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  1. #4521
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    Frankly, I think the second thing (stopper) and third thing (key items) taken individually are ridiculously huge changes. I can't really see them taking it a step further and doing the thing where you can trade F80 key items for F100 armor (though I really hope they do as getting to F100, even with a stopper there, would be very, very luck based). Not that I want to be right, I'd actually like to see F100 armor some time this year.

  2. #4522
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    Quote Originally Posted by Yugl View Post
    DRK stuff.
    "However, after actually testing this..."

    Read: "After blindly adding this to the game and making you, our guinea pigs, test this and outright reject it's usefulness..."

  3. #4523
    Ridill
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    Quote Originally Posted by miokomioko View Post
    It took them how many years to finally make this happen? Jesus, this should be considered every time they make some retarded drop rate on anything.
    Like .1 year?

  4. #4524
    Eli Manning is my Lord and Savior
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    He's probably referring to the regular Nyzul as well, since some people went an obscene number of runs without drops. But considering you can start on higher floors there, and can't here, bigger deal here.

    Really nice changes though, I'd actually do this event with that in place.

  5. #4525
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    I'm referring to every event that has notably low drop rate. The fact that it's possible whatsoever that someone can ever go 0/9000 on anything is absurd. There needs to be some sort of floor to drop rates that bad by guaranteeing a drop after X amount of kills/wins/etc.

    For example: You will 100% guaranteed get your item after X amount of wins, but you might get it randomly before then if you're lucky. That's way less shitty feeling, if you ask me. Grindy content should always have some sort of tangible progress towards what you're after.

  6. #4526
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    Don't forget that Nyzul Isle can end up indirectly capping the gear if you drag out the event. For example, someone noted that 3 weeks per piece of gear is not bad. However, if you take 3 weeks for 15 pieces (Assuming everyone gets the one they want), then you end up with nearly a year's worth of work to complete a set. If new pieces arise that are better than Nyzul gear, SE will have wasted a ton of time partitioning suboptimal gear towards NeoNyzul (Essentially, wasted a ton of time). Consequently, it is more likely that they will retain the optimal character of the gear for an extended duration. Yet, if they expect people to complete sets within a year minimum, then it is unlikely we will receive much better pieces of gear. Is that really desirable?

  7. #4527
    Banned.

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    Some of that gear will be obsolete, and some of it will remain best/best attainable/best for certain jobs. That's how FFXI is. Usukane body wasn't the best body piece in the game, but it was good the situations it was good in and jobs it was good for. Due to how difficult gear train/chariot/gears were for some groups, that was a very unobtainable piece and took a ton of time to farm.

  8. #4528
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    Quote Originally Posted by Churchill View Post
    Due to cockblock droprates to drag the event out for years, that was a very unobtainable piece and took a ton of time to farm.
    ftfy. Not to start yet again about Salv, but be real, if people failed the train and pull they didn't even belong in Salvage, ever.

    Three weeks of work for 1 item that in a year might still be best in slot is fine. Year to get all 15 pieces? Better than some people managed in Salvage for just 1 set and now you would get 3 in that time with the added bonus that your buddies also get the same credit. I'm guessing SE is aiming for a year too if this Vana'fest is worth a fuck.

  9. #4529
    Chram
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    More prism/rainbow staff info (original post). Given that the English community reps haven't translated anything else about this so far, I don't expect to see an official translation of this either.


    Rough translation:

    Quote Originally Posted by translation
    Based on the requests made, it's been decided to proceed based on the following framework:

    Base stats:
    D35, Delay 356
    STR+9 DEX+9 VIT+9 AGI+9 INT+9 MND+9 CHR+4
    Affinity: Magic damage +2, Magic accuracy +2, Avatar perpetuation -3
    +
    Attributes of the original staff {tn: crafted as an upgrade from a normal elemental staff?}
    +
    Additional damage {additional effect, I think?}
    +
    Cure potency
    Increased hMP
    All elemental resistances


    Any additional stats haven't yet been finalized.
    We're thinking of increasing the base CHR value a bit more. We'd like to consider your opinions.

    However, because there's a limit on the number of effects that can be added to a given item, it can't have all of the above included. So, expect some to be cut in the adjustment process.

