Eh, first runs are often kind of terrible if there's new mob behavior involved and it was basically a pickup run. Give it a week or two on the live servers and I'm sure that complaint will fade.
Eh, first runs are often kind of terrible if there's new mob behavior involved and it was basically a pickup run. Give it a week or two on the live servers and I'm sure that complaint will fade.
That or a gimmick strategy will arise
Not a fan of this;
No raising during battle is going to be fuuuun.We are looking into allowing players to cast raise on defeated players as soon as every monster that has appeared is defeated.
Except you are able to cast Raise.
I'm expecting they mean other ways, such as a temp usable item on others or something for non-mages.
On that subject, they really, really, should get off their lazy asses and rework Tractor. Spell has been fucking useless for years, and would solve a lot of problems with death on raise.
That answers is wrong on so many level it's funnyOriginally Posted by Square
No, it means once you are unavoidably one-shotted, you can't get up. You try playing this game without RR or letting someone raise you.
But I do suspect they mean allowing people to get up to lot stuff when everything's dead, rather than disallowing raising during combat.
I think they just did a really poor job translating that. I would guess they mean you will be given auto-RR once the chamber is cleared, which makes more sense than any of the other possibilities.
You know what would be a good solution to that problem? Allowing us to do more than just /clock and chat when we're dead.
All of the stupid gripes we have with XI are shit that's easily fixed.
Uh, no, it means nobody completes the content while one-shot AoE nonsense persists, so either the one-shot AoE nonsense is removed or nobody plays their stupid game. FFXI's endgame in, say, 2009 would have looked very different if Kirin had been literally unkillable in 2004 due to Stonega removing four or five people from the fight for good.
Yeah, right. Like they really care if we're unable to kill certain monsters for years and years and years and years and ...
Oh, sorry AV. I didn't see you over there.
don't give them any ideas. if you do, they might deem the raise spells to be overpowered since enemies have no such ability and remove them for the sake of balance. i'd put a sarcasm indicator here, but i'm not honestly sure it's sarcasm anymore. when blood rage is so overpowered it needs a nerf, nothing is off the table. This game won't end when the servers are shut down, it will end when the dev team decides the ability to login is unbalanced.
I think what he meant was that if you were unable to Raise during combat, SE would never have implemented all those OHKOs in the first place.
Whether or not that would have been true is an entirely different matter (Absolute Virtue).
Of course they don't care, as long as people are still playing and paying.
If every HNM were as unkillable as AV, people would have run out of shit to do years before ToAU came out. This would have resulted in either OHKOs being removed so that people could win, or SE bleeding money until it shut FFXI down.
Like they did with FFXIV-wait
SE knows there is people who will never quit because they have 8 or 9 years of investment into the game and are extremely attached to their chars so they just accept whatever shit SE shovels them that wouldn't fly in any other MMO on the market. If everyone who was upset about the recent direction the game was heading in unsubbed for a month or possible two to send a msg you'd see SE backtrack on all the shit they were trying to push "in the name of balance!" in a matter of days, they would fold like a fucking deck of cards.
From a SE standpoint, it was probably best to push Tanaka back to a project with a dedicated (obsessed) playerbase without a lot of lateral movement, because regardless of what bone-headed, ancient-era decisions he makes, the bulk of the XI playerbase isn't leaving the game until the servers are shut down. They get to keep an old, yet valued member of the team, and he gets to feel like he still has some worth. Everyone wins, including the player-base, because they're too blind to take real action against the company should they not like the direction its taking, so they deserve whatever gruel they're being spoon-fed. Those that don't play anymore get to sit back and laugh as the game takes a sharp turn back to 2006.
Everyone wins.
I've been playing since NA release. I have never really taken many breaks longer than a month or two, but there was one big break around when I started college, where I didn't play somewhere around 3~9months (I don't even remember)
I care about my character, and all the time I invested in it. That's why I'm never going to sell my character or anything like that.
That didn't stop me from not giving SE my money this month.