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  1. #4361
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    Quote Originally Posted by Spira View Post
    yay. elemental spirits actually getting an update
    tier 5 nukes, greatly reduced perp cost..

    yet to be translated but nifty addition.
    weird way the perp cost scales
    Not really, You have to read it (translated says it clearer), But they're Counting "Auto Refresh" in the Per Cost... So when you see it drop down to 1 from 2, Its When we get Auto Refresh 1. And at level ~90 when it goes from 5 to 4 its Our Auto-Refresh II kicking in.

  2. #4362
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    All of this -perp cost gear for nothing! lol

  3. #4363
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    http://forum.square-enix.com/ffxi/th...100#post281100

    Quote Originally Posted by [dev1087] Job Adjustments: White Mage

    • A new spell will be added:
      • Araise (Lv. 99)
        • Revives and bestows Reraise III upon target PC.
        • The revived target will suffer from weakness for three minutes.




    • The following abilities will be adjusted:
      • Martyr
        • Recast time reduced from twenty minutes to ten.
        • Additional merits will no longer reduce casting time, but increase HP granted by 5% per merit.



      • Devotion
        • Recast time reduced from twenty minutes to ten.
        • Additional merits will no longer reduce casting time, but increase MP granted by 5% per merit.



    -----
    If you wish to discuss or submit feedback on this topic, please use the [dev1087] tag.

  4. #4364
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    Quote Originally Posted by Karbuncle View Post
    Not really, You have to read it (translated says it clearer), But they're Counting "Auto Refresh" in the Per Cost... So when you see it drop down to 1 from 2, Its When we get Auto Refresh 1. And at level ~90 when it goes from 5 to 4 its Our Auto-Refresh II kicking in.
    figures.. i was skimming japanese tracker when i saw it. havent read it in english

    Quote Originally Posted by Alkar View Post
    Hmm no. You still have to wait for spell recast and hope your Fire Spirit doesn't cast Burn or Flare. Either way their accuracy sucks so this won't happen on anything that isn't EM or lower.
    And I thought they were removing spirit perp merits to replace with spirit recast/casting time but they're just switching it with another useless merit. Oh well.
    depends really. some would consider spirit cast/recast more useless than this considering most don't use spirits at all outside siphon, if they even need to do that.
    and i do know of a few SMN who actually have fast cast sets for summoning avatars. i could see this being useful for SMNs who solo by avatar kiting because it means the time with an avatar down is lowered and you ideally want to have the avatar up as fast as you can - this makes it easier/possible to reduce the distance you need to keep when resummoning too.

  5. #4365
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    Given they increased the size of the FFXI partition on the PS2 by a large amount, they better fucking hope they're announcing a full-fledged expansion after this current roadmap ends in March.



    At any rate, still not using spirits here even if they're easily free now. They should have given Light Spirit Protectra/Shellra at least so it has a purpose of being pulled out.

  6. #4366
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    Quote Originally Posted by Spira View Post
    figures.. i was skimming japanese tracker when i saw it. havent read it in english



    depends really. some would consider spirit cast/recast more useless than this considering most don't use spirits at all outside siphon, if they even need to do that.
    and i do know of a few SMN who actually have fast cast sets for summoning avatars. i could see this being useful for SMNs who solo by avatar kiting because it means the time with an avatar down is lowered and you ideally want to have the avatar up as fast as you can - this makes it easier/possible to reduce the distance you need to keep when resummoning too.
    I've had no problem recasting avatars in all these years and i don't think anyone would pick summoning casting time reduction over other options. Either way the merit actually reducing the spell recast of spirits would be a step ahead in fixing them.
    And I mean their stupid recast between Burn and Burn not ours after summoning one.

  7. #4367
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    Quote Originally Posted by Maksudyst View Post
    [dev1089]Job ability adjustments
    Hagakure
    Amount of TP returned increased from 20 to 35.
    I assume this means Miser's Roll adjustments are coming to increase it similarly before it becomes another useless roll after the Save TP nerf. I'd be happy with +15 on Miser's Roll post-nerf (40 at 11).

  8. #4368
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    From a while back:

    Quote Originally Posted by Rukkirii
    The reason that we're adjusting the specifications for save TP is that we're working to prevent weapon skills from being executed non-stop when stacking save TP, store TP, and conserve TP. As such, there are no plans to increase the effect of Miser Roll because it would cancel out the point of the save TP adjustment. Miser Roll's save TP effect will still stack with other effects and equipment.
    Essentially, they know it makes it makes Miser's Roll pretty much useless outside of Voidwatch. That's the point; they like it that way; adding mostly useless elements to FFXI gives the Development Bros erections.

    They also mentioned adjusting Hagakure when they first thought up the adjustment so it seems likely they're going full steam ahead with their planned Save TP adjustment that will make Miser's Roll useless outside of Voidwatch.

    It is also seems likely that they're ROCK HARD at this very moment.

