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  1. #4821
    Relic Weapons
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    Yeah I saw that too, and assume it's directed to JP updaters since it will be 3/27 for them.

  2. #4822
    Resident Moogle
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    Going to laugh if Meteor ended up being a drop from Provenance at any rate.


    Kinda disappointed, but at least there'll be a good two thirds of the final chapter to do, which should be enough to sub again.....for a month. Legion was a mess on test server, no clue how that'll pan out with a proper group courtesy of its shit aggro rules/detection range.

  3. #4823
    Ridill
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    Not sure I interpret them as removing merit spells as procs overall, but rather just for Provenance. If it's for everything, it basically makes RDM useless to bring aside from maybe handling T3/4s for BLMs, but if you have enough of those in your alliance, not like it matters.

  4. #4824
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    Quote Originally Posted by arus2001 View Post
    If it's for everything, it basically makes RDM useless to bring aside from maybe handling T3/4s for BLMs, but if you have enough of those in your alliance, not like it matters.
    RDM was already useless anyway. Also, it sounds like they're planning on extending it to the whole Voidwatch. Wouldn't really make sense for them to tweak the weakness list just for Provenance anyway when the purpose of the tweak was to better balance the amount of procs each job has to deal with and to eliminate the need to merit a bunch of otherwise useless spells/JAs specifically for Voidwatch.

  5. #4825
    Can you spare some gil?
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    We release things on the test servers for testing purposes, and then release things on the live servers for testing purposes before releasing the real content, why the fuck do we have a test server again?

  6. #4826
    Sea Torques
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    Quote Originally Posted by Shenrien View Post
    We release things on the test servers for testing purposes, and then release things on the live servers for testing purposes before releasing the real content, why the fuck do we have a test server again?

  7. #4827
    Nidhogg
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    Since they're lifting the immunity on debuffs across the board, RDM can still be useful for debuffs/dia3/backup curing now that they can cure bomb for 880+.

  8. #4828
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    well.. ill still do a graphic mine..
    gonna shower now.. maybe when i get back, files would be up.

  9. #4829
    Blue Magic is Best Magic
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    Quote Originally Posted by Ophannus View Post
    Since they're lifting the immunity on debuffs across the board, RDM can still be useful for debuffs/dia3/backup curing now that they can cure bomb for 880+.
    SE loves making high end VW mobs Iron giant style with their attacks, so they only really have Dia III going for them... They could use an update, just like SMN needs one desperately atm.

  10. #4830
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  11. #4831
    Black Mage
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    read the incisors of annihilation post I laughed

  12. #4832
    Ridill
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    Quote Originally Posted by Draylo View Post
    SE loves making high end VW mobs Iron giant style with their attacks, so they only really have Dia III going for them... They could use an update, just like SMN needs one desperately atm.
    SMN needs a complete overhaul. It's stuck in 2005 but we're not there anymore (despite Tanaka's effort in doing so).

  13. #4833
    Ridill
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    Quote Originally Posted by Chrian View Post
    read the incisors of annihilation post I laughed


    All about Cid's teeth nearly leading to the destruction of the world. We know that it would be greatest expansion ever.

    I can see the box art, Cid eating The Metalworks, the Great Star Tree, Chateau d'Oraguille, and the Jeuno spire. Someone call Yoshitaka Amano right away.

  14. #4834
    Dayman
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    Vanafest 2012 has an actual page now.

    http://www.playonline.com/ff11/event/vanafest2012/

    There's some talk in there about the planned events.

  15. #4835
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    Quote Originally Posted by Tsuneo View Post
    There's some talk in there about the planned events.
    In case anyone's wondering what the events list says:

    Stage Events:
    Talk Session with Active Developers
    Talk Session with Former Developers
    Live Mini-Concerts
    Quizzes
    Big Real Life Mog Bonanza Lottery
    Many other events in planning
    And then....?
    The events will be different on day 1 and day 2.



    I guess I'm interested about the "and then" part? lolz

  16. #4836
    Trigun
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    THE LOTTERY IS BACK !

  17. #4837
    HABS SUCK!!!!!
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    Quote Originally Posted by Slycer View Post
    In case anyone's wondering what the events list says:

    Stage Events:
    Talk Session with Active Developers
    Talk Session with Former Developers

    Live Mini-Concerts
    Quizzes
    Big Real Life Mog Bonanza Lottery
    Many other events in planning
    And then....?
    The events will be different on day 1 and day 2.