    It will be an All Jobs item, and probably a bit higher than level 51.
    Looks like it's coming along quite nicely. If I could get an Earth Staff's PDT attached to the base stats I'd be quite happy with it (assuming this is the NQ version and there's the possibility of an HQ version), even without the bottom set of items (though I'd like those as well). Could care less about the additional effect damage.

    Addendum: as a replacement for my elemental staves, I should say; if someone wanted to consolidate multiple magian staves (which I've only gotten a couple of), it's not that great an option.

  10. #4530
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    Quote Originally Posted by Motenten View Post
    Prism staff info
    I have a feeling they are going to botch this. Not sure why its difficult for them to understand the reasoning why people want something, and not ignore the details and fuck it up instead.

  11. #4531
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    They said the problem with the rainbow staff is that there's a limit to the number of stats that can be present on any piece of equipment so they'd need to remove some stats, they can't fit everything. Personally I don't think it needs base attributes just put M.affinity damage M.affinity accuracy and cure potency. That's it. If they put PDT then they'd have to put the other shit from other staves like evasion/divine skill/ranged attack etc.

  12. #4532
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    drop ele dmg add effect, drop ele resist, change affinity to hidden effect. rest of the piece seem fine.

  13. #4533
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    I would be fine with:
    - Damage staff
    - Magic ACC staff
    - Element Stat Staff (PDT, ATT, EVA, Cure potency, and so forth)
    - Avatar staff

  14. #4534
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    Quote Originally Posted by Ophannus View Post
    They said the problem with the rainbow staff is that there's a limit to the number of stats that can be present on any piece of equipment so they'd need to remove some stats, they can't fit everything. Personally I don't think it needs base attributes just put M.affinity damage M.affinity accuracy and cure potency. That's it. If they put PDT then they'd have to put the other shit from other staves like evasion/divine skill/ranged attack etc.
    That was the point. You could take one special attribute from whatever base staff you used to build this. I chose PDT in my end comment since I figured it would be the most useful of those general traits to have (for me, at least).

  15. #4535
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    After the Voidwatch ticket thing, I can only imagine that soon Mocchi will clarify the second and third bits. He will say he was mistaken and point out that it actually "gives you so damn many rainbow-colored hemorrhoids" and then "gives you additional hemorrhoids" for the rainbow staff.

    As long as the staff keeps the affinities and the +base stats, assuming there's a High Quality version, I'll be very happy with it. I'd like Cure Potency and other other such stuff as well, but I get the feeling the Development Bros will cut that kind of stuff to leave room for more elemental resistances or something else I'd never want.

  16. #4536
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    Slightly have my hopes up, although I know better than to get my hopes up...I have the simple feeling that I will somehow be punished stat-wise by making the prism staff and then I will have to decide between inventory-15 or additional MDMG/MACC

  17. #4537
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    I didn't bring this up because I was secretly hoping they wouldn't be retarded, but it's becoming clear that their intent with the prism staff is to address a combination of elemental staffs rather than magian staffs. Completely and utterly ridiculous.

  18. #4538
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    It wouldn't bother me for occasionally SMNing, but yeah, need a big boy version.

  19. #4539
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    Quote Originally Posted by Yugl View Post
    I didn't bring this up because I was secretly hoping they wouldn't be retarded, but it's becoming clear that their intent with the prism staff is to address a combination of elemental staffs rather than magian staffs. Completely and utterly ridiculous.
    I just considered this a given the moment a Rainbow Staff was mentioned.

    I'm not sure if I immediately had that thought because I have Blue Mage and Corsair for whom an Everything Burrito +3 Affinity Staff would still be very helpful, or simply because I have lost hope in the Development Bros not being X amount of retarded.

    To solve for X, just substitute a larger amount of retardation than you think or feel is likely.

    You think they've learned to microwave their own food? No! They've learned to use a micowave so they can stick your cat, your I-phone, and a bottle of their own urine into that radioactive joy-coffin and see what happens when they press "Popcorn".

    Which means their retardation will be greater than my X too, and there will only be the +2 Affinity version.

  20. #4540
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    Altho I'm thrilled for this, it doesn't really fix or change anything if the Affinity and Prep are the same as an NQ/HQ staff depending on what you get(Rainbow/Prisim) with Lv.99 staves that perform much greater it's easy to say what will still be used, if it can be built to a base, and then worked on further to enhance the prep, affinity, cure potency, ect. than I'm all for it.

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