  9. #4369
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    Quote Originally Posted by Alkar View Post
    I've had no problem recasting avatars in all these years and i don't think anyone would pick summoning casting time reduction over other options. Either way the merit actually reducing the spell recast of spirits would be a step ahead in fixing them.
    And I mean their stupid recast between Burn and Burn not ours after summoning one.
    neither do i. but im saying it still depends on your playstyle.
    of group 1 merits you have better options but a lot of them don't make much of a difference.

    acc and m.acc is mostly cappable thru skill over cap for BPs as well. avatar atk doesn't really have a noticeable effect on BPs. MAB is the only one you can really see. therefore if the first 3 don't get you very much some people might see a merit in putting it in smn fast cast.

    i'm aware of what you mean by smn magic cast times.. but just as you said there will be better options, you'd be better off putting those merits into avatar m.acc because spirit m.acc is terrible and doesn't improve with excess smn magic skill. you could have more frequent spells but they'll still resist pretty badly unless you're fighting really weak stuff.

  10. #4370
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    That post from Ruk is just fundamentally wrong on so many levels. How does increasing the effect of Miser's Roll cancel out the point of the adjustment? They don't have to increase it so much that it's the same as it was before. They can increase it any number, either across the board increases, increases for only certain roll results, etc., etc. They knew what they were doing when they initially added the roll, so they have to know that this adjustment, to flip Ruk's words, cancels out the point of Miser's Roll. I never saw that post from Ruk, but I hope someone responded along those lines on the OF. I can't stand going there because 75% of the community team posts are ones like that.

    The most sensible way to change it would have been to make it so that the maximum possible TP return from a weapon skill is X (45, 50, whatever), incorporating all of those items that he mentioned stacking (Store TP, Conserve TP, Save TP). Not sure why they didn't go that route.

  11. #4371
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    I think Byrth? might have responded when that post came out. Specifically, because Conserve TP does not stack with Save TP.

  12. #4372
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    The only useful thing I saw out of the spirit MP reduction cost is less MP being lost for the five seconds I pull out a spirit for siphon.

  13. #4373
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    Quote Originally Posted by Slycer View Post
    The most sensible way to change it would have been to make it so that the maximum possible TP return from a weapon skill is X (45, 50, whatever), incorporating all of those items that he mentioned stacking (Store TP, Conserve TP, Save TP). Not sure why they didn't go that route.
    Over a dozen people pointed out that this very thing would be better in that very topic, literally so many that I can't remember who suggested it first. The Development Bros have seemingly held tight to their protuberances for pointlessness, though.

  14. #4374
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    Quote Originally Posted by Darknightleo View Post
    The only useful thing I saw out of the spirit MP reduction cost is less MP being lost for the five seconds I pull out a spirit for siphon.
    Can Shell V yourself !

  15. #4375
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    Quote Originally Posted by The Meat Toilet View Post
    Over a dozen people pointed out that this very thing would be better in that very topic, literally so many that I can't remember who suggested it first. The Development Bros have seemingly held tight to their protuberances for pointlessness, though.
    I'm reading through the thread now and it's really grand. Whole discussion going on with Ruk randomly posting that BS in the middle and the conversation suddenly transforming into how out of touch the dev team is. Why do the official forums even exist again? I thought it was supposed to be a way to provide feedback to the dev team. They don't even lie and say something like "we'll submit your suggestions to the dev team and let you know," they just post the BS the dev team feeds them and then vanish for the inevitable ensuing shitstorm.

  16. #4376
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    Quote Originally Posted by Spira View Post
    neither do i. but im saying it still depends on your playstyle.
    of group 1 merits you have better options but a lot of them don't make much of a difference.

    acc and m.acc is mostly cappable thru skill over cap for BPs as well. avatar atk doesn't really have a noticeable effect on BPs. MAB is the only one you can really see. therefore if the first 3 don't get you very much some people might see a merit in putting it in smn fast cast.

    i'm aware of what you mean by smn magic cast times.. but just as you said there will be better options, you'd be better off putting those merits into avatar m.acc because spirit m.acc is terrible and doesn't improve with excess smn magic skill. you could have more frequent spells but they'll still resist pretty badly unless you're fighting really weak stuff.
    Yeah. Basically spirits need a damn overhaul to even be considered. These fixes in the end do absolutely nothing because the whole system is flawed. Replacing Fire IV with Fire V isn't going to change the fact that spirits are dumb and will cast Burn or Flare over the new spell. I'd rather them focus on avatars for now and fix the issues they have because these small adjustments won't change a damn thing. I want them to give me a reason to resub because right now I don't see any.

  17. #4377
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    Job Adjustments: Bard

    Nightingale
    Recast time will be reduced from twenty minutes to ten.
    Additional merit points will no longer affect recast time, instead increasing the chance of extremely rapid spellcasting by 25 percent per merit. (revised February 16)

    Troubadour
    Recast time will be reduced from twenty minutes to ten.
    Additional merit points will no longer reduce recast time, but instead increase song accuracy by 25% per point.


    --------------------------------------------------------------

    Insta-cast songs on Night, Elemental Seal on Troub? Not bad

  18. #4378
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    Yeah, I've been checking dbs on me and my brother's account..My brother got some choco-ligars. (he's bastok)

    Took them a day after but yeah.

    [Edit] and also Arise looks neat, but let's hope people don't gouge too much..

  19. #4379
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    Arise looks kind of interesting. Mostly for the shortened weakened phase.

  20. #4380
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    And the Reraise 3 it gives the target. Atma of the Apocalypse everywhere!

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