated rather than the percentage of damage reduction.[dev1084] Job Adjustments: Warrior Part II
Warrior’s Charge
Recast time will be reduced from fifteen minutes to five.
Additional merit points will no longer reduce recast time, but instead increase accuracy by 25% per point.[dev1085] Job Adjustments: Paladin Part II
Fealty
Recast time will be reduced from twenty minutes to ten.
Additional merit points will no longer reduce recast time, but instead extend duration by an additional five seconds per point.
Chivalry
Recast time will be reduced from twenty minutes to ten.
Additional merit points will no longer reduce recast time, but instead increase MP recovery by an additional 5% per point.[dev1086] Job Adjustments: Dark Knight Part II
Dark Seal
Recast time will be reduced from fifteen minutes to five.
Additional merit points will no longer reduce recast time, but instead reduce casting time for dark magic spells by an additional 10% per point.
Diabolic Eye
Recast time will be reduced from fifteen minutes to ten.
Additional merit points will no longer reduce recast time, but instead reduce maximum HP by an additional 20% per point.
Isnt that a nerf to diabolic eye?
Warrior’s Charge
Recast time will be reduced from fifteen minutes to five.
Additional merit points will no longer reduce recast time, but instead increase accuracy by 25% per point.
If that doesn't apply to all hits then WAR shafted again.
Also on diabolic eye I'd guess they mean reduce the hp penalty by x %.
Or they reduce HP by 100% and you die when you use, awesome ability :D
I mean before DRK could merit Diabolic Eye down to a five minute recast timer, making it like Aggresor for them.
The data that led people to that conclusion was from level 75, as in TH2 vs TH2+1/+2. I don't see why everyone would automatically assume TH1/2 give additional loot roles, and everything above does something inconsequential, when it's just as likely the traits that give you additional roles, and + from gear that does essentially nothing.
Yeah, I'm calling some sort of error on that Diabolic Eye adjustment. I mean I could see them nerfing it from 5 minute to 10 minute recast because this is SE we're talking about. But making it actually worse with more merits? Even that seems bizarre for them.
More likely it starts at 80% HP reduction and each merit knocks 20% HP off that I think.
EDIT: Was nonsense.
Put the japense post through google translate, I think it may be an error in the english one as they still say Diabolic Eye will be 5 minutes.
Dark Knight Part 2: Adjust [dev1086] job
Dark Seal
→ 5-minute change to use a 15-minute interval
-10% Change in the cast time of dark magic → -2 minutes and 30 seconds per interval using a capacity value
Diaborikuai
→ 5-minute change to use a 15-minute interval
Down -20% change in HPmax occur when you use the Diaborikuai → -2 minutes and 30 seconds per interval using a capacity value
Yeah, basically what I posted on our LS forum Nil. 5 min recast, starts at 80% HP down and each merit reduces max HP loss by 20%. Obviously the 80% is an educated guess.
So 5/5 probably now gives you an Aggressor without any penalty. 4/5 is probably the same as 5/5 currently is.
nvm I'm fucking dumb
SE is such a bunch of jokers. I am no longer very excited about the Saber Dance enhancement.