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  1. #4561
    My name is Not Sure
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    [dev1099] Equipment Menu Adjustment

    The equipment menu can now display four-digit attack and defense values.

    [dev1101] Adjustments to Assault: Nyzul Isle Uncharted Region

    Players who defeat the NMs that spawn on floors 20, 40, 60, 80, and 100 five times will be rewarded with a key item corresponding to that section.
    Talking to the NPC Berangere at Aht Urhgan Whitegate (L-9) while in possession of one of those key items will allow players to receive one piece of equipment from a list of possible spoils obtainable in that section.
    *The key item will be lost once the exchange is complete.

    The amount of tokens required to purchase temporary items has been reduced:
    Previous | Current
    Low 100 50
    Medium 200 100
    High 300 150

  2. #4562
    Relic Weapons
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    [dev1045] Crafting Skill Cap Increase

    The forthcoming version update will feature an increase in the crafting skill cap and a host of accompanying adjustments.

    These adjustments represent the first phase in a planned overhaul of the synergy and synthesis systems, as outlined below.

    The Future of Synthesis and Synergy
    The respective roles of synergy and synthesis in obtaining items will be reenvisioned. Rather than a gradual shift in importance from traditional synthesis to synergy, the new vision will preserve and further develop unique roles for both forms of item crafting, with a wide variety of potent new recipes to be introduced.

    The ultimate goal is to allow for equipment that offers players greater customization by armor part and situation—such as Level 75 Relic, Salvage, and Limbus armor—to be crafted and augmented through synthesis and synergy.

    Characteristics of Synthesis

    Crafting impressive standalone items
    HQ synthesis will be reflected in significant attribute bonuses
    Crafting base items used in more advanced item recipes
    Chance of losing ingredients upon failure

    Characteristics of Synergy

    Crafting items in mass quantities, as well as exclusive items
    HQ synergy will be reflected in increased yield for mass-production recipes
    Will specialize in adding value to items via augments, etc.
    Ingredients (with the exception of fewell) remain intact upon failure

     

    March Update Adjustments
    As the first phase in the planned overhaul of synergy and synthesis, the following adjustments will be implemented:

    Maximum crafting skill will be increased from 100 to 110, and the base cap from 60 to 70.

    To accompany this change, the option to relinquish craftsman status will be replaced by the option to replace artisan status.
    New synthesis recipes will be added.
    Ending a contract with particular guild will no longer result in the loss of guild points.
    The synergy crucible key item may now be purchased for 100 gil.
    Didnt see this coming.

  3. #4563
    Salvage Bans
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    Not sure if I like the crafting change. Would have preferred a second craft to 100.

  4. #4564
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    Dat mining time XD

  5. #4565
    An exploitable mess of a card game
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    Ending a contract with particular guild will no longer result in the loss of guild points.
    DO ALL OF THEM NOW!

  6. #4566
    Yoshi P
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    The ultimate goal is to allow for equipment that offers players greater customization by armor part and situation—such as Level 75 Relic, Salvage, and Limbus armor—to be crafted and augmented through synthesis and synergy.
    wut?

  7. #4567
    Very Sexy Nerd
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    Quote Originally Posted by Toth View Post
    Dat mining time XD
    On it.

    Btw, unknown8 is now called "Provenance"

    edit: http://juliandev.com/ffxi/TEST2012-03-02/

    enjoy

  8. #4568
    Ridill
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    Quote Originally Posted by fantasticdan View Post
    wut?
    Probably just means you can augment AF2 that you didn't choose to upgrade.

  9. #4569
    New Spam Forum
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    Quote Originally Posted by Septimus View Post
    Why am I thinking of the Louis C. K. bit about the word "hilarious" meaning something that is so funny that you go insane from it.

    Probably because this is something that could happen, and it would make us all go crazy.
    Because it is so funny it will ruin your fucking life.

  10. #4570
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    Quote Originally Posted by transmit View Post
    The ultimate goal is to allow for equipment that offers players greater customization by armor part and situation—such as Level 75 Relic, Salvage, and Limbus armor—to be crafted and augmented through synthesis and synergy.
    Are they on crack? I thought players were almost unilaterally against this when they polled us about whether we wanted synergy augments on Relic armor...so why would we want synergy augments on the rest?

  11. #4571
    Ridill
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    Quote Originally Posted by Slycer View Post
    Are they on crack? I thought players were almost unilaterally against this when they polled us about whether we wanted synergy augments on Relic armor...so why would we want synergy augments on the rest?
    Because that's all we're gonna get. There is no option this time for a trial upgrade with fixed stats, so no need to poll us about it.

  12. #4572
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    Lv99 All Jobs

    Wow, this kills anything that comes from voidwatch.

  13. #4573
    Dayman
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    I wonder if the fishing cap will be included in this.

  14. #4574
    They're just like us
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    Would make sense, since fishing is separate from all the other crafts.

    Myself, fuck this. It's a pain in the ass enough to get some crafts 97-100, I can only imagine the stupid bullshit we'll have to go through for 110. (Though this will make those last 2 hell levels 98-100 on a lot of crafts disappear I imagine)

  15. #4575
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    Quote Originally Posted by Tsuneo View Post
    I wonder if the fishing cap will be included in this.
    I... think so.

    If you look at my dat mine and the new key items, there's a new set of KI for every synth called "Way of the x", they all follow the same naming convention and description pattern. I think these are probably new KI which open up new synths for every craft, probably needed for all the new stuff. Or it's just a "grats" KI you get when you rank up to break the 100 cap.

    Fishing doesn't have a "Way of the Angler/whatever", but it has a "angler's almanac", which doesn't follow the same description pattern, but is basically kinda saying the same thing, in terms of fish.

    http://juliandev.com/ffxi/TEST2012-03-02/KeyItems.txt

  16. #4576
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    Do they have actual graphic icons or is this just dat. flag information?

  17. #4577
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    Quote Originally Posted by Toth View Post
    Do they have actual graphic icons or is this just dat. flag information?
    What? If you're talking about items, some of them do. You can grab the item ID I supplied and look it up yourself.

    (I could probably write a script to grab all those new icons but.... meh. I don't even play this game anymore >.>)

  18. #4578
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    Oh sorry, what I was wondering was if they had new unique graphics that would give us a clue what they look like.

  19. #4579
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    Well, I'm bored, gimme a few mins to whip something up.

    Did you mean something like this: http://juliandev.com/ffxi/TEST2012-03-02/Armor.html ?
    and a version for weapons: http://juliandev.com/ffxi/TEST2012-03-02/Weapons.html

  20. #4580
    TIME OUT MOTHERFUCKER

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    Dammit, refresh legs.

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