50 rare/ex items that come from VWNM individual chests :D
Considering you can buy stones to do WNMs for CP/IS now I wouldn't mind this at all. Tops itd take a month or so to do this trial.
My biggest issue with these trials is the fact they are making us fight over wins. You know what would have been an infinitely better but just as challenging trial for empyreans?
Kill _____ NM 50 times, or 75 times for further trials. It's basically the same trial for someone going after it, except you don't have to fight people for drops. It encourages people to work together as a team, instead of be leery of each other in case of nin lotting. You'd see shit tonnes of shouts for glavoid farming runs ad everyone would be all over that because everyone gets rewarded, not just one guy taking advantage of the group.
Hell I would rather have "Defeat Glavoid 100 times" over "Collect 50 glavoid shells" by far, despite it actually needing more work. It just seems to fit a much more ffxi style "Everyone work as a team" trial over the latter, which is just "Take your dorps and fuck everyone else, everyone is their own man"
My two cents.
Which version of XI have you been playing where everyone gets to take part and is rewarded equally? XI at endgame has always - with the exception of Ichor and Assault Points (and I'm being generous calling Assault endgame) - been about a large group doing work for a smaller number who get drops. The game has almost no systems to distribute things fairly or give equal rewards, it's been down to the players to try and do so.
I think you missed his point. SE tends to emphasize people working together for things and obviously the events they make push us in that direction. But the only thing they lack half the time is incentive for everyone involved, due to the item spread tending to be narrow.
I totally agree with urat on what he wrote, it even reminds me of the recently posted beta event screens with everyone working together to kill something that would be impossible to do alone because YOU WANT TO, not because you're begged to, or paid for it- thats what I was really looking forward to in FFXI. But of course, these only ended up being rare experiences, and resulted in me just dual boxing for the majority of my FFXI career. Fuck feeling like I owe some online people something just cause they helped in getting my character an item.
Selective reading?
No, I just genuinely don't see how someone can claim XI is about working as a team (which it is), but getting Glavoid Shells is about "Take your dorps and fuck everyone else, everyone is their own man" when it's not very different from how most events/drops in XI have been handled (work as a team, but only a small part of that team get drops). And if I'm still missing his point, then please make it more explicit.
and even if they did do that it'd still be far from 'equality' on the 3 because you get a full powered Empyrean for a lot less effort, and can already use it to help you with your endeavors, especially for melee jobs - and this makes a world of difference in your DPS and whatnot.
What I'd like to see is some sort of system similar to salvage where you trade some number of seals to a ??? point, fight an NM and they drop additional seals of the same type. Hell- make it the same number of seals that were traded to the ??? in the first place- that way they can at least be lotted on in the pool. Am I making sense?
Gonna agree with this.
Even if SE pulls a fast one and makes the 95 and 99 trials substantially more difficult than the previous 3, the Emp is "finished" at 85 since you have access to the weaponskill, the main course of the weapon.
@Urat
Emps are already commonplace for a majority of people willing to put in the work and the idea that all you'd have to do is be present for a kill and you'd get credit towards a weapon borders on a giveaway.
I think Abyssea has served its purpose as a place where everyone can be easily rewarded and also quickly. With KIs being in chests, all you need to do is simply form sets for each individual, pop the NM and spread the loot around. You can even do this alone on your own time and slowly do PUGs till you finish by giving away +2 items. How is anyone taking advantage of the group?
How much easier does it need to be? Tahrongi and Harp/Shield are the only things anywhere in the realm of "frustrating". Hell, you can offer friends the ability to leech EXP if they hold Key Items for you if you're so inclined.
This is a significant improvement from Dynamis where that process would take months if not years for one person to finish. For a majority of weapons, you could finish peoples Emps in a few months at a casual pace and if that doesn't suit you then you could simply solo Walk of Echoes for coins at your own pace and get the weaponskill there.
Staying in for the kill on Glavoid might make the trial a "giveaway", but shit. At this point, 85 emps are pretty much a giveaway with a group of 3 veteran players, barring the annoyance that is KI collection and claiming. Solution? Make Glavoid difficult for an 18-man alliance to kill.
I fail to see his point. Abyssea is already lowest common denominator.
Emps have a variety of ways to go about getting one, what would going backwards accomplish? Either get friends to work your Emp and help in return with their weapons, solo burn KIs and get PUGs to grind them down, bribe friends with leech PTs so long as they hold your KIs and kill NMs at the end or simply resign yourself to being unable to do any of that and solo Walk of Echoes for second best weapons.
Or you can wait till SE fixes Walk of Echoes.
That's what I was trying to, subtly, imply. Getting an Emp to 85 will only get easier as time goes on and players become stronger and higher level. The only way to prevent this would be a complete overhaul of Abyssea NMs, like happened to Dyna, which I don't see happening anytime soon, if ever.
Cleaving going to get more efficient soon.
http://forum.square-enix.com/ffxi/th...147#post112147[dev1015] Abyssea Update Scheduled for June 6
As part of a continuing effort to alleviate congestion in Abyssea areas, an update will be performed on Monday, June 6 incorporating the following refinements:
* Sturdy pyxides in Abyssea areas will appear in significantly greater quantities.
* Players will be given the option to manually destroy any sturdy pyxis.
*When exercising this option, the destroying player will receive a cruor reward proportional to the rank of the pyxis.
* The name of the player who successfully struck a fiend's weakness will be displayed in the message log.
* When performing atma infusions, players will be able to view and select from a list of their twelve most recently infused atma.
*When selecting from this list, players will be able to infuse two or three atma at once.
*This feature will function independently of the "Reinfuse previous atma set" option. (Atma selected from the list will not overwrite the previous atma set, nor will atma infused via "Reinfuse..." be stored in the list.)
cleave pts are now also cruor parties.