Item Search
     
BG-Wiki Search
Page 244 of 365 FirstFirst ... 194 234 242 243 244 245 246 254 294 ... LastLast
Results 4861 to 4880 of 7283

Thread: Dev Tracker     submit to reddit submit to twitter

  1. #4861
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    And shadowbind can't miss.

  2. #4862
    Hydra
    Join Date
    Jun 2011
    Posts
    102
    BG Level
    3
    FFXI Server
    Bismarck

    Quote Originally Posted by Aumaan_Kujata View Post
    I'm very curious how they plan to do this with RDM. Outside of the merit spells, the only mob-targetting unique spell/ability RDM possesses is Gravity II. Good luck with that. Maybe they plan to make enspell2 added effects procs- which would likely be a coding nightmare and, even worse, give encouragement to all the wrong ponies, heh.

    Not like your average shout group was interested in RDMs to begin with, so maybe it's moot.
    I don't understand how this is going to be possible for some of the jobs. Red Mage, like you said, isn't getting that many unique spells aside from Merit Point spells. Dragoon also seems pretty impossible; How are you going to replace all the elemental breath procs with JAs? All enemy target able Drg JAs are already procs. Unless they mean they're going to increase their frequency of occurrence..

  3. #4863
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    That issue is conflicted. They say "For each option" they will replace the spell, so that implies a 1:1 ratio. They then say that they will "only be reducing the number of options", which implies a less than 1:1 ratio. My guess is on the latter unless they plan on introducing a new line of spells for RDM. DRG may technically be doable at a 1:1 ratio if you consider al breaths to be 1 "option." We could replace angon/elemental breaths with super jump and smiting breath. That said, they also do not specifically say that the spell must only be for that class, so they could add generic spells as well.

  4. #4864
    CoP Dynamis
    Join Date
    Nov 2009
    Posts
    265
    BG Level
    4
    FFXI Server
    Ragnarok

    Quote Originally Posted by Ranth View Post
    I don't understand how this is going to be possible for some of the jobs. Red Mage, like you said, isn't getting that many unique spells aside from Merit Point spells. Dragoon also seems pretty impossible; How are you going to replace all the elemental breath procs with JAs? All enemy target able Drg JAs are already procs. Unless they mean they're going to increase their frequency of occurrence..
    My guess is, after change, whenever game tries to load, say "Wyvern Ice Breath" it gets converted into "Jump" on our end. So the % probability of DRG proc stays the same, but all of them show up as "Jump" etc. Same for BST, if game tries to load Ladybug/raptor/whatever weakness, it gets converted into "Sheep Charge".
    RDM's chances of getting into VW just flew out of the window tho :-/

  5. #4865
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Kaisha View Post
    I don't go toe-to-toe with NMs on my BLU outside of weapon proc checks, since sword dmg output just sucks compared to every other DD job in VW, so I stick back where it's safe and stack on MAB/M.ACC gear and squeeze in 3-4 spells to rotate inbetween proc calls.
    I rarely use my BLU in VW due to my sword skills being below average and my spells never wowing me with damage (and I have great MAB gear). Can you offer some tips on effective spells / gear choices that I may be missing?

  6. #4866
    Drunken Red Mage
    Join Date
    Sep 2006
    Posts
    2,907
    BG Level
    7
    FFXIV Character
    Auspice Lasserott
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    A way they could combat the BLU problem is to give them a JA similar to Manawell and Spontaneity; give them 1 spell access to their entire spellbook. If that did that and combined it with lowering spell procs to 1 per element like they did in Aby; it would be tits.

  7. #4867
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    That's a great idea for a blu JA in general, but it wouldn't be that much of a help in VW. If they reduced it to 1 spell per element, you'd be better off just equipping all 8 anyway, and not worrying about spell reset time or a 5-10 minute JA.

  8. #4868
    Dayman
    Join Date
    Dec 2009
    Posts
    365
    BG Level
    4
    FFXIV Character
    Tsuneo Okumura
    FFXIV Server
    Hyperion
    FFXI Server
    Odin

  9. #4869
    Relic Weapons
    Join Date
    Oct 2010
    Posts
    393
    BG Level
    4
    FFXIV Character
    Don Kamikaze
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    http://forum.square-enix.com/ffxi/threads/22328

    Final chapter will be added today.

  10. #4870
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Its already happening lol

  11. #4871
    Zag
    Zag is offline
    CoP Dynamis
    Join Date
    Jul 2009
    Posts
    291
    BG Level
    4

    Quote Originally Posted by Bigsyke View Post
    http://forum.square-enix.com/ffxi/threads/22328

    Final chapter will be added today.
    Considering I was depressed that I missed my tiamat pop during the rock vs john cena match yesterday, then I seen maintanence when I just logged in and got slightly depressd. Now I hear the good news that its for the Final chapter of VW? This has made my day.