    I guess I'm interested about the "and then" part? lolz
    Relevant questions to ask:
    what do rusks and Macaron's actually do?
    Why are you guys so intent on completely fucking your game up?
    Did you guys actually test out Legion without godmode?

    What will be asked and answered:
    CAN WE HAZ CHEESE SANDWICHES
    People are using pyxis to make brew last longer, you should adjust this
    Tanaka's an amazing director, keep up the good work

  18. #4838
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    Relevant, kinda... no more test server for a bit:
    http://forum.square-enix.com/ffxi/th...098#post300098

  19. #4839
    Dayman
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    They took the test server down once before didn't they? I guess it means things might slow down for a bit.

    edit:

    Voidwatch: Crystal Petrifact
    Some of you might be finding Crystal Petrifacts on your adventures. As stated in the version update notes, this item will be required for the final chapter of Voidwatch, but currently cannot be used.

    This item will be the equivalent of Voiddust once the final chapter is implemented. By exchanging a certain amount of Cystal Petrifact, you will be able to obtain trigger items to challenge the monsters of the final chapter.

    That said, while it may just be taking up space in your inventory right now, you might want to hold on to them for future use. Unlike Voiddust, Crystal Petrifact can only be obtained under certain circumstances and is not designed to be sellable.

    Hope you are all looking forward to the final chapter of Voidwatch!

  20. #4840
    Sea Torques
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    Revamping VW weaknesses. http://forum.square-enix.com/ffxi/th...l=1#post300319

    Quote Originally Posted by Camate
    Happy Friday everyone!

    I have quite a bit of information to share regarding adjustments to the weakness system for the final chapter of Voidwatch.

    Quote Originally Posted by Mizuki Ito
    Hello. Director Mizuki Ito here.

    For the final chapter of Voidwatch, we are currently revamping the effects of weakness exploitation as well as weakness options. Below I will explain about the plans for each adjustment and specific adjustment content.

    Effect of weakness exploitation revamps
    Currently, the main objective of exploiting weaknesses has been to gain temporary items, but we would like to improve this and make the actual action of exploiting a weakness elicit an effect that is advantageous in battle (weakening a monster’s attack).The severity of the effect will be larger with the amount of “!” weaknesses hit, with the maximum gains coming from weakness exploits with “!!!!!”.

    Weakness option revamps

    Based on feedback, we are working on improving this aspect, with focus on those options that are difficult to exploit weaknesses.

    Specifically for the current adjustments, we will be revamping the below, focusing on abilities and spells acquired via merit points as well as special abilities of pets.
    Removal of abilities/spells acquired via merit points
    We will be removing these from the weakness options due to the large effects it is eliciting on restricting the freedom of how players can spend their merit points.
    Weakness adjustments related to pet’s special abilities
    With the limited number of options available for pets as well as the frequency of use when compared to other jobs, it is more difficult to exploit weaknesses.

    Therefore, in order to improve this aspect, we will be adjusting this by focusing on refinement.
    The below outlines the adjustments for each pet.

    Familiars
    Consolidated to the special ability “Sheep Charge”(Sheep).
    (This was chosen based on pet level, amount of HP, attack power, and jug cost.)

    Wyverns
    Breath will be removed as an option.
    While wyverns will lose the special ability for weakness, dragoon job abilities can be utilized.

    Avatars
    Consolidated to one option for each avatar.
    Carbuncle: Holy Mist
    Fenrir: Lunar Bay
    Ifrit: Fire IV
    Shiva: Blizzard IV
    Garuda: Aero IV
    Titan: Stone IV
    Ramuh: Thunder IV
    Leviathan: Water IV
    Diabolos: Night Terror

    Automaton
    Consolidated to the special ability “Armor Shatterer” (Sharpshot frame).
    (This was chosen based on the fact that it is possible to attack from long-distance without getting close.)

    Adjustments for other job abilities
    Replace Bounty Shot with Shadowbind
    Replace Modus Veritas with Libra
    Addition of Bully to weakness options

    ※For each option that will be removed, we will be replacing it with a spell or ability for that same job, and we will be doing our best so that ratio in which each job can exploit weakness does not change.
    (We will only be reducing the number of options and will make it so that the utility of that job is not reduced.)

    In regards to these revamps for the weakness effects and weakness options, based on feedback for the final chapter, we would like to continue making adjustments and ultimately reflect these changes in the previous chapters of Voidwatch.

    Finally, in regards to adjustment progress, as long as everything continues to go smoothly, we estimate that we will be able to implement the above content.
    By all means, please give us your feedback on these adjustments as well as feedback after implementation.

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