Item Search
     
BG-Wiki Search
Page 207 of 365 FirstFirst ... 157 197 205 206 207 208 209 217 257 ... LastLast
Results 4121 to 4140 of 7283

Thread: Dev Tracker     submit to reddit submit to twitter

  1. #4121
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    300
    BG Level
    4
    FFXI Server
    Asura

    In the same post they also talk about healing adjustments. But again, weird translation, just posting it because its shoved in with the Save TP stuff.

    Cure adjustment of the amount of recovery
    Will be greater than the impact of skill to receive the amount of recovery of Cure recovery. Recovery amount is increased from the conventional high skill, if skill is low impact on the amount to virtually eliminate the reverse recovery.

    Recovery of about 1.4 times the conventional amount: Up to Cure I ~ IV
    No effect: Cure V ~ VI
    Edit - Theres also a third post about enfeebles on HNM's, but it just comes through google translate as a total mess, need someone who can translates these proper.

    Spoiler: show
    Adjustment for resistance weakened magic
    That state (do not fall or nearly) for HNM monsters and which is resistant to a particular attribute, magic does not turn eliminates the weak.
    Only a small part of the special monsters, but to maintain resistance to complete, is expected to be as given the effect of weakening against most monsters had a resistance so far.
    ※ effect without necessarily entering a 100% chance, of course resist may also be The lower the skill value. In addition, the highly resistant monster, you may receive in the form of resistance, such as shorter duration of effect.

  2. #4122
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    someone pls turn that cure amount shit into english pls. Its totally misleading and totally confuseing.

  3. #4123
    BG Content
    Join Date
    Jul 2007
    Posts
    22,349
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    You're going to get up to a 40% boost in your cure 1-4 potency for having capped healing skill.

  4. #4124
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by NynJa View Post
    I want my cruor back then...
    I *think* the atma + Miser's will still be worth using, although they're individually worthless, yes.

  5. #4125
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    It's basically saying that on Cure I-IV, Healing skill will have a much larger effect, to around 1.4times what we cure for right now with capped skill.

    Very low skill will put cures at around what they do right now, so cures lowered after the patch even if you have sub 30 healing skill.

  6. #4126
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    I would assume they mean cure 1-4 potency is being increased by up to 40%, dependent on healing magic skill.

    edit: too slow

  7. #4127
    Dr. Salami
    HERO OF TIME

    Join Date
    Oct 2007
    Posts
    7,565
    BG Level
    8
    FFXIV Character
    Selamis Bloodwood
    FFXIV Server
    Coeurl
    FFXI Server
    Unicorn

    Store TP note is hella confusing until properly translated. Sounds like a nerf though, wonder why so suddenly? If it is a nerf, does that change how people gear up for 5/6 hit builds and would need more Store TP? Do like the cure improvements.

  8. #4128
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Selamis View Post
    Store TP note is hella confusing until properly translated. Sounds like a nerf though, wonder why so suddenly? If it is a nerf, does that change how people gear up for 5/6 hit builds and would need more Store TP? Do like the cure improvements.
    They're not changing anything about *Store* TP, just *Save* TP.

  9. #4129
    Banned.

    Join Date
    Jul 2007
    Posts
    10,330
    BG Level
    9

    CureIV from my mule would be either (depending on formula): 820HP or 750HP

    It does allow for PLD to cure for a lot more though, potentially in the range of 600s

  10. #4130
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Yay for cure change at least. Pissed about the save tp, but oh well.

  11. #4131
    Banned.

    Join Date
    Jul 2007
    Posts
    10,330
    BG Level
    9

    SaveTP shouldn't effect anything though as you are always running with Miser's for VW.

    It does potentially make Miser's a null roll outside of VW though.

  12. #4132
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    You still lose a huge amount of tp per ws with the changes though, not going to be able to ws>ws quite so much anymore.

  13. #4133
    Banned.

    Join Date
    Jul 2007
    Posts
    10,330
    BG Level
    9

    Case
    20 save TP, in the case of TP 25 Weapon skill by saving the value of TP: 25TP
    20 save TP, in the case of TP 15 by Weapon skill save the value of TP: 20TP
    20 save TP, misses the case of (TP0) Weapon skill will save the value of TP: 20TP
    What I read:
    20 SvTP, your WS returns 25TP and you retain the value of your WS return
    20 SvTP, your WS returns 15TP and you retain the value for your SvTP
    20 SvTP, you miss your WS and you retain the value of your SvTP

    20SvTP+Miser's usually equals 40-45SvTP

    40-45 SvTP, no WS returns this so you retain the value of 40-45SvTP

    You are losing 20ish TP per WS, that's still enough to spam.

  14. #4134
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Not everyone goes with a COR every time, especially when running lower numbers of people on lower tiers.

  15. #4135
    Dr. Salami
    HERO OF TIME

    Join Date
    Oct 2007
    Posts
    7,565
    BG Level
    8
    FFXIV Character
    Selamis Bloodwood
    FFXIV Server
    Coeurl
    FFXI Server
    Unicorn

    Quote Originally Posted by Churchill View Post
    What I read:
    20 SvTP, your WS returns 25TP and you retain the value of your WS return
    20 SvTP, your WS returns 15TP and you retain the value for your SvTP
    20 SvTP, you miss your WS and you retain the value of your SvTP

    20SvTP+Miser's usually equals 40-45SvTP

    40-45 SvTP, no WS returns this so you retain the value of 40-45SvTP

    You are losing 20ish TP per WS, that's still enough to spam.
    So this only applies to voidwatch then, mostly?

  16. #4136
    BG Content
    Join Date
    Jul 2007
    Posts
    22,349
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Cure IV would give about 42 MP back to a white mage and heal 840+ HP? I guess WHMs are still the only healer?

  17. #4137
    Banned.

    Join Date
    Jul 2007
    Posts
    10,330
    BG Level
    9

    Yeah, definitely need to build a little more -emnity oriented set but CureIV spam from Jeff should be pretty legit.

  18. #4138
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Selamis View Post
    So this only applies to voidwatch then, mostly?
    No, it also makes Miser's Roll worthless outside of voidwatch. Which pisses me off, as it wasn't breaking anything there.

  19. #4139
    Dr. Salami
    HERO OF TIME

    Join Date
    Oct 2007
    Posts
    7,565
    BG Level
    8
    FFXIV Character
    Selamis Bloodwood
    FFXIV Server
    Coeurl
    FFXI Server
    Unicorn

    Quote Originally Posted by Foldypaws View Post
    No, it also makes Miser's Roll worthless outside of voidwatch. Which pisses me off, as it wasn't breaking anything there.
    Ah ok, gotcha. Yea I noticed last weekend when my ls and I were doing some Zelus Tiara runs, our Cor was giving us Miser's Roll and it was nice as hell to be spamming tp that fast. Man, that sucks then with the changes to it. Thanks for clarifying that for me.

  20. #4140
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Foldypaws View Post
    No, it also makes Miser's Roll worthless outside of voidwatch. Which pisses me off, as it wasn't breaking anything there.
    Agreed, they will have to boost Miser's Roll numbers to compensate for this change in order to make it worth anything. It already caps your Save TP inside Voidwatch with Discipline, so boosting it won't really break anything.

Page 207 of 365 FirstFirst ... 157 197 205 206 207 208 209 217 257 ... LastLast

Similar Threads

  1. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27