  12. #4872
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

  13. #4873
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,182
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

  14. #4874
    Salvage Bans
    Join Date
    May 2009
    Posts
    994
    BG Level
    5
    FFXI Server
    Gilgamesh

    April 3, 2012 (JST) Version Update

    Event-related

    * [dev1103] Voidwatch has received the following additions and updates:
    Name: versionup0403_01.jpg Views: 4 Size: 15.6 KB
    o Voidwatch: Final Chapter added
    Enemy weaknesses will function differently from previous installments of Voidwatch.
    + Triggering weaknesses will lower enemies’ attack and magic attack power.
    + Abilities and spells learned via merit points will not trigger enemy weaknesses.
    + The thief ability Bully may now trigger enemy weaknesses.
    + Sheep Charge is the only familiar ability that will trigger enemy weaknesses.
    + The ranger ability Bounty Shot will not trigger enemy weaknesses.
    + Wyvern breath attacks will not trigger enemy weaknesses.
    + Only a single blood pact for each avatar will trigger enemy weaknesses:
    # Carbuncle: Holy Mist
    # Fenrir: Lunar Bay
    # Ifrit: Fire IV
    # Shiva: Blizzard IV
    # Garuda: Aero IV
    # Titan: Stone IV
    # Leviathan: Water IV
    # Diabolos: Night Terror
    + For automatons, only the weapon skill Armor Shatterer (Sharpshot Frame) will trigger enemy weaknesses.
    + The summoner ability Modus Veritas will not trigger enemy weaknesses.


    Resolved Issues

    * The following issues have been resolved:
    o An issue wherein incorrect system messages were displayed for the monster Bismarck's standard attacks.
    o An issue wherein the monster Ravishing Rafflesia could not be defeated.
    o An issue wherein equipping the armor Tussle Breeches would occasionally cause a graphical glitch.
    o An issue wherein the item "Gardyloo Trousers" was unobtainable.
    [Window-only updates]
    o An issue wherein autorun could not be disabled.
    o An issue wherein movement via the /follow command would occasionally be interrupted.
    o An issue wherein incorrect background music would play in certain situations.
    [Windows and Xbox 360-only updates]
    o A graphical issue with lamps in Fort Karugo-Narugo (S) and Crawlers' Nest (S).



    Known Issues

    * When using the periapt of sapience key item in the final chapter of Voidwatch, familiar and automaton weakness triggers will not be displayed correctly.
    o Familiars
    Regardless of the message displayed, only sheep-family special attacks will trigger enemy weaknesses.
    o Automatons
    Regardless of the message displayed, only Sharpshot Frame weapon skills will trigger enemy weaknesses.
    http://media.tumblr.com/tumblr_m1qm412xBO1qcohh8.gif

  15. #4875
    A. Body
    Join Date
    Jul 2008
    Posts
    4,440
    BG Level
    7

    Stoked for the final chapter, but still no word on the updated VW reward system?

    Also, obligatory "Reduce BLU procs"

  16. #4876
    The Tower
    Join Date
    Apr 2005
    Posts
    2,160
    BG Level
    7
    FFXIV Character
    Stromgarde Siren
    FFXIV Server
    Gilgamesh
    FFXI Server
    Siren

    I'm kind of shocked at how fast that came. Was what, 1 week?

  17. #4877
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    "Summoner Ability Modus Veritas"

    Well played SE.

  18. #4878
    Drunken Red Mage
    Join Date
    Sep 2006
    Posts
    2,907
    BG Level
    7
    FFXIV Character
    Auspice Lasserott
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    At first I raged that the AA weapons are only going to be for fun but they I realized they will probably be all jobs and my NIN will get another red proc thanks to the AATT's scythe. :D

  19. #4879
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
    Posts
    3,885
    BG Level
    7
    FFXI Server
    Ragnarok

    Quote Originally Posted by Yugl View Post
    "Summoner Ability Modus Veritas"

    Well played SE.
    I saw that too and laf'd.

  20. #4880
    Remit One (1) Custom Title
    Join Date
    Sep 2007
    Posts
    2,396
    BG Level
    7
    FFXIV Character
    Qeomash Pandemonium
    FFXIV Server
    Cactuar
    FFXI Server
    Asura

    Weapons for Mog Bonanza? Lame. Would be more interesting if they added a Divine Might R2 with those, or perhaps armor as well, as a reward.

Page 244 of 365 FirstFirst ... 194 234 242 243 244 245 246 254 294 ... LastLast

Similar Threads

  1. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27