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Thread: Dev Tracker     submit to reddit submit to twitter

  1. #4181
    Resident Moogle
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    I was under the impression that it didn't use yell, but required a player running the client to be in each zone to cover the shouts.

  2. #4182
    Ridill
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    It shows yells and shouts, in any zone in the game, so long as a GW user sees it.

    I've even seen shouts from "Windurst Residential Area" before, assuming that means a GW user shouted in their mog house?

  3. #4183
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Camate View Post
    Howdy!

    Here are some responses from the development team to questions regarding the cure potency adjustments.

    Was receiving benefits from stacking MND put off?
    After looking into various possibilities such a MND and healing magic skill itself, we decided to go with adjustments to healing magic skill after considering the benefits this would give to jobs that possess this skill. MND affects cure potency more than in the past and the effect will remain as it is.

    Will there be any changes to the success rate of removing Death?
    With the current system, the higher the healing magic skill, the higher the success rate will be. However, to balance this with the rate of success of Holy Water, there is no 100% success rate even if your skill is very high.

    Since the main focus of this adjustment is for Cure–Cure VI, there will be no changes to blue magic spell’s cure potency.
    Since the main focus of this adjustment is for Cure–Cure VI, there will be no changes to blue magic spell’s cure potency.

    With this adjustment, when using Cure IV with +50% cure potency, you can cure for around 850 HP, so it would be really nice if you could lower the amount of enmity gained after curing.
    Since a fundamental rule of battle is that enmity increases as the amount of HP you restore increases, after considering the relationship of Cure V and Cure VI, this rule is being maintained. It would be best to mitigate this increase with Tranquil Heart and equipment that decreases enmity.
    Meh.

  4. #4184
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    I could have sworn that said skill doesn't affect cursna's effectiveness. I like how they answer the implied question with the implied question itself.

    P1: "Do you like cookies?"

    SE: "Do YOU like cookies?"

  5. #4185
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    I like how they said that a job trait that's always active should be used to mitigate enmity gain for RDM's.

    Player: So if Cure4 is going to do more we're gonna pull crazy hate, is that being adjusted?
    SE: Use something you can't actually 'use'! Also, -enmity gear. Raven/Crow mages all around.

  6. #4186
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    Quote Originally Posted by Rukkirii
    The reason that we're adjusting the specifications for save TP is that we're working to prevent weapon skills from being executed non-stop when stacking save TP, store TP, and conserve TP. As such, there are no plans to increase the effect of Miser Roll because it would cancel out the point of the save TP adjustment. Miser Roll's save TP effect will still stack with other effects and equipment.
    I can't post links yet, but this is a real gem from the Development Bros that I could not allow to go unquoted for a second longer. I need somewhere to curse at it.

    They fucking invented Conserve TP, and yet apparently do not know how it works. All signs point AWAY from Conserve TP stacking with Save TP. Yet, that is apparently one of their reasons for adjusting Save TP so drastically. Fuck fuck fuck.

  7. #4187
    Ridill
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    Quote Originally Posted by The Meat Toilet View Post
    I can't post links yet, but this is a real gem from the Development Bros that I could not allow to go unquoted for a second longer. I need somewhere to curse at it.

    They fucking invented Conserve TP, and yet apparently do not know how it works. All signs point AWAY from Conserve TP stacking with Save TP. Yet, that is apparently one of their reasons for adjusting Save TP so drastically. Fuck fuck fuck.
    Save TP will always take effect. When Conserve TP procs, doesn't it just add on to what Save TP gives you? Or will Conserve TP never proc when you have Save TP?

  8. #4188
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    Supposedly the latter.

  9. #4189
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    http://www.playonline.com/pcd/topics.../8027/8027.jpg

    We're pleased to announce that the next FINAL FANTASY XI version update is on track for a Tuesday, February 14th release!

    It won't be long before you can delve deep into the Nyzul Isle Uncharted Regions—an expansion of the existing Assault mission offering challenges and rewards befitting level 99 characters—and undertake new Magian trials to upgrade your treasured Relic, Mythic, and Empyrean weapons to new heights of power. Adjustments for dragoons, corsairs, and other jobs, revisions to Voidwatch and the Walk of Echoes, and a host of other content previewed on the test server will also see its long-awaited official release.
    14th of Feb. What a lovely day.

  10. #4190
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    Sorry honey, no dinner tonight. new voidwatch

  11. #4191
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    Quote Originally Posted by Apelila View Post
    Sorry honey, no dinner tonight. new voidwatch
    Unfortunately not.

    They are allowing you to skill up in WoE (been live on the test server since something like August), nerfing Ukko's/WAR/Victory Smite, and adding Legion/Neo-Nyzul Isle. They are also adding duplicates of certain voidwatch fights in other zones as a work-around for the PS2/XBox glitch and nerfing AoE damage / (probably) temp item distribution.

  12. #4192
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    Claustrum. Really?
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    Quote Originally Posted by Byrthnoth View Post
    Unfortunately not.

    They are allowing you to skill up in WoE (been live on the test server since something like August), nerfing Ukko's/WAR/Victory Smite, and adding Legion/Neo-Nyzul Isle. They are also adding duplicates of certain voidwatch fights in other zones as a work-around for the PS2/XBox glitch and nerfing AoE damage / (probably) temp item distribution.
    You forgot the part where they are experimenting on powering the servers with relic holders tears!

  13. #4193
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    I don't think Legion is making this update.

  14. #4194
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    Quote Originally Posted by Toth View Post
    I don't think Legion is making this update.
    This.

    Id imagine if Legion was in, they'd have mentioned it in the commentary.

  15. #4195
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    Claustrum. Really?
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    It'd be very hard to see them adding Legion next Tuesday if they are doing an official test on Friday. Not exactly bags of time to take on board input or implement changes.

  16. #4196
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    Eh, they did the JP test last week. NA input probably wouldn't be considered anyway, so it wouldn't really matter if the did the NA test this Friday and released it next week. I agree that they would have mentioned it if they were going to add it though, so it probably isn't this patch.

  17. #4197
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    Cool. I won't have to reactivate this month either.

  18. #4198
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    what are the odds that they implement the VW loot tickets? they mentioned "VoidWatch adjustments" but that probably means the AoE fix, and Xbox fixes.

  19. #4199
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    Zero. Loot tickets were only mentioned as something devs were discussing.

  20. #4200
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    Neo-nyzul is probably the most fun of the new content anyways.

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