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Thread: Dev Tracker     submit to reddit submit to twitter

  1. #4381
    An exploitable mess of a card game
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    Except for the lack of "ReAraise." Going to be the next bitch-fest since RIII when WHMs find out the price on that scroll (And that it comes from floor 100 Nyzul).

  2. #4382
    Yoshi P
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    Quote Originally Posted by Maksudyst View Post
    Restoring Breath adjustments
    The priority by which status ailments are cured will be adjusted as follows:
     
    (Pre-Adjustment)
    1. Disease/Plague
    2. Curse/Bane/Doom
    3. Paralysis
    4. Blindness
    5. Poison

    (Post-Adjustment)
    1. Paralysis
    2. Disease/Plague
    3. Curse/Bane/Doom
    4. Blindness
    5. Poison
    I guess this is a minor complaint, but if they're going to bother adjusting this, why is it so hard to get it right? Why would anyone want plague/disease, or really anything removed before doom? Or is it tiered that way for barance? It should really be:

    1. Curse/Bane/Doom
    2. Paralysis
    3. Disease/Plague
    4. Poison
    5. Blindness

  3. #4383
    Resident Moogle
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    I can't think of many instances where Para would be stuck on you along with curse/bane/doom, so I can't see it being THAT big a deal, especially when doom-removal will be a crapshoot anyways.

  4. #4384
    First invited, last in the zone.
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    If I'm paralyzed and cursed, I'd *much* rather have paralysis taken off first.

    Doom is much rarer than curse, and really, if I'm fighting something with Doom, I'm probably going to have Cursna or Holy Water available, rather than hoping my 1 WS that I get off during the doom timer is going to get it.

    Not that I've gone anything other than /SAM on DRG in like, a year.

  5. #4385
    An exploitable mess of a card game
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    Aside from the top and *perhaps* bottom choice, none of the NA votes mirrored that selection. Para as (1) is the superior choice for reasons Foldy said. As for Kaisha's question: Ghosts (and Mandies if they allow for Paralyga casting). However, given the removal of Para and access to holy waters, I can see why they decided upon plague as the next item to remove.

  6. #4386
    Yoshi P
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    Quote Originally Posted by Kaisha View Post
    I can't think of many instances where Para would be stuck on you along with curse/bane/doom, so I can't see it being THAT big a deal, especially when doom-removal will be a crapshoot anyways.
    Many mobs that have the potential to curse/doom you also have ice spikes, which is generally a weak effect. Para vs curse/doom is debatable thou, plague/disease being such a priority is the most questionable thing to me, especially above curse/doom.

    There are also occasionally potent poisons you would want removed, but almost never a blind you would care about on drg (I don't think it removes flash?)

  7. #4387
    Ridill
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    Quote Originally Posted by Slycer View Post
    I'm reading through the thread now and it's really grand. Whole discussion going on with Ruk randomly posting that BS in the middle and the conversation suddenly transforming into how out of touch the dev team is. Why do the official forums even exist again? I thought it was supposed to be a way to provide feedback to the dev team. They don't even lie and say something like "we'll submit your suggestions to the dev team and let you know," they just post the BS the dev team feeds them and then vanish for the inevitable ensuing shitstorm.
    The problem is for every intelligent, well-though, actually-balanced suggestion there are going to be 15 idiots who want a Cheese Sandwich +2, melee RDM fixes, and elemental spirit updates. And we know very well that stupid is always louder than smart.

  8. #4388
    BG's #1 Hatsune Miku fan!
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    Quote Originally Posted by Kaisha View Post
    Given they increased the size of the FFXI partition on the PS2 by a large amount, they better fucking hope they're announcing a full-fledged expansion after this current roadmap ends in March.
    When did they do this?!

  9. #4389
    Relic Weapons
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    Quote Originally Posted by Camate
    As a follow up to my previous post, I received some information from the development team in regards to the overall concept of Nyzul Isle Uncharted Region as well as planned adjustments.

    Nyzul Isle Uncharted Region Concept
    Just as was mentioned previously, Nyzul Isle Uncharted Region is battle content that is geared towards a 6 person party of level 99 players.

    In contrast to Nyzul Isle Investigation where the strategy revolved around 5 floor increments, Nyzul Isle Uncharted Region’s degree of challenge has been set quite difficult. This is also the reason why every time you enter you start from the first floor. We’d like players to set their floor goals based on their strengths, meaning a combination of level, gear, knowledge, and experience.

    In order to progress further, in addition to fire power and battle strategy, luck plays a role as well as taking risks to get to the next floor and aim for good rewards.

    As a general guideline, the system has been balanced in such a way so that once you have gotten used to it, you should be able to reach floor 60. If you try really hard, you can get to floor 80, and then if luck is on your side you will able to reach floor 100.

