Voidwatch is shitty and luckbased though :/ SE is really going back to rewarding the favourites of the RNG, with the HQ king pop item droprate/voidwatch/etc.
Voidwatch is shitty and luckbased though :/ SE is really going back to rewarding the favourites of the RNG, with the HQ king pop item droprate/voidwatch/etc.
Yeah, the drop method needs fixing, but other than that it's a really nice system.
Do you guys ever figured the final lvl99 content may just be the complete opposite of Abyssea though? Abyssea is just a money-maker for SE, and will probably serve as a 'good enough' means for most people's gear/weapons while the 99-shit is a beast to trudge through.
Spoiler: show
I think everyone can agree that 200k brews and infinite RR are horrid ideas that shouldn't have been implemented. And yeah, Ein was pretty much the closest thing SE has come up with to a "perfect" endgame system.
Like most shit, it took a couple iterations for Ein to be worth it. Originally you needed *everyone* to have all the feathers for the Odin fight no? I recalled my LS back in the day having major problems with that due to attendance problems preventing us moving past tier2, assuming we didn't get dick mob selections.
I can see VW becoming the next Einherjar. It just needs a couple of revisions, particularly in the lack-of-adding-to-loot option with your chest, and the lack of convenient warp-back-to-VW-NPC after a battle to keep the flow going.
Anything involving randomization imo. It really spices things up.
Plus making us set the bar higher manually. Set different objectives, a time limit, and see how far a group can get when numbers don't mean everything. 15 floors in Nyzul? 3-man salvage? Your skills as a group determine the pace. Reward success, don't punish failure.
Honestly for all the flak it gets, ZNM was a damn good and rewarding system.
Id like to see more of it without the picture taking hullabaloo.
I think as far as randomization goes, Nyzul Isle hit the nail on the head. It was just so much fun to do and the randomness of floors, objectives and penalties really tested the durability of parties taking it on at lv75. Of course it didn't start off perfectly either - I think it was pretty good from the moment they added the lobby chest, and I suppose it became the most accessible when they allowed simultaneous climbing.
As for end-game events, I wouldn't say Einherjar was the best event around. It had a degree of randomness but also difficulty variability that wasn't proportional to it. Tier 3s were somewhat of a gamble on whether you'd see 2 waves, whether you'd get certain mobs, or certain bosses and was pretty punishing in that way because practically only 1-2 types of sets would make the fights ridiculously much harder than they would otherwise be.
I think Limbus was one of the best events around for its time - structured and requiring strategy / decision-making based on time.. it also provided a good ratio of effort:rewards and didnt cockblock players on droprates. Progression was good, as far as Apollyon was concerned. Temenos coulda been better if the number of paths or the structure of progression was made equal to Apollyon.
And as for an event that proved that too much randomization and lack of progressive goals fails, theres MMM. Parts of it attempted to mimc the success of Nyzul but its varied usage ended up seeing it being abused for EXP raking and then there was overcrowding and stuff..
The Revitalization team was the only one with any form of real content progression but honestly I don't think many people have even done it because it was so badly advertised and the whole thing from its system to NMs to rewards was entirely overshadowed by Abyssea...
I like how they are testing the water with the new armor sets (Fazheluo, Cuauhtli, etc) where NQ and HQ can be crafted/bought but HQ2 is a drop from VW. The casual players can look like the "elite" players but they will always be -1. I hope they keep going down that road so everyone can look like each other at the end but the stats is what separates the casual from the "elite." That should calm some of the whiners down, not likely though.
Isn't hq2 the only one that glows?
AF3+1 and +2 were perfect before people figured out atmas.![]()
Yeah.. thats why I pointed out progression was good only as far as Apollyon was concerned..
The sad part is that with 1 melee and 1 mage set, you're basically going to need to have really good stats on them if you want to cater to all the jobs grouped in that category.. to draw interest to it
Like, even with Abjuration having 6 (+2) sets, it could barely cater to all jobs at all, let alone equally. Similarly there were 5 Salvage sets which managed to garner interest from most of the playerbase. And the 3 Nyzul sets, and the 3 (+1) Zeni sets, and so on... so 3 is like the bare minimal number to work with
The Voidwatch system isn't that bad but the rewards are a little lacking in that it doesn't generate enough interest for the perceived effort put in, and that Empyrean Armor is still generally better for the most part.
I'd say for any new armor sets to really succeed, they either have to be overpoweringly better than many Empyrean +2 gear in specific slots or just provide very unique bonuses which are universally popular. Personally I'm also waiting for an actual good BST/DRG/SMN/PUP pet stat set.
SE needs to place in an option on the box that if someone gets something that they can't use like the HQ2 bodys that they can distribute it into pool so those that can use it can lot on it, knowing that I put in more effort as a tank or as a WHM then said other person, and I get some crappy crafting items while they get the r.ex piece of gear that everyone wants but the person who got it in box can't even use it.. Great system SE! /rage![]()