    Depending on the situation there of course might be cases where you will not be able to reach your target floor and there is no guarantee that you will reach floor 80/100 each time. This is why the rewards become more attractive as you reach higher floors.

    Based on the above, we do not have any plans at the moment to ease the difficulty. In the event that we did reduce the difficulty, we would also have to lower the stats on the reward items.
     
    For Nyzul Isle Investigation, depending on which piece of equipment (slot) you are after, you would select the according floor progression. However, for Nyzul Isle Uncharted Region you are trying to get to the highest floor possible to get the equipment with the higher stats.

    The further you get floor wise, more attractive items will be dropped by monsters (※) you encounter and you will receive a large amount of tokens. Also, as opportunities to defeat NMs increases, the opportunities to obtain alexandrite will also increase.
    ※This goes for non-boss NMs as well. (Example: Behemoth spawning on a non-boss floor)
     
     
    Making it easier to continuously challenge Nyzul Isle Uncharted Region

    1. Cost of Temporary Items
    For Nyzul Isle Investigation, the idea was to not worry so much about temporary items when going through non-boss floors, and to have a good amount of them for when you do fight bosses.
    On the other hand, for Nyzul Isle Uncharted Region, it’s hard to discern when you are just going to go through regular floors and when you are going to fight bosses, so each time you have to grab a large amount of temporary items, just in case.

    As a result, in the case you don’t get through very many floors the possibility of you wasting tokens is high, and we have been noticing this happening more than we expected.

    With that said, we will be looking into reducing the amount of tokens needed to purchase temporary items.
     
    2. Reward Obtainment Methods
    In regards to reward items being obtaining by defeating bosses, we are looking into adding some new elements. The below 2 reasons are why there are difficulties obtaining rewards as drop items.

    •Element of challenge has become harder and there is no guarantee that you will able to fight a boss each time.
    •There are many types of reward items and the rate of obtaining the type or piece you want is low.

    After considering these two points, if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss, which would be separate from the items that also dropped from that battle.

    ※This is a reward that depends on you clearing that specific floor, so other floors will not count and you will not be able to freely select rewards from other floors.
    ※Since no methods have been implemented to tally clears, when this system is implemented, previous clears will not be counted.
    No comment...

  10. #4390
    Ridill
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    "Hey guys! The Dev Team heard that you love random cock-blocking content!"

  11. #4391
    Resident Moogle
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    It's a ruse to entice players to cheat their way through so they can ban them obviously.

  12. #4392
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Atoreis LOVES this event though.

    So I guess that proves its horrible.

  13. #4393
    D. Ring
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    It really isn't that bad, I'm rather enjoying it myself. Sure it encourages cheating, but any timed event does really.

  14. #4394
    New Odin
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    Quote Originally Posted by Darkmagi View Post
    It really isn't that bad, I'm rather enjoying it myself. Sure it encourages cheating, but any timed event does really.
    What? You didn't need to cheat to do Dynamis, Salvage, Nyzul I, Assaults, Einherjar, MMM or Limbus.

    To reach 80-100 with any consistency? You better have Clipper/Fillmode/Flee and even then you're fucked randomly by bad floor jumps.

    Legit runs? lol not worth the time wasted. 4 days down the road and this event has about as much pull as Walk of Echoes.

  15. #4395
    D. Ring
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    Pretty sure you could get to 80 more than half the time with 6 good people and fillmode usage. Clipper helps sure, but it's not exactly needed and will likely just get a ton of people banned. Almost everything besides abyssea has revolved around the get lucky or get fucked system. This just used floor jumps instead of obscene drop rates as the cock block. It's a far from perfect system in a far from perfect game.

  16. #4396
    Ridill
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    Quote Originally Posted by ronin sparthos View Post
    What? You didn't need to cheat to do Dynamis, Salvage, Nyzul I, Assaults, Einherjar, MMM or Limbus.
    Lebros Supplies says hi.

  17. #4397
    Sea Torques
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    I wouldn't normally post a response this far off topic, but that assault was trivially easy given even the slightest amount of communication.

  18. #4398
    Ridill
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    Lol, obviously Araise will be "extremely difficult to obtain".
    We're going back to the R3 being stupidly overpriced period. Do they really think that going back that way is a good idea? I'd understand if the difficulty involved skill or a series of quests but when it comes down to complete luck it's simply BS.

  19. #4399
    Blue Magic is Best Magic
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    Quote Originally Posted by Khamsin View Post
    Lebros Supplies says hi.
    I've done that with 0 movement speed. You can get lucky and get steaks a few times.

  20. #4400
    Dr. Salami
    HERO OF TIME

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    Quote Originally Posted by Draylo View Post
    I've done that with 0 movement speed. You can get lucky and get steaks a few times.
    Movement gear and mazurka + vent/skype to coordinate who gets what food item was how we did it. Still a retarded assault though lol